ark4diusz

Prepar3D V4 addons compatibility list

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Hello, 

In my opinion it will be a good idea to create and update on regular basis the excel file (based on google docs) with addons which will be updated to P3D v4. 

In the future, we could also make "transfer" the list into the pinned topic and update regularly once a week for example. 

I divided spreadsheet into 4 categories:

  • Aircrafts
  • Scenery (other than airports)
  • Airports
  • Utilities

Each category has the same layout, such as: 

  • Addon Developer name
  • Product name
  • P3D v4 compatibility with 3 states:
    • compatible
    • pending (addon developer mentioned that product will be compatible in the future)
    • no info (we have no info about possible compatibility)
  • ETA (possible date of the product update) 
  • Pricing policy:
    • free upgrade (no upgrade fee for existing customers)
    • upgrade fee 
    • no info (we have no info about pricing)
  • Reference/Source (links about relevant posts/announcements about compatibility with v4) 

If you are interested, please write down information about new products in the format I listed above, and I will update the list every few hours :) 

LINK TO SPREADSHEET: https://docs.google.com/spreadsheets/d/1NqrnrO-LOna7TWBYwC2PNfqlFrlyUNRa0E2VLkwpK1o/edit?usp=sharing

@Moderators I would be grateful if the topic would be pinned 

Arek

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There's a bit of discussion from my thread.  A lot of scenery developers have said that they will have free upgrades to V4.

 

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ChasePlane - FSFX Packages developer quoted today on Facebook, "Works out of the box"

Milviz - spokesperson today on Facebook, "We will be supporting V4 and are working with LM to do so. However, due to the amount of code that has to be modified, we will, likely, have to charge for this. As well, it will take some time to deliver all of our products. Finally, some products, like the F-15E and the 737, will either have to be changed considerably and or dumped. Sorry but that's how it is over here."

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Just an FYI, based on Mir's feedback today, the sceneries should be easy to bring in to v4, unlike the aircraft (if the code isn't in xml, good luck.) 

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FreeMeshX is compatible and no I won't be asking for an upgrade fee (now wouldn't that be a farce?) :biggrin:

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I'm curious if the Addon's Scenery's folder structure remains the same and then we could install airports by just pointing them to the P3D v4 directory, or new dedicated installers will be needed for every airport.

I'm sure dedicated v4 installers would optimize the sceneries specifically for the new sim, but if the v3 installers  could mostly work, it will help reduce the transition time tremendously.

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Anyone heard anything regarding the PMDG NGX?

I hope it will be made compatible despite being an old product by now so we won't end up having to wait for ages for a brand new one.

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6 minutes ago, WebMaximus said:

Anyone heard anything regarding the PMDG NGX?

I hope it will be made compatible despite being an old product by now so we won't end up having to wait for ages for a brand new one.

RSR said that it will be ported, but it is the last product they will update (only after 747, 777 and DC-6). 

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Anyone know if FS Global 2010 will be compatible? What about Ezdok?

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The key question for me is......will Earth Simulations scenery and TreeScapes work in P3D v4?

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It would seem as though the Realair Legacy and Turbine Duke will be compatible with v4.

Rob A can be seen flying the Legacy in his v4 video here:

https://www.youtube.com/watch?v=LQJqQDPbSWY

I would assume because RealAir updated the Legacy and Turbine Duke for P3Dv3 that this is facilitating their compatability with v4; not sure about the Piston Duke v2 though as it was never updated for P3Dv3?

With the RealAir devs closing down it was worried that I would have to say adios to my RealAir aircraft in v4, but that doesn't seem to be the case..hopefully.

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2 hours ago, oriusmagus said:

Anyone know if FS Global 2010 will be compatible? What about Ezdok?

I have sent message to FS Pilot, waiting for a reply regarding FS Global compatibility or upgrade.

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Can someone confirm if JustFlight's Arrow III will be supported? Thanks!

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3 hours ago, Gordon Hutchison said:

It would seem as though the Realair Legacy and Turbine Duke will be compatible with v4.

Rob A can be seen flying the Legacy in his v4 video here:

https://www.youtube.com/watch?v=LQJqQDPbSWY

I would assume because RealAir updated the Legacy and Turbine Duke for P3Dv3 that this is facilitating their compatability with v4; not sure about the Piston Duke v2 though as it was never updated for P3Dv3?

With the RealAir devs closing down it was worried that I would have to say adios to my RealAir aircraft in v4, but that doesn't seem to be the case..hopefully.

 

Piston Duke works well in P3Dv3 as older versions of Aircraft (before P3D update), You have only update sound gauge to latest version for make all sounds works. And currently in v4 it is same case, it need new gauge for play all sounds (VC clicks, flaps, gear, speed brakes...)

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How about MyTraffic /Ultimate Traffic? Anyone know.

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Hello Guys, 

Thanks guys for the kind words :) I will try today (in few hours I will try to update the list) 

Thanks for info about "Theskylounge" list. I also noticed that FS Elite updates their own list. 

I have made the spreadsheet open for everyone, so you can modify and add new things :)

However, in my opinion keeping all info in excel spreadsheet is good idea, because everyone can participate. 

Thanks! 

Arek

Edit: Is there any way to edit my first post to include information from this one? 

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TropicalSim and FSimStudio are 2 I haven't heard from yet

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I'm curious about Majestic as I haven't heard a statement from them as yet. I just purchased the Dash during their sale this month. Would love to have it over as that and the Blackbox Widebody are the only things i use which haven't stated they would be ready in the first week. 

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Just now, sfgiants13 said:

TropicalSim and FSimStudio are 2 I haven't heard from yet

Toposim works in FSW so its pretty much given it will on P3D v4. From what we've seen so far sceneries that are pretty much just BGL files work no problem with 64 bit versions of ESP.

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