mgeiss

Active Sky for X-Plane might be released Q4 2018

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Posted (edited)

https://fselite.net/news/hifi-provide-development-update-previews-of-activesky-for-x-plane-soon/

 

Quote

Damian tells us that ActiveSky for X-Plane has been high on their priority list and that the team has been working on this for quite a while. At one point they had worked for over a year before deciding they needed to scrap what they had and return to the drawing board.
The good news though, is that Hifi expect to be releasing previews of their work so far within the next month or two, and their current timeline sees a beta release planned for Q3 2018, with a final release Q4 2018.

Edited by mgeiss

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Sounds interesting. A decent weather engine for X-Plane would be a nice addition. Can't wait to see, what the previews looks like, and what they have achieved for that platform...

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This would be huge.

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X-Plane 11 never will be the same...

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A sure bet first class XP 11 addon to look forward to.

JJ

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Competition is always good.

However i still want actual volumetric clouds (like in Il2 sturmovik) and not high quality 2d textures with some elaborate work around to make them feel a bit moe volumetric.

  • Upvote 1

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Posted (edited)

Best thing that can happen to XP and still one of its weak points, hope paired with something like asca, if not we still are depending of other puglins, and theres not one in the market with decent volumetric non 2d clouds.

Edited by dmarques69

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This might finally be the one to shift me over.  

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I hope Active Sky for XP does come with cloud texture replacements. While the default sim lacks a proper weather engine, this lack is already filled with the 64bit weather engine FSGRW. A combined product similar to ASP4 + ASCA in X-Plane would be great.

 

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