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Graphics

Featured Replies

  • Replies 47
  • Views 8.2k
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2017 and still very much the same old same old. I certainly hope they worked on improving the performance of the sim as whole because on the face of it, it doesn't look any different than what we have already, including the flat runways which was a popular feature request. Lets hope they got rid of the texture popping at least.

The terrain in those shots is a bit unimpressive.  But, my copy will be free, so I'm happy to check it out.  

I like what I see:

- I like the scenery

- I like the colours

- I like the Weather visuals

- I like the aircraft inside and out...

Probably my problem only ? But I really like it .

 

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Looks pretty good to me. :cool:

Alan Bradbury

Check out my youtube flight sim videos: Here

Its been over 10 years, but DTG SOMEHOW manages to take us right back to square 1.

You lot really know how to work that simulator magic don't you?

 

 

Kavinda J.D  ^_^

4 hours ago, Chock said:

Looks pretty good to me. :cool:

Specially considering they are the default textures.

   

Lighting doesn't look too bad, there's some atmospheric scattering going on too.  Would like too see some god rays and other modern effects implemented.  Unfortunately the scenery in the distance still looks blurry, something that xplane has been able to do much better for years.  It would be a shame if they still use the old way of fsx loading scenery textures.

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

New preview image! (ignore the writing on the lower left)

KtZldAn.jpg

"Society has become so fake that the truth actually bothers people".

Need to see more screenshots, but solely based on those viewed so far, FSW will need ORBX Vector and OLC for starters. I sincerely hope that ORBX will be supporting FSW after early access, and not just be providing Global textures for the FSW base.

 

Speaking of screenshots, it's been a week since the announcement, and my understanding is FSW is set for release on the 18th. I hope that more shots and perhaps a video or two are coming soon from DTG...

Ken

40 minutes ago, Pilot53 said:

Lighting doesn't look too bad, there's some atmospheric scattering going on too.  Would like too see some god rays and other modern effects implemented.  Unfortunately the scenery in the distance still looks blurry, something that xplane has been able to do much better for years.  It would be a shame if they still use the old way of fsx loading scenery textures.

Hmmmm, I haven't had XP for very long but the scenery was the main disappointment for me in Xplane 11.  The scenery in the distance was always fogged out and misty and the up close scenery looked to have very flat contrast and appeared cartoony ( that was with sliders all the way to the right ).  The default planes were extremely well done and the sim performed smoothly but IMO FSX with orbyx produces way better scenery.  I know lots of people in forums and in youtube comments were lavishing praise upon XP11 scenery but that wasn't my experience :blink:.

10 minutes ago, philphy42 said:

Hmmmm, I haven't had XP for very long but the scenery was the main disappointment for me in Xplane 11.  The scenery in the distance was always fogged out and misty and the up close scenery looked to have very flat contrast and appeared cartoony ( that was with sliders all the way to the right ).  The default planes were extremely well done and the sim performed smoothly but IMO FSX with orbyx produces way better scenery.  I know lots of people in forums and in youtube comments were lavishing praise upon XP11 scenery but that wasn't my experience :blink:.

Not trying to get into a platform fight here, but since the topic has been brought up... :happy:

Here's a link to a YouTube clip of a very low-level flight over Innsbruck in XP11 for comparison. This is default OSM-generated scenery, on top of user-generated orthophoto base. I think it's also using Reshade to adjust the fog. All of this is free, no payware here:

https://www.youtube.com/watch?v=iX4Nya-5JYo

Here's what payware scenery looks like. Notice the individual light sources, a default feature for all scenery:

https://www.youtube.com/watch?v=04m0afItKsM&t=194s

---

My expectations based on what I've seen so far of screenshots of FSW and that brief intro video, is that they probably haven't figured out how to deal with blurred terrain in the distance. But that won't matter to everyone. The one thing I hope they're able to work on is pop-in, because that does break immersion.

I'm going to buy the Early Access when it's released. What I've seen so far won't wean me from XP11 as my main flight sim, but it would be nice to fly in a few areas with seasonal changes, and I'm curious about how it looks and flies in heavy weather. That's not exactly a strong point in X-Plane.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Mind not blown yet. Happy with FSX:SE and thankful to DTG for giving me a version that works on my Windows 7 craptop (was one of the unlucky one's who's boxed Gold Accel wouldn't install and run).

  • Commercial Member
58 minutes ago, Murmur said:

New preview image! (ignore the writing on the lower left)

KtZldAn.jpg

It is standard these days !   and will be for another 30 years.

13 minutes ago, Paraffin said:

Not trying to get into a platform fight here, but since the topic has been brought up... :happy:

I hereby declare that the various flightsim "platforms" shall from now on be referred to a "soap boxes".

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