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I really want VR support in MSFS2020. What about you?

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5 minutes ago, odourboy said:

VR is like 3D. 3D was all thd rage for a while, but look at how many film makers and TV set makers have dropped it. VR will go the same way.

I don't expect VR to go away, but if it is to go mainstream a lot of things will have to improve.

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10 minutes ago, odourboy said:

VR is like 3D. 3D was all thd rage for a while, but look at how many film makers and TV set makers have dropped it. VR will go the same way.

You flown a Sim in VR?

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8 minutes ago, odourboy said:

VR is like 3D. 3D was all thd rage for a while, but look at how many film makers and TV set makers have dropped it. VR will go the same way.

Blablablabla....

Sorry, but you have no idea what you are talking about.

VR will probably never go mainstream like it was the plan for 3D. Guess what: that is totally fine! Even if Facebook dropped Oculus, we would still have a big enough audience of hardcore consumers that would make it viable for small business to keep developing VR Goggles.

We are talking about a niche product here...

 

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1 hour ago, yanfeng12342000 said:

Totally agree. No VR, no buy.

VR is still niche among the whole gaming crowd now, but it's not niche among flight simmers any more.

I think it's still pretty niche among flight simmers. We just hear more about it in a place like Avsim where the most dedicated flight simmers show up.

I don't have stats for the other platforms, but the new "live" usage data page for XP11 shows just 2.06% of users have flown in VR so far in 2019. A percentage that low is the very definition of niche! Maybe there is a higher percentage in P3D but I'll bet it isn't much higher.

I do think it's great that the current civilian sims support VR, and I think MS would be crazy not to include it in the new MSFS, whether it's also available on the Scarlett Xbox or not. Even if the uptake is low, it's now considered a standard feature for flight sims. 


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All I know is that VR flight simming blew my doors off. 

It is a whole different animal and incredibly awesome. I literally only stopped it because the headset at the time did not have enough resolution for me.

It essentially totally killed the 2D sim experience for me  

One of my plans for later this year was getting a reverb,  but with the Microsoft announcement I’m going to wait and see how this develops. 

Edited by irrics

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I just read a couple reviews of the HP Reverb by Tom's Hardware and PCMag. Neither were blown over with it. Both rated it 3.5 and weren't impressed with the controllers. They did, however, give high marks for its resolution.

Still a way to go I'm afraid.

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2 hours ago, odourboy said:

VR is like 3D. 3D was all thd rage for a while, but look at how many film makers and TV set makers have dropped it. VR will go the same way.

That possible. The present crop of VR headsets has too many drawbacks to appeal to anyone other than a niche user. But future consumer headsets will get higher resolution displays and will be lighter in weight. It will just take time and a blockbuster game to jumpstart the market. 


Jay Bloomfield

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1 hour ago, 188AHC said:

I just read a couple reviews of the HP Reverb by Tom's Hardware and PCMag. Neither were blown over with it. Both rated it 3.5 and weren't impressed with the controllers. They did, however, give high marks for its resolution.

Still a way to go I'm afraid.

Go find some reviews of people using it specifically for cockpit sim usage and they totally love it. (DCS, XP, ED, etc)

Controllers are completely irrelevant for our usage here. It’s a very tired knock on windowsMR that the mainstream VR reviews always cite. 

Edited by irrics

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Ok - maybe time to bring in some facts to this thread. What follows is my honest opinion based on 7 months of casual simming use(I fly 2-4 times a month).

I fly exclusively with the Oculus rift CV1

Sure, the resolution could be better but for USD 349 I guess it’s more inexpensive than eg. track IR. It sure is much more inexpensive than a full blown home cockpit for $20.000. I have in fact tried this, and while it’s nice to use the home cockpit it still has it limitations. 

For me, it works perfectly fine to click a few buttons with the mouse, “virtual hands” seems more odd to me. But I’ve never used it as I use p3d, so take that with a grain of salt.

Immersion wise it’s great! Look over your shoulder see the wings, watch the controls move. Fly a wide body and sense the size of the cockpit. It’s impossible to return to 2d flying, and it made me get all in to simming again after losing the interest a bit.

With ASW i would imagine it’s smoother than sitting in front of an 4K tv. I find it just as good as my 2d display performance.

Visual approaches not a problem.. fly a few circuits with your favorite light A/C, don’t have to use your hat switch so you cannot monitor the instruments.  

Flying manual? Quickly flick the nose light on on final without losing focus and resetting your view.

also the scale and depth of the sim changes. You don’t have to fight the zoom distortion or fish eye problem which is week described by others on YouTube etc 

As for comfort, sure it’s generating heat etc - I find that I do the initial cockpit prep and some of the cruise (30 min+ cruise flights) with 2d. 

there is some great threads on the forum for VR with experiences, pro/cons of different headsets. From what I’ve read oculus over all scores high on being easy to use with quick setup and good interface.

Edited by Sam
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4 hours ago, Paraffin said:

I think it's still pretty niche among flight simmers. We just hear more about it in a place like Avsim where the most dedicated flight simmers show up.

I don't have stats for the other platforms, but the new "live" usage data page for XP11 shows just 2.06% of users have flown in VR so far in 2019. A percentage that low is the very definition of niche! Maybe there is a higher percentage in P3D but I'll bet it isn't much higher.

I do think it's great that the current civilian sims support VR, and I think MS would be crazy not to include it in the new MSFS, whether it's also available on the Scarlett Xbox or not. Even if the uptake is low, it's now considered a standard feature for flight sims. 

The XP11 user data does not show the true adoption of VR among flight simmers. XP 11 is the latest flight sim to add a VR mode, and its VR performance is the worst and the least optimized. If one tried VR on XP11 in 2018, he is likely NOT to touch it in 2019! Do a survey on Aerofly FS2, and it will have very different results, as many buy FS2 just for its VR performance. All the more reason for native VR in the very beginning.

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Personally, I'm a TracklR user and have been for years and will continue to use it. With that said, for those who use VR and like it, that's great. I've watched many videos of others using VR in flight simulation and right now it's just not for me..... but hey, never say never, right?  Happy flying.


Regards

 

Lamar Wright

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8 hours ago, jabloomf1230 said:

That possible. The present crop of VR headsets has too many drawbacks to appeal to anyone other than a niche user. But future consumer headsets will get higher resolution displays and will be lighter in weight. It will just take time and a blockbuster game to jumpstart the market. 

What you describe sounds very much like the 3D movie craze also. A few blockbuster movies, then all of a sudden everybody has to have a 3D TV and glasses. After a time, the thrill was gone, the glass a PITA to use (though nothing compared to VR glasses) and everyone migrated back to flat screens. VR us still early adopter. I expect it will gain some traction but eventually fall back to a very niche user community. 


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5 minutes ago, odourboy said:

What you describe sounds very much like the 3D movie craze also. A few blockbuster movies, then all of a sudden everybody has to have a 3D TV and glasses. After a time, the thrill was gone, the glass a PITA to use (though nothing compared to VR glasses) and everyone migrated back to flat screens. VR us still early adopter. I expect it will gain some traction but eventually fall back to a very niche user community. 

You flown a Sim in VR?

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VR is probably at a crucial stage at the moment, the outcome of which will decide whether it sinks (again) or swims and becomes a more mainstream method of consuming entertainment/ education. 

I read that after a bit of peak a couple of years ago as the new generation of VR software and hardware was released, usage is declining again at the moment into a pretty small niche. However, major players seem to be in it for a slightly longer haul this time and are backing VR for at least another generation with improved devices coming online. I think the big go/no go will be how centrally the new consoles build VR into their package, and how successful that is. If the hardware becomes simpler, cheaper and the picture you see is as good as a monitor/ tv then it has a good chance. I think there is still a bit of a niche element to it though, because it will always be a little bit teenage boy in his bedroom on his own, rather than a more social way of gaming  

I have an oculus rift. I hardly ever use it now though as I find the jaggies and screen door effects too overbearing. I use it more now just to show people what it could be like though - the first time you are in that cabin with a robot tends to blow people’s minds...

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I tried out VR at the Expo in Vegas last year. Loved it! But I did start to feel queasy after only a few minutes. I imagine the frame rate had something to do with that (together with my weak composition 😀 ). I'll definitely be jumping on it once the technology improves a bit, so I'd hope to see it in the new sim.


Walter Meier

 

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