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RealAir Turbine Duke V2 in Prepar3d V4

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11 minutes ago, Cargostorm said:

Hi,

it should go into the panel folder!

What I did:

Duke:

Unzip and rename dsd_p3d_xml_sound_x64.dll to RASDukeTv2_Sound.gau. Put this file into ...\Realair\Simobjects\Airplanes\RealAir Duke Turbine V2\panel\ (replace the 32bit version). Done

Cheers,
Chris

But I don't have a RASDukeTv2_Sound.gau in my Realair\Simobjects\Airplanes\RealAir Duke Turbine V2\panel folder to actually overwrite....

This is what my Panel folder looks like...

Capture.jpg


Thomas Derbyshire

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25 minutes ago, ddawson said:

It is really important that you put the new gauge in the same folder as the one it is replacing.

Before you put anything anywhere, look in panel.cfg for the name of the old gauge and then find that gauge.  Then you know where to put the new one, whether you are renaming it or not.

In my panel.cfg Gauge 21 looks like this

RealAir Duke Turbine V2/Panel/Sound/RASDukeTv2_Sound.ini

So do I dropped the renamed .GAU file into \Panel\Sound?  If the answer is yes I don't actually have a .GAU file in \sound to overwrite so that can't be right?

The only .GAU file I have is in my RealAir\Gauges folder, I have overwritten that with your file and it didn't work

So I'm well and truly confused, copying one file should not be this difficult!  Lol.


Thomas Derbyshire

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I will check my panel.cfg when I am at home... I used the add-on.xml method to set all correct paths.


Regards,

Chris

--

13900K, Gigabyte Geforce RTX 4090, 32GB DDR5 RAM, Asus Rog Swift PG348Q G-SYNC 1440p monitor, Varjo Aero/Pico 4 VR

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sidfadc,

Could you please post the entire line from panel.cfg, not just the parameter.

Also, please post the contents of the .ini file itself.  I don't own these products so I can only work with what you guys post here.

 

Doug

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Thanks Doug, for the record the only .GAU file in my entire Real Air folder structure lives in the Gauges folder titled RASDukeTv2_Sound.gau.  I took your updated file, renamed it to RASDukeTv2_Sound.gau then dropped it in the gauges folder, yes to overwrite.  No sound still from switches/flaps etc.  I have the turbine duke V2 installed via the add on.xml method if that helps or not.

From panel.cfg

gauge21=RASDukeTv2_Sound!Sound, 1,1,2,2,./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/RASDukeTv2_Sound.ini
gauge22=RASDuke!Sound_Manager, 1,1,3,3

Contents of sound.ini

;// === REALAIR CUSTOM SOUNDS VERSION 2 ===
;//====Final Adjustments RY Dec 14th 2014=======
;//====Adjusted Parking brake on/off and other volumes  volume RY DEC 19th====

[Config]
MaxSounds=70
GlobalCommands=SoundGlobals
LoopOut=SoundLoop


[Sounds]
Sound00=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/KEYPRESS_ANNUN.wav, -200
Sound01=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LARGEROCKER.wav, -1400
Sound02=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LIGHT_RAD_ROTARY_SWITCH.wav, -50
Sound03=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LIGHT_ROTARY_SWITCH.wav, -50
Sound04=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LIGHT_ROTARY_SWITCHONOFF.wav, -50
Sound05=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/SMALL_SWITCH.wav, -200
Sound06=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/SOFTKEYPRESS.wav, -200
Sound07=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/SOFTKEYPRESSALT.wav, -200
Sound08=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/SoftKeyPressGPSNew.wav, -100
Sound09=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/SOFTKEYPRESSRADIO.wav, -100
Sound10=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/PARKING_BRAKES_ON.wav, -550
Sound11=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/PARKING_BRAKES_OFF.wav, -550

Sound12=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LANDINGGEARLEVER.wav, -100
Sound13=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LARGEROCKERRED.wav, -1800
Sound14=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/MAGNETO1.wav, -100
Sound15=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/MAGNETO2.wav, -100

Sound16=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/ALTAIRLEVER.wav, -300
Sound17=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/EngineFailL.wav
Sound18=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/EngineFailR.wav

Sound19=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FUEL_SELECTOR.wav, -600
Sound20=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/TrimLoop.wav, -1600

Sound21=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/RASSpoilerOpen.wav, -500
Sound22=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/RASSpoilerClose.wav, -500

Sound23=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/RASSpoilerWind.wav
Sound24=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/ShortWoosh.wav
Sound25=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/RASCanopyBlast.wav
Sound26=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/LANDING_GEAR_WIND.wav
Sound27=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FLAP_VIBRATION.wav
Sound28=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/AILERON_VIBRATION.wav
Sound29=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/AOver_G.wav
Sound30=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/AOA_Loop.wav
Sound31=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/Roll_Loop.wav

Sound32=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/A_GearDownActuator.wav, -200
Sound33=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/B_GearDownMotor.wav, -1
Sound34=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/C_NoseDownLocked.wav, -100
Sound35=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/D_LeftDownLocked.wav, -100
Sound36=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/E_RightDownLocked.wav, -100
Sound37=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/F_GearUpActuator.wav, -200
Sound38=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/G_GearUpMotor.wav, -1
Sound39=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/H_NoseIN.wav, -100
Sound40=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/I_LeftMainIN.wav, -100
Sound41=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/J_RightMainIN.wav, -100
Sound42=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/K_NoseDoorClose.wav, -70
Sound43=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/L_LeftDoorClose.wav, -70
Sound44=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/M_RightDoorClose.wav, -70

Sound45=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FlapFailedMotor.wav, -250
Sound46=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FlapFailedBang.wav, -200

Sound47=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FlapMotorStart.wav, -2600
Sound48=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FlapMotorLoop.wav, -2600
Sound49=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/FlapMotorStop.wav, -2600

Sound50=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/BrakesLo.wav, -500
Sound51=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/BrakesMed.wav, -1500
Sound52=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/BrakesQuiet.wav, -500
Sound53=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/BrakesSqueek.wav, -200
Sound54=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/BrakesStop.wav, -800
Sound55=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/BrakesStop2.wav, -500

Sound56=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/Duke_TableOpen.wav, -100
Sound57=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/Duke_TableClose.wav, -100
Sound58=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/Duke_ArmrestUp.wav, -70
Sound59=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/Duke_ArmrestDown.wav, -70

Sound60=./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound/MasterWarn.wav, -60


[LVars]
Lvar00=KeypressAnnunSound
Lvar01=LargerockerSound
Lvar02=LightRotRadSwitchSound
Lvar03=LightRotSwitchSound
Lvar04=LightRotSwitchONSound
Lvar05=SmallSwitchSound
Lvar06=SoftkeypressSound
Lvar07=SoftkeypressAltSound
Lvar08=SoftkeypressGPSSound
Lvar09=SoftkeypressradioSound
Lvar10=ParkingonSound
Lvar11=ParkingoffSound
Lvar12=LandinggearleverSound
Lvar13=LargerockerredSound
Lvar14=Magneto1Sound
Lvar15=Magneto2Sound
Lvar16=altAirLeverSound
Lvar17=dsdEngineFailLSound
Lvar18=dsdEngineFailRSound
Lvar19=fuelSelectorSound
Lvar20=trimLoopSound

Lvar21=spoilerOpenSound
Lvar22=spoilerCloseSound

Lvar23=dsdSpoilerWindSound
Lvar24=dsdYawWindSound
Lvar25=dsdCanopyWindSound
Lvar26=dsdGearWindSound
Lvar27=dsdFlapFlutterSound
Lvar28=dsdAileronFlutterSound
Lvar29=dsdgOverloadSound
Lvar30=dsdAoaWindSound
Lvar31=dsdRollRateSound

Lvar32=gearSoundA
Lvar33=gearSoundB
Lvar34=gearSoundC
Lvar35=gearSoundD
Lvar36=gearSoundE
Lvar37=gearSoundF
Lvar38=gearSoundG
Lvar39=gearSoundH
Lvar40=gearSoundI
Lvar41=gearSoundJ
Lvar42=gearSoundK
Lvar43=gearSoundL
Lvar44=gearSoundM

Lvar45=flapFailedMotorSound
Lvar46=flapFailBangSound

Lvar47=dsdFlapMotorStartSound
Lvar48=dsdFlapMotorLoopSound
Lvar49=dsdFlapMotorStopSound

Lvar50=brakesLo
Lvar51=brakesMed
Lvar52=brakesQuiet
Lvar53=brakesSqueek
Lvar54=brakesStop
Lvar55=brakesStop2

Lvar56=tableOpenSound
Lvar57=tableCloseSound
Lvar58=armrestUpSound
Lvar59=armrestDownSound

Lvar60=dsdMasterWarnSound


[Volume_Variables]
Lvar21=spoilerMotorDsdVol
Lvar22=spoilerMotorDsdVol
Lvar23=dsdSpoilerWindVol
Lvar24=dsdYawWindVol
Lvar25=dsdCanopyWindVol
Lvar26=dsdGearWindVol
Lvar27=dsdFlapFlutterVol
Lvar28=dsdAileronFlutterVol
Lvar29=dsdgOverloadVol
Lvar30=dsdAoaWindVol
Lvar31=dsdRollRateVol

Lvar32=dsdGearVol2
Lvar33=dsdGearVol3
Lvar34=dsdGearVol1
Lvar35=dsdGearVol1
Lvar36=dsdGearVol1
Lvar37=dsdGearVol2
Lvar38=dsdGearVol3
Lvar39=dsdGearVol1
Lvar40=dsdGearVol1
Lvar41=dsdGearVol1
Lvar42=dsdGearVol1
Lvar43=dsdGearVol1
Lvar44=dsdGearVol1

Lvar47=dsdFlapMotorVol
Lvar48=dsdFlapMotorVol
Lvar49=dsdFlapMotorVol

 


Thomas Derbyshire

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sidfadc,

You will see that all those path references, both for  the .ini itself and the sounds, start with '.'

They are all relative the the main p3d folder, not the folder where the gauge resides.

So...

Open the p3d\SimObjects\Airplanes folder.

Create a folder called RealAir Duke Turbine V2

Copy the panel folder from your DTv2 install into this new folder.  You don't have to copy the whole aircraft installation, just the panel folder.

You should now have a folder called ./SimObjects/Airplanes/RealAir Duke Turbine V2/Panel/Sound

and all those path references should resolve correctly.

 

Edit:

You can reduce the gauge's memory and cpu utilization slightly by changing the MaxSounds parameter from 70 to 61.

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Done that Doug thanks for the help really appreciate it however nothing has changed...still no sounds?

Confirm I should have your file residing in D:\Users\xxxxx\Documents\Prepar3D v4 Add-ons\Real Air\Gauges named RASDukeTv2_Sound.gau ?

This all stems from me installing the Duke via the add on xml method, maybe its just easier to install the turbine duke back into the main P3D folder and start over.  I've been at this all day!!  I am computer savvy I really am but this is so frustrating.  I'm almost giving up. Ha!!


Thomas Derbyshire

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I'm guessing the gauge itself is not  loading.  You're not getting a pop-up message about it not finding the config file are you?

Move (don't copy) the gauge into the p3d gauges folder.  I'm guessing that after this adventure, you will remember that it is there when you next upgrade p3d versions and have to copy it back in.

I have avoided using those damned xml files to configure add-ons.  I used the command line utility to add additional search paths for both aircraft and for gauges.

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11 minutes ago, sidfadc said:

Done that Doug thanks for the help really appreciate it however nothing has changed...still no sounds?

Confirm I should have your file residing in D:\Users\xxxxx\Documents\Prepar3D v4 Add-ons\Real Air\Gauges named RASDukeTv2_Sound.gau ?

This all stems from me installing the Duke via the add on xml method, maybe its just easier to install the turbine duke back into the main P3D folder and start over.  I've been at this all day!!  I am computer savvy I really am but this is so frustrating.  I'm almost giving up. Ha!!

For what it's worth  .. I installed the Turbine the normal way by pointing it to the P3D v4 folder and everything went in fine

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I'm uninstalling now and starting from scratch, going to put the Duke in my default P3D folder.  I've tried that many things I don't know if its arsehole or breakfast time anymore.


Thomas Derbyshire

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2 hours ago, ddawson said:

This I can help you with...

In @supertemp post above, you will see that some of the sounds listed have negative integer values listed after their names.

These values represent attenuation, in hundredths of decibels.  By adding such a value to the line for the offending sound, you can reduce its volume.  The maximum attenuation possible is 100db, using a value of -10000, but I suspect that only your dog will be able to hear the sounds if you use an attenuation of any more than about 35db (-3500.)

DirectSound does not support amplification, so you can't make the sound louder using this method.

Why are the sounds too loud now ... using the original attenuation values?


Best Regards,

Vaughan Martell - PP-ASEL KDTW

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Holy moly quacker moly!!!  I've fixed it.

Right for anyone who is sniggering at my desperate posts this is what I did.  I installed the Turbine V2 into my native \P3D installation, gave up on the add on xml method.

I took Dougs file, renamed it to RASDukeTv2_Sound.dll and copied it into \P3D\SimObjects\Airplanes\RealAir Duke Turbine V2\panel

PLEASE NOTE: I didn't need to overwrite any files because one didn't exist in the first place.

I then DELETED RASDukeTv2_Sound.gau from \P3D\gauges

All sounds are now active.

Thanks for everyone's help!!  Trouble is now I have ran out of time and need to go and pick my daughter up from after school club!  Damn!!

 


Thomas Derbyshire

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7 minutes ago, sidfadc said:

I don't know if its arsehole or breakfast time anymore.

Too late for breakfast. :wink:


Eva Vlaardingerbroek, an inspiratiom.

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1 hour ago, ddawson said:

 

Edit:

You can reduce the gauge's memory and cpu utilization slightly by changing the MaxSounds parameter from 70 to 61.

Where would I find this parameter?


Bert

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Just now, Bert Pieke said:

Where would I find this parameter?

In the config section of the .ini file.

The last sound is #60, but we start at 0, so there are 61 in total.

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