January 5, 20197 yr 4 hours ago, Flic1 said: I just came in here to post the same thing. The ground textures have that fuzzy 'moire' effect that I am seeing on a lot of addon airports now. It has always been an issue with FSDT textures (KCLT has it really bad) and I never had it at all on any other Flightbeam airports until this one. They look great during the day but at night it is not good with landing/taxi lights on. I think it is a side effect of optimizing the textures to look good during the day but this seems to have a negative effect with dynamic lighting. I wonder why this is different than the other Flightbeam airports though...KMSP runway/taxiway textures are perfect at night. Mipmap issue likely. Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5GMSI Codex Series R2 B14NUC7-095US Windows 11 Home 25H2 26200.8524 - i7 14700F MSI Pro B760 VC Wifi II RTX 5060ti OC 16GB 32GB DDR5 5600mhz 2TB MSI nVME 4TB Crucial nVME 4TB SPCC SATA SSD P-3 4TB SSD 650w Gold PSU Monitor LG 2560x1080p 34in
January 5, 20197 yr Keep in mind the actual area and how it performs without the added scenery. Portland while not as bad as say Seattle or Vancouver, BC is still harder on perfirmance than other areas. Adding higher detailed airport scenery on top is only going to add to this hit. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
January 6, 20197 yr How does this compare with the FS9's Flightzone's KPDX and its surrounding small airports? I hope Orbx would do the Pearson airport to go with flightbeam;s KPDX http://www.flight1.com/products.asp?product=fzpdx Edited January 6, 20197 yr by Manny Manny Beta tester for SIMStarter
January 6, 20197 yr 39 minutes ago, Manny said: How does this compare with the FS9's Flightzone's KPDX and its surrounding small airports? I hope Orbx would do the Pearson airport to go with flightbeam;s KPDX http://www.flight1.com/products.asp?product=fzpdx ORBX KVUO is made by Bill Womack, the same person that just made KPDX. They should work perfectly. Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
January 6, 20197 yr 2 hours ago, Manny said: I hope Orbx would do the Pearson airport to go with flightbeam;s KPDX Really? VUO has been an ORBX offering for 7 months now.
January 6, 20197 yr During ILS landing at 28R with PMDGs 738, I get one of these terrible long frames (3-4 seconds) directly after touch down. I got somehow used to these long pauses during flight and approach phases but directly at landing it is a immersion killer. :-( - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
January 6, 20197 yr 11 hours ago, medx421 said: Really? VUO has been an ORBX offering for 7 months now. Oh OK.. I've not been simming for a while... Need to catch up. :) Manny Beta tester for SIMStarter
January 6, 20197 yr Love the airport. Seems to perform okay for me...however, the night time runway texture is horrible. Totally agree with statements previously made about it. I'm only a simmer so I don't understand why some airports have amazing night time runway textures and some look like....well..some kind of mosaic art. Ken Thompson i7-4790 @4 GHz 64 Bit Win 7 16G RAM GTX 1080Ti
January 6, 20197 yr 1 hour ago, kenthom said: Seems to perform okay for me...however, the night time runway texture is horrible. Well, that's my decision made! 😢 Edited January 6, 20197 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
January 6, 20197 yr Here is Bill Womack's explanation of the KPDX night texture issue: https://www.flightbeam.net/forums/viewtopic.php?f=38&t=3172 Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 6, 20197 yr On 1/4/2019 at 2:00 PM, julian46 said: Purchased and installed. I had to use the troubleshooter to disable 4 Orbx Pacific NW BGL files (just ran the FlightBeam mgmt tool) - before I did this the Sode Jetway was about 10ft too high (see pic)https://imgur.com/a/30IFUt7 Which files did you have to disable? I'm having the same problem. Edit: Nevermind. I figured it out. I never noticed that troubleshooting tool in the Flightbeam Manager. Very handy 😊 Thank you, Bob Robert Yunque PilotEdge Ratings = CAT-11 (2016-09-13) I-11 (2016-10-23) V-3 (2016-08-01)
January 6, 20197 yr 1 hour ago, Rockliffe said: Well, that's my decision made! 😢 Bill said he will look into it and push an update when he's fixed it so don't be sad 🙂
January 6, 20197 yr 1 hour ago, threegreen said: Bill said he will look into it and push an update when he's fixed it so don't be sad 🙂 Just seems odd to release such a highly prized airport from such a hi-end developer with such a glaring issue. Also, I thought all FB sceneries could be installed in trial mode, but looking on their website I can't see any reference to this option. Any ideas? Edited January 6, 20197 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
January 6, 20197 yr On 1/5/2019 at 7:22 AM, vbazillio said: Wow. One has to wonder how much beta testing was done given all of those misplaced taxiway hatch marks.
January 7, 20197 yr Seeing that this airport was released has made my day! Can’t wait to download, install, and go fly!
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