October 3, 201510 yr Where does LM give guidance on installing addon scenery and airplanes? There's no mention of it in their learning center and a search on their forums results in nothing. I am very curious about this, perhaps we all need to understand it better before installing addons. I also don't know where that info came from, but if you just wait for v3 compatible installers there is no need to understand anything: you only need to know how to click on the OK button. Just rely on the developers to get the job done properly.
October 3, 201510 yr J van E, +1. It´s fantastic that people can´t wait for proper installers, they just have to experiment and mess things up. Jack the Swede in Spain Jack J Jackson Castalla, Alicante, Spain
October 3, 201510 yr Moderator Aw come on Jack! You know when it comes to a new flight sim we're all like a kid with a new toy. Press ALL the buttons, turn on ALL the lights just to see what they do! :smile: Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 3, 201510 yr Moderator Where does LM give guidance on installing addon scenery and airplanes? There's no mention of it in their learning center and a search on their forums results in nothing. I am very curious about this, perhaps we all need to understand it better before installing addons. Say what? There are two articles in the SDK explaining this in great detail: http://www.prepar3d.com/SDKv3/LearningCenter/LearningCenter.php Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
October 3, 201510 yr Come on Bill....There is no place in this thread for expert opinion and pictures proving your point!!!! LOL Sam Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/ ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/
October 3, 201510 yr Moderator Come on Bill....There is no place in this thread for expert opinion and pictures proving your point!!!! LOL Now that I've taken a bit of time to look more closely, this new system is pretty darn awesome. L-M have implemented a system where developers no longer have to write their own custom programs to deal with configuration files, but can simply include command line arguments in their installer scripts to handle all of the fiddly-bits. :Big Grin: Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
October 3, 201510 yr Would we all be happy pay $$'s to companies to cover the huge investment to R&D, update their product, update their installers, and cover their increased support costs as we also demand compatibility and support for FSX, FSX Steam, P3d 2 and now P3d 3 (and in some case P3d 1)? I would think not. In fact, I know not based on comments in this forum when P3d 2 was released - and that was a minor change relative to P3d 2 -> P3d 3. We should be happy enough most companies are release compatible installers for free. Cheers. Matt Webb
October 4, 201510 yr How do you link addons that are installed outside of the root P3D folder? The cfg file that is. Kevin Humphryes
October 4, 201510 yr Moderator How do you link addons that are installed outside of the root P3D folder? The cfg file that is. Look in C:\Programdata\Lockheed Martin folder - you'll find quite a few cfg files - gauges, effects, simobjects etc. Just follow the entry format in the file, giving it the next number, a title, path, etc. For me, I have a folder outside of P3D3 called ADDONS - in that folder I have folders called Gauges, Effects, Sound & SImObjects. I install to those and just include those locations I the respective cfg file. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 4, 201510 yr Look in C:\Programdata\Lockheed Martin folder - you'll find quite a few cfg files - gauges, effects, simobjects etc. Just follow the entry format in the file, giving it the next number, a title, path, etc. For me, I have a folder outside of P3D3 called ADDONS - in that folder I have folders called Gauges, Effects, Sound & SImObjects. I install to those and just include those locations I the respective cfg file. Vic I've done the exact same... Started adding a few freeware aircraft via that method to test it out. The worst part was the ones with dependencies on FSX models (like the An225 using panels from the default 747), but with the error log when you close P3D3 it helps you figure out what you need.
October 4, 201510 yr Look in C:\Programdata\Lockheed Martin folder - you'll find quite a few cfg files - gauges, effects, simobjects etc. Just follow the entry format in the file, giving it the next number, a title, path, etc.For me, I have a folder outside of P3D3 called ADDONS - in that folder I have folders called Gauges, Effects, Sound & SImObjects. I install to those and just include those locations I the respective cfg file.Vic But what about the texture folder inside p3d root? If you use rex4 textures in a different folder (you called it addons) and including this folder via texture.cfg there should be a problem because p3d loading his default clouds and the clouds from the addons folder too....?
October 4, 201510 yr Commercial Member I thought the same thing but this is a new texture.cfg apparently, it appears you can specify priorities similar to the way you prioritize in the scenery library putting your addons/texture folder at a higher priority than the default texture folder. See here, some practical testing: http://www.avsim.com/topic/475752-v3-developer-updated-software-thread/page-5#entry3305919
October 4, 201510 yr I thought the same thing but this is a new texture.cfg apparently, it appears you can specify priorities similar to the way you prioritize in the scenery library putting your addons/texture folder at a higher priority than the default texture folder. See here, some practical testing: http://www.avsim.com/topic/475752-v3-developer-updated-software-thread/page-5#entry3305919 Thank you, so then the next question is why the updated precipitefx and PMDG is installing the files inside the p3d v3 root, where LM said "Hell no dont do this"?
October 4, 201510 yr Thank you, so then the next question is why the updated precipitefx and PMDG is installing the files inside the p3d v3 root, where LM said "Hell no dont do this"? I guess it's gonna be a while until everything is nice and tidy. Until then, we'll have v3.5 and an imminent release of v4 :smile:
October 6, 201510 yr I have followed the discussion and I am aware of LM's recommendation not to install within the default Prepar3d v3 folder. I doubt that the majority of the devolpers/publishers will follow this recommendation (e.g. PMDG, ASN, FSUIPC, MCE, FSDREAMTEAM, AEROSOFT will install in the default location). While LM's recommendation is not a problem for most (not ORBX) addon sceneries (just create an addon folder structure outside the default folder and adapt the paths within scenery.cfg and other required cfg files), the complex airplanes (PMDG etc.) in the simobjects folders and their library files in the root folder are often more demanding in this respect. To be honest, I do not understand the trouble when it comes to an update to Prepar3D V3.x Just do a backup of the previous Prepar3D installation, and copy all the required files (e.g. simobjects, modules, gauges, effects, sounds, dll.xml, exe.xml, cameras.cfg). back to their original location. Do overwrite files only if necessary. Done in minutes. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
Create an account or sign in to comment