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First reactions to P3Dv4.4

Featured Replies

Re the problem with the 'Stealthy' Default F-16.

Turns out that this is an issue with the utility URP (Ultimate Realism Pack), which also affects shaders, but hides some of it's work in areas that I, nor the reinstall, addressed.

For others with the issue, go into the URP interface, click shaders, then click default.

Problem solved!

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1 hour ago, ampharoah said:

Re the problem with the 'Stealthy' Default F-16.

Turns out that this is an issue with the utility URP (Ultimate Realism Pack), which also affects shaders, but hides some of it's work in areas that I, nor the reinstall, addressed.

For others with the issue, go into the URP interface, click shaders, then click default.

Problem solved!

Yep.  That was a great find by Nick at A2A.  That said, as the issue has been resolved, I have chosen to reactivate URP.  It is a great compliment to PTA and adds tremendous depth and realsim.  I messaged the URP author in hopes that they will address it.  If not, I'll have a choice to make when more PBR offerings become available.

P3D dynamically sets SCENERY_DRAW_DISTANCE based on other settings.  It is a calculated value that I'm leaving alone as it seems to work best.

 

Cheers
bs

AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER

  • Commercial Member
6 hours ago, pvupilot said:

I'll test that too. I had the opposite happen in earlier tests but that was a while ago. Here is a screen shot of what I'm experiencing both with blurries and autogen drawing.

I currently have:

[GRAPHICS]
ENABLE_MEMORY_OPTIMIZATION=0
MAX_TEXTURE_REQUEST_DISTANCE=640000.000000

[SCENERY]
SCENERY_DRAW_DISTANCE=32000.000000

[TEXTURE]

TEXTURE_SIZE_EXP=9

 

Your settings are insane, try 320000 for MAX_TEXTURE_REQUEST_DISTANCE and 64000 for SCENERY_DRAW_DISTANCE

Ed Wilson

Mindstar Aviation
My Playland - I69

Has anyone noticed that after the upgrade (client only) there are weird sound distortions when changing views or muting and unmuting (pressing Q)?

There is a weird spool down and spool up engine sound.

 

Shom

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

27 minutes ago, Shomron said:

Has anyone noticed that after the upgrade (client only) there are weird sound distortions when changing views or muting and unmuting (pressing Q)?

There is a weird spool down and spool up engine sound.

 

Shom

Yes Shom, I am experiencing exactly the same. A darn PITA!

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

On 12/9/2018 at 6:01 AM, Shomron said:

Has anyone noticed that after the upgrade (client only) there are weird sound distortions when changing views or muting and unmuting (pressing Q)?

There is a weird spool down and spool up engine sound.

 

Shom

PER LM    You can try adding the following config setting to your Prepar3D.cfg [sound] section.

[sound]
time_constant=0
 

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

On 12/9/2018 at 6:32 AM, FreeBird(Josh) said:

PER LM    You can try adding the following config setting to your Prepar3D.cfg [sound] section.

[sound]
time_constant=0
 

Thanks will try it out! I wonder what the logic behind this change is...

 

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

13 minutes ago, Shomron said:

Thanks will try it out! I wonder what the logic behind this change is...

 

Worked for me. I think it was just a over-site.

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

2 hours ago, Rockliffe said:

Yes Shom, I am experiencing exactly the same. A darn PITA!

LM agrees this is a bug in 4.4 but I am not sure how they plan to address a fix.

Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.

 

I wonder why I don't have this sound problem? I have updated only Client 4.4...

Richard

Richard Portier

MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|

6 hours ago, Shomron said:

Thanks will try it out! I wonder what the logic behind this change is...

LM have made some significant changes to sound support that is now available to developers/content providers.  It is LMs hope, 3rd party embrace and use those new features as they are no longer bound to some of the older sound limitations and/or work-arounds.

Cheers, Rob.

6 hours ago, DrumsArt said:

I wonder why I don't have this sound problem? I have updated only Client 4.4...

Richard

Very odd. I too only update the client, but have since had several issues with sound.

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Wow this topic is on 🔥🔥🔥

5Cuqe7N.png

 

 

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