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ORBX XP11: What are your predictions?

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What I'm hoping for is seasonal textures, better looking coastlines, and some FTXG payware airports for XP 11. If they build it, the customers will come.

MSFS

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Tony - I'm still fairly new to X Plane but I'd love to take a virtual drive around the scenery. How do I go about doing that? Does Austin have a car available somewhere?

 

Thanks in advance.

 

At the x-plane.org website, there is a download category called "X-Plane ground vehicles". Most of them are airport vehicles, but if you search for the most downloaded files in the category, you'll see there are various cars that the user can drive. Don't expect a driving simulator though, I find it easier to navigate the scenery using the free camera ("c" key).

"Society has become so fake that the truth actually bothers people".

 

Thanks, Murmur. I'll check that out. :)

|   Dave   |    I've been around for most of my life.

There's always a sunset happening somewhere in the world that somebody is enjoying.

JV's comments were/are accurate at the time

 

No they weren't, they were totally out of line, unless of course at the time you and JV knew exactly what Austin had planned for the future for XP, if that is the case, then please disregard this post.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

  • Commercial Member

Can you point me to this "other ocean"?  Orbx have 133 payware products, 32 freeware products.  I'm not aware of any Xplane developer or development group that can match this (not even close) ... can you point me to one?  It would be good for the growth of the Xplane user base to embrace Orbx ... even for other commercial members because it will increase user purchase potential regardless.

 

JV's comments were/are accurate at the time, sorry, but that's the harsh reality.  LR stepped up their game which has now raised interest in major 3rd party developers, this is a good thing ... living the past, not a good thing.

 

Cheers, Rob.

 

I really don't want to get into this, Rob. I have free updates to work on for my add ons.  I appreciate the fact you want to know the answers to some questions, but my opinion is my opinion.  JV made an arrogant statement and my opinion won't be changing.  He should not have said what he said.  Many people are in agreement and some even want an apology.  Is he a changed man?  Probably not.  But what choice does he have.  FSX and P3D aren't doing as well as people hoped.  XP11 is the sim to be involved with now.  He wants to be with the most popular sim. Smart decision, but at the expense of a ridiculous comment he made about it.

I have no issues with OrbX making add ons for X Plane.  Plenty of room for everyone.  

BTW, Andras Fabian (alpilotx) has made UHD regions for, I think, the entire planet in X Plane...all free (but he does ask for donations).  I don't think ANY developer in ANY platform has come close to that.

 

 


some even want an apology.

 

Tell then not to bother holding their breath, I doubt JV cares even a little bit whilst he counts his pile of money from backing FSX and P3D back then.

BTW, Andras Fabian (alpilotx) has made UHD regions for, I think, the entire planet in X Plane...all free (but he does ask for donations).  I don't think ANY developer in ANY platform has come close to that.

Truth to be told: well, no :smile:  ... UHD Mesh only for a few selected mountain regions. And HD Mesh "only" for 4 continents (Africa and big parts of Asia still not covered).

 

(and you can see my comment on Robs comment a few pots above .... )

Andras Fabian / Alpilotx

Visit www.alpilotx.net, a site about X-plane scenery

You can see some landscape and other photographs from me here:

http://www.flickr.co...s/weathermaker/

JV's comments were/are accurate at the time, sorry, but that's the harsh reality.  

 

When he said "X-Plane has no future. It’s not a good sim," that was a statement that both ignored and insulted the user base who had already chosen to fly X-Plane instead of the FSX/P3D alternative.

 

Do you think nobody was flying X-Plane back then? Why would they fly it if it wasn't any good?

 

I moved to it during v9 because I decided smooth and fast frame rates were the main thing I cared about over anything else, including eye candy cruft on the ground. And that was even before the move to 64 bits. 

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

  • Commercial Member

Tell then not to bother holding their breath, I doubt JV cares even a little bit whilst he counts his pile of money from backing FSX and P3D back then.

 

KNOW JV doesn't care.  That, to me, is the problem.  Bringing money into it doesn't make him look any better.  I've seen people with more money (1 being Austin Meyer) conduct themselves with a helluva lot more class and integrity than JV could even dream of.

 

Truth to be told: well, no :smile:  ... UHD Mesh only for a few selected mountain regions. And HD Mesh "only" for 4 continents (Africa and big parts of Asia still not covered).

 

(and you can see my comment on Robs comment a few pots above .... )

 

Corrected.  Still, feel safe in knowing that no developer could even come close to your contributions.  My thanks to you, sir.

Tell then not to bother holding their breath, I doubt JV cares even a little bit whilst he counts his pile of money from backing FSX and P3D back then.

 

Going to make a lot more when P3D 64bit comes around and he should - lot of work involved no matter what many will think nothings easy in this life and turn key as some would think 

 

Happy to see Orbx making jump to XP smart move other developers should follow suit - as for his comments no big deal lets move on 

Rich Sennett

               

a statement that both ignored and insulted the user base who had already chosen to fly X-Plane instead of the FSX/P3D alternative.

 

 

I wasn't insulted and I've been supporting XP since version 7 ... sorry couldn't find my v7 CD/DVD but here are versions 8 thru 10 (left side):

 

969b1590ad795dcec018e190140f68a6.jpg

 

I'm sure some of his comments were part "business" as in wanting to sway users away from XP so he didn't have to segment the resource pool in an already small market, but you can find the same type of comments from XP developers.  I honestly don't understand why people take "business" so personally - it's good to be diversified?  But more importantly if XP was such a great platform, why would an XP only user care what JV said?  Why would so many new users suddenly be interested in XP11?

 

Makes no difference to me what JV's personality is like, heck I buy products from devs all the time with bad personalities, some XP devs have positively been darn right rude and condescending about FSX/P3D users, not to mention some XP devs that make stuff up about "other" platforms that isn't true ... this isn't something "new" and both sides play for market share.

 

I've waded thru the pit of bad information about FSX, P3D, XP ... and the reality is FSX, P3D, XP, AF2, DTG all have issues ... as far as FSX/P3D losing market share, a quick tally of new releases for FSX/P3D this week and I'm at 25, and quick tally for XP and I'm at 2.  Sorry, but the market share is with FSX/P3D still ... maybe XP11 will shift some of that market share, doesn't really matter to me, I keep my eggs in MANY baskets and enjoy them all for what they CAN offer and avoid them for what they CAN'T offer.  I don't hold grudges and I put my money where my mouth is and I have no vested interest in any developer or platform ... I've been very diligent in making sure I retain independence (i.e. no freebees and I have been offered A LOT of free stuff and politely don't accept) and stay diversified ... why, because I love flight simulation.

 

But I still don't see how bringing back 2 year old JV comments about XP is good for XP?  Any good coming out of this thread?

 

Cheers, Rob.

 

 


Any good coming out of this thread?

 

Non whatsoever, its time for this thread to be locked...lets just move on and enjoy XP11.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

 

 


But I still don't see how bringing back 2 year old JV comments about XP is good for XP?
Cheers, Rob.

 

Only fools never change their minds. JV has seen the light. :wink:

 

Welcome aboard ORBX!

When he said "X-Plane has no future. It’s not a good sim," that was a statement that both ignored and insulted the user base who had already chosen to fly X-Plane instead of the FSX/P3D alternative.

 

Do you think nobody was flying X-Plane back then? Why would they fly it if it wasn't any good?

 

I moved to it during v9 because I decided smooth and fast frame rates were the main thing I cared about over anything else, including eye candy cruft on the ground. And that was even before the move to 64 bits. 

A lot of people were "flying" X-Plane....................because they were convinced that X-Plane had far superior flight dynamics. Austin was a good salesman in promoting that notion. Blade element theory where everything comes together for building an accurate flight; versus just some numbers tables, that are arcade at best. I actually just read that hype again today. If you want to fly, then use X-Plane, if you like looking at scenery, then you'll be content with MSFS products it was said. 

 

Problem was, X-Plane had a smooth fluid animated sensation of moving  over the ground and through the clouds, but the control input required for realistic flight was too far off in numerous areas. The impression given to various users, was that X-Plane had to be more realistic, and MSFS was apparently much too easy.  X-Plane is more of a challenge as some would say.  The "torque" characteristics is a good example. A sim pilot would easily believe that aileron force was required on every takeoff, to make sure that the left wing didn't scrape the imaginary runway lights.  Tables were produced to show that even a light weight Cessna would require somewhere along the lines of 312 ft. lbs of pressure to offset torque from the engine/prop combo. In reality, the wing is providing far more lift, which easily eliminates a roll from torque. Rudder, is by far the control input needed on a successful rotation from the runway.

 

At one point, Austin even released a video from his single engine Columbia 400, to show roll, if he pulled the power back, and then quickly applied power.  During those times, I was actually flying first (second, third,etc) flights in newly built "experimental" high performance aircraft. I often complained about X-Planes flight dynamics. IMO, those lookup tables used by MSFS and many professional simulators could do a better job. On the day of the video release, someone commented "check mate" to me, because the airplane did roll to the left when power was applied.

 

I could read the text on my phone (at work), but could not see any video. My comment, was, that if it rolled to the left, then his feet were off  the rudder pedals. And that was the case. In reality, the plane started yawing first (which rudder would have taken care of), and then began a roll due to yaw coupling. I have been up in a high performance WWII single engine fighter (P-51 Mustang) and am well aware of what engine/prop torque can do, if full power is applied to a slow moving aircraft, such as a go-around. The P-51 as well as many others, would end up on their backs. But this isn't normal flight conditions, and often became a very fatal condition. 

 

Even the test pilot who flew Austins new experimental class turbo prop commented on getting everything adjusted correctly, to eliminate a heavy wing, which could be either right or left. My plane, had a heavy right wing, which is opposite of what torque would produce. Since it required very little force to counter, I left it for several months. Turned out to be a case of aileron trailing edge, that had a very slight radius increase over the other. Full right aileron trim, which I had, couldn't offset the force. It's surprising, what a slight amount of mis-rigging can do.

 

But..............this is all years ago. Just as JV's comments were. I'm very favorable regarding X-Plane these days. I've tried every demo since around 1994, and have owned versions 8,9, & 10.  The programmers that realize that plane maker isn't an end all solution, have done well with flight characteristics.  Additions from Mr. X, Alpilotx, etc have made a tremendous difference. I preferred the way X-Plane created mountains and deserts, as it was.  On the other hand, I do love those Orbx products. I have quite a library. Those combined with some fantastic 3rd party airplanes such, as we get from RealAir, PMDG,  & A2A have made FSX a wonderful sim, even though many thought it was dead and buried years ago.  I think FSX & P3D is kicking, and still competition. Orbx products can only be good addition to X-Plane. They have proved their worth.

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