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Ask Dovetail Games about DTG Flight School & Flight Simulator

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Has this not been flogged to death already? :t0103: :t0152:

I will not buy this because .. I cannot use my old stuff, etc... & so on..

 

Guys, can you not get over the fact that we are getting a new 64bit sim? Regard it as a brand new sim, with NO compatibility with your old 32bit stuff?

 

DTG, am I correct in assuming this? (there's my question!) :hi: :p0503:

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

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  • DTG Martin
    DTG Martin

    So we listened, we fed the development team a bunch of coffee and set them to work overnight. The end result? DTG Flight School now supports TrackIR. We need to do some QA testing on it, but it is in

  • Maybe not. I think these things go in stages.   1) First discovery of FSX   2) Freebie Madnessssssssssss!!!!!!    3) Payware    4) Oops!! Tweaktime!!!!! (can last a few years, and includes pu

  • Morning everyone, how are we all doing today?   I am seeing lots of questions about hardware and plugins like FSUIPC. I am not going to respond to each of them in turn but I will try to cover the po

  • Commercial Member

Has this not been flogged to death already? :t0103: :t0152:

I will not buy this because .. I cannot use my old stuff, etc... & so on..

 

Guys, can you not get over the fact that we are getting a new 64bit sim? Regard it as a brand new sim, with NO compatibility with your old 32bit stuff?

 

DTG, am I correct in assuming this? (there's my question!) :hi: :p0503:

 

32 bit or 64 bit - should not make any difference for terrain scenery - 3d objects scenery files.

 

xplane10 - when the 64 bit come out - photoscenery - objects -worked in 64 bit version well as in the 32 bit version .

  • Author
  • Commercial Member

Has this not been flogged to death already? :t0103: :t0152:

I will not buy this because .. I cannot use my old stuff, etc... & so on..

 

Guys, can you not get over the fact that we are getting a new 64bit sim? Regard it as a brand new sim, with NO compatibility with your old 32bit stuff?

 

DTG, am I correct in assuming this? (there's my question!) :hi: :p0503:

 

You are. Neither DTG Flight School or Flight Simulator will offer backwards compatibility. It won't be included in Flight School as that is a standalone experience. Meanwhile, it won't be included in Flight Sim because we want to take the genre forward, and introduce new technology and features for developers and players alike. That means letting go of the past and moving on. FSX: SE is not going anywhere and will continue to be supported. If you want to play you current add-ons then you still can in FSX: SE or whatever your current gen flight sim of choice is. 

 

- Martin 

:good: :Applause:

Thank you, Martin.

I hope this debate of wanting to use 'old' add-ons in a brand new sim is now over.

 

 

 


If you want to play you current add-ons then you still can in FSX: SE or whatever your current gen flight sim of choice is.

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

 

 


You are. Neither DTG Flight School or Flight Simulator will offer backwards compatibility. It won't be included in Flight School as that is a standalone experience. Meanwhile, it won't be included in Flight Sim because we want to take the genre forward, and introduce new technology and features for developers and players alike.

 

Martin, I am not worried about bringing over old addons, I think we all know what moving to 64bit will entail.

My question is will there be a publicly available SDK for the full Sim so we can create our own content.

  • Author
  • Commercial Member

Martin, I am not worried about bringing over old addons, I think we all know what moving to 64bit will entail.

My question is will there be a publicly available SDK for the full Sim so we can create our own content.

 

That is the long term plan. We recognise the passion that exists in the flight simulation community around enabling players to create user generated content. We will have more information to share on this as we get closer to the launch of Dovetail Games Flight Simulator.       

 

- Martin 

I think clarification is needed too.

 

For instance, add-ons made for FS2002 work in FS2004 and often in FSX too. However that is not the same as official support. It's the same issue that occured when FSX:SE was first released, people were upset because their addons weren't supported but it turned out that it was just the installers that didn't support FSX:SE for the most part. People could easily use their existing addons by manually installing them.

 

Since the underlying code is going to be the same as FSX (same file structure?), surely 'no backward compatibility' should be phrased better as I'm willing to bet that plenty of FSX content will still work when installed manually, regardless of the move to 64 bit. Scenery files for example. Surely it's just dlls and other such files that would need to be converted/rewritten?

 

Cheers,

i5 4670K - 16GB - GTX970 HOF - W7

  • Commercial Member

I think clarification is needed too.

 

For instance, add-ons made for FS2002 work in FS2004 and often in FSX too. However that is not the same as official support. It's the same issue that occured when FSX:SE was first released, people were upset because their addons weren't supported but it turned out that it was just the installers that didn't support FSX:SE for the most part. People could easily use their existing addons by manually installing them.

 

Since the underlying code is going to be the same as FSX (same file structure?), surely 'no backward compatibility' should be phrased better as I'm willing to bet that plenty of FSX content will still work when installed manually, regardless of the move to 64 bit. Scenery files for example. Surely it's just dlls and other such files that would need to be converted/rewritten?

 

Cheers,

 

That is exactly what i think - after all the base code of all ms and dtg sim is exactly the same  more or less.

Martin, looking at the gameplay video you released today, i don't see any dynamic cockpit shadows. Are those coming for release?

It's not a demanding feature, it helps A LOT regarding cockpit look and it was present in FSX in dx10 mode with DX10Fixer by Steve, it's present in Prepar3d and also on Microsoft Flight.

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

Also smudges / nicks / bugs / scratches in the cockpit glass? Without anything it looks like there's no glass in the cockpit at all.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Hi Martin.

I have a similar question to france89.

 

I noticed in the earlier videos from the shows, the cockpit glass seemed to show dirt / scratches.

Are the cockpit shadows and glass textures something that your letting the users switch on and off via the control panel?

I understand the need for beginners to see perfectly outside of the cockpit (clear glass) and not have the internal components blocked by dark shadows so I'm wondering if this is what's in play in your latest video?

 

From a personal point of view, the scruffier the glass and the darker the shadows the better. I read a report from a pilot saying trying to land facing the sun with a scratched glass cockpit was extremely difficult (burning bright spider webs), I'd LOVE to see that in a sim. :smile:

 

edit - Scotch Egg - One minute apart, great minds and all that :smile:

Martin,

 

While there is a lot of talk of add-on's and the later DTG Flight Sim, I must say that I'm one of those who is eagerly looking for a more streamlined and satisfying flightsim experience.   I've always loved aircraft and I really enjoy flightsimming, because that's as close as I'll ever get to flying. But the reality is that I have, at best, a few good hours a week to devote to this hobby.  A significant obstacle to my enjoyment of FSX is that the add-on "eco-system" that has developed around the program in the last decade has increasingly made the time spent on this hobby less about simply flying and more about fussing over the eco-system (solving random CTD's after this or that new install, futzing with the cfg files, shader files, density settings, hi mem fixes etc etc etc).  And forum activity here and elsewhere suggests that FSX:SE hasn't really changed any of that.

 

Will the future DTG Flight Sim follow the DLC and update model you use for TrainSim? I can always sit down to that game, even after a very long hiatus, and be guaranteed it works. Might we look forward to something similar with DTG Flight Sim? (BTW I love the latest video).

 

Tim

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