spilok

Wide View Aspect or not

Recommended Posts

I have a 27"diagonal Asus monitoir (2560 x 1440 resolution).  Should I be using Wide View Aspect in Pd3v4 display settings?  I've tried it both ways and having Wide View OFF seems more realistic to me.  Of course, I have to play with the best Zoom percentage to achieve the view I like.

What kind of monitor qualifies for the Wide View setting?  Also, what are your best Zoom settings both in VC and Spot views?

I'd like to hear your opinion on these questions.

Stan

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

2560 x 1440 is 16 x 9, the definition of wide aspect screen.

Share this post


Link to post
55 minutes ago, spilok said:

What kind of monitor qualifies for the Wide View setting?  Also, what are your best Zoom settings both in VC and Spot views?

WideViewAspect has nothing to do with the type of monitor you have. It determines whether the 'zoom' number relates to the width of the monitor or to the height. By default it is width, but with WideViewAsepct selected it is height. There is no difference in the projected image but because the image displays at the default zoom factor it will look different when you change the setting. If you set WideViewAspect on you can always achieve the same view as you had before by zooming in. The reverse is not true as you cannot zoom out to more that 0.3x (I am presuming P3D is the same as FSX in this regard).

Or the short answer: the only reason you would need WideViewAspect is if you cannot zoom out far enough to get the view you want.

Share this post


Link to post

I saw that video recently too.

at 16:9 turn Wide View on and keep your Zoom at 1.0.

The only thing you should be changing is your 'eye point' not your zoom!

Share this post


Link to post

Watched the video too....I'm assuming you have to change Wide Aspect to TRUE in the P3dv4 config.   When I do that, and check wide aspect in the sim, my best setting is 0.56.  1.00 bring the VC up too close and the outside doesn't look right to me.

Stan

  • Upvote 1

Share this post


Link to post
45 minutes ago, spilok said:

....I'm assuming you have to change Wide Aspect to TRUE in the P3dv4 config

There is an option to tick the box in the options drop down menue..'general..Display..

bob

  • Upvote 1

Share this post


Link to post
49 minutes ago, spilok said:

1.00 bring the VC up too close and the outside doesn't look right to me.

Try setting to 1.00 and just adjusting the eyepoint.

(default settings are ctrl + Enter and ctrl + Backspace) but ultimately, use whatever zoom settings looks good for you.

  • Upvote 1

Share this post


Link to post

I have wilde view on and use a zoom of 0.7 simply because this looks the best to me. A zoom of 1.0 just doesn't work for me because I hardly see anything of the cockpit and the outside view doesn't look to good. At 0.7 I can see what I want to see of the cockpit and the scenery looks nice and crips. The gauges aren't too distorted either when I look around with my TrackIR: if I zoom out more gauges become oval and you begin to get a fish eye lenses effect.

I don't really care what is the most realistic, as that video tries to explain, because, let's face it, how realistic is it to look at the world through a small box... 1.0 may be realistic when you have a 360 view around you but not on a flat 2D monitor that only shows you a very small part of that 360 view. 

Obviously it all also depends on the size of the monitor and the distance you sit from it. The linked video's are interesting but in the end I would simply pick a setting you like. After all, that's what it's all about.

  • Upvote 2

Share this post


Link to post

I am at 1440p and Widescreen and also have the best (realistic) results with TRackIR using 0.7 in the virtual cockpit.

Share this post


Link to post

I have three 2550 x 1400 monitors.

I stretch the image across all three.

I have to have wide aspect view enabled or I can't see the gauges :gaul:

Share this post


Link to post

In the past I was using wide aspect but I was having problems with the NGX and Q400 HUD's. While taxing the HUD displays would move left and right off the HUD glass when turning. I actually put up with it for a few years and then about 1 year ago I discovered by accident that if I don't use wide aspect I don't have the problem with the HUD's

Share this post


Link to post
4 hours ago, J van E said:

I have wide view on and use a zoom of 0.7 simply because this looks the best to me. A zoom of 1.0 just doesn't work for me because I hardly see anything of the cockpit and the outside view doesn't look to good. At 0.7 I can see what I want to see of the cockpit and the scenery looks nice and crips. The gauges aren't too distorted either when I look around with my TrackIR: if I zoom out more gauges become oval and you begin to get a fish eye lenses effect.

I don't really care what is the most realistic.....

Yep ! That's what I am also using. Best setting imho !

Mike

Share this post


Link to post

Eureka.  I have found it.  With Wide Aspect =TRUE in the config, and Wide Aspect checked in the sim, my MAGIC number for Zoom is ...................................................................0.70.  

Thanks for all the help.  0.70 seems to give me the best of all worlds in VC, Spot, and Wing Views.

 

Stan

Share this post


Link to post


for what it's worth I use 3 monitors and use view groups ( so as not to get stretched views )I don't use nvidia surround ,or single view stretched across the three as this stretches things .3 @1920 by 1080 and views are great .I do have wideview enabled and zoom in to between .90 and .60 .I've tried many things and if you have multiple monitors and a decent Graphics card view groups are the way to go ,with wide view enabled .

Share this post


Link to post
7 hours ago, spilok said:

Wide Aspect =TRUE in the config, and Wide Aspect checked in the sim

I do think a lot of people think the cfg is a mystery treasure which contains options you can't set in any other way: this may be true for some specific tweaks (of which I personally use none) but ALL settings you can set using the option screens in the sim actually alter and end up in various cfg's! That simply is the place where the sim options are saved!

So just to be sure, for those who want to fool around with all this: there is no need to edit the cfg. The option in the sim takes care of that. In other words: what you see in the cfg is actually being taken care off with the option on the sim, so if, in this case, you uncheck Wide Aspect in the sim, the cfg will show Wide Aspect FALSE and if you check it in the sim, the cfg shows TRUE. 

So the advice is: whenever you can do something in the sim's option screens do NOT edit the cfg's. There is no need for this at all and you may only screw things up. :happy: In fact (some additional advice), I myself don't use any tweaks and never touch the cfg's. Imho even the official LM endorsed tweaks are useless but that's just my very personal and subjective opinion.

Anyway, I am glad you found your perfect zoom, spilok! I am not surprised it turned out to be 0.70. :cool:

  • Upvote 1

Share this post


Link to post

Having known the answer to this question for donkeys years and when I see people (possibly new to the hobby) posting messages for answers to questions like this  ...... 

I do reflect

I smile .... and think .. 'Hmmm .. Maybe I have been simming for wayyyy too long'  ..... Haha :biggrin:

Share this post


Link to post

There have been three YouTube videos on the various zoom settings with and without Wide View Aspect. This is the first one: 

https://www.youtube.com/watch?v=qjbCFNSofpk

While, of course, you can choose any value you want, it suggests a zoom setting of 1.0 for Wide View Aspect = True - independent of your monitor - as the most natural one. You may find this a bit on the high side, but the arguments are quite convincing.

Kind regards, Michael

Share this post


Link to post
14 minutes ago, pmb said:

You may find this a bit on the high side, but the arguments are quite convincing.

What are arguments worth if you don't like what they lead to...? :happy: I fully understand the arguments but I find the view at 1.0 unusuable and not pleasing at all. That is THE argument that overrules all other arguments. :happy:

  • Upvote 2

Share this post


Link to post
19 minutes ago, J van E said:

What are arguments worth if you don't like what they lead to...? :happy: I fully understand the arguments but I find the view at 1.0 unusuable and not pleasing at all. That is THE argument that overrules all other arguments. :happy:

Yes, Sir, of course you are right.

Kind regards, Michael

Share this post


Link to post
1 hour ago, J van E said:

 I find the view at 1.0 unusuable and not pleasing at all. That is THE argument that overrules all other arguments. :happy:

Completely agree on all points.  I use .60

Share this post


Link to post

Like others have said it before, the WWAspect option ON relates to the image height. This is due to the fact that long time ago, the screens were only 4:3 and such MS locked the zoom factor to the width of the screen.

With any other wider monitors, in order to keep the same view, you will have to use WWA to true (otherwise your sim will stretch the image to the sides and you will have to change your zoom level which will lead to a wrong aspect ratio --> you will mostly never be able to truly estimate where the TDZ of the RWY is).

WWA=true locks the zoom to your image height thus the image will not stretch to the sides but show you more field of view.

Now the Zoom must be set acc to eye distance and image height. A zoom of 1 will only be possible on big TV's because they will show almost anything in 1:1 ratio. Since we don't have such big monitors you will have to measure your image height (image height ist the window in which your sim is visible -> it does make a difference if you are fullscreen or windowed!) and divide it to your eye to screen distance.

e.g a 24" monitor with HD res 1920x1080 has a screen height of ~289mm. If you sit 500mm (50cm) away from your monitor you must set a zoom of: 289 / 500 = 0,58. If you run windowed then you have to measure the height of your displayed FS window ~265mm with the same monitor. In this case you will have to set a zoom of: 265 / 500 = 0,53.

Setting this zoom level you the have to position your view inside the cockpit and all should fit well.

If you know the eyedistance of the pilot towards the instruments (I'm not a pilot but expect 80 or more cm) you will have to use a TV / Monitor with the image height which almost equals the 80cm -> thus you will have a zoom of 1.

  • Upvote 1

Share this post


Link to post

Ya... what Gerald said! (well, mostly :biggrin:)  FWIW, I use wide aspect with a zoom of .6 for a 58" 4K monitor and a viewing distance of about 32". Instruments and landscape appear  close to actual size with these settings.

Share this post


Link to post
2 hours ago, pmb said:

Yes, Sir, of course you are right.

Kind regards, Michael

:happy: What I said had nothing to do with being right (or wrong). On the contrary. It had everything to do with what you like or what is important to you and in that case there is no right or wrong. (And this actually IS right LOL )

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now