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VR Inclusion in MSFS

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1 hour ago, Kilo60 said:

The blurries, pixilazation and horrible screen door effect have made me shelve my OR for over a year now!!!

Def go Reverb or Oddysey Plus then.

Everything else still has noticeable SDE.

even though things are slightly softened ans blurred with the O+’s SDE filter.

 

 

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1 hour ago, vortex681 said:

But casual gamers are the ones who currently seem to have the least interest in VR. As I've said repeatedly, the Steam Hardware survey, which is the only easily accessible, regularly updated source of gaming hardware data (and derived from a huge user base) shows less than 1% of Steam gamers using VR. If there really is a burgeoning casual gamer market out there, it's managing to hide itself well.

Let's look at that from another angle. There are an estimated 90 million Steam users out there worldwide.

If that is correct, then even 1% would be a respectable 900,000 VR users on Steam alone, and that does not even include the Oculus store and things like Viveport.

Not hiding at all, I would say; especially as each one of those users represents a home with disposable income comfortable with the price of both a mid to high end pc and a $400 plus outlay for an HMD.

Not a user demographic I would sneeze at

In fact, I suspect that compares more than favorably to the desktop flightsim market, with a forecasted growth rate we could only dream of. https://www.forbes.com/sites/solrogers/2019/06/21/2019-the-year-virtual-reality-gets-real/#9e59fd06ba99

Which brings up the question, when was the last time civilian flight simming had a million selling release, much less multiple ones?

Yet vr is the market to downplay?

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I don't currently use VR but when the technology gets where I think it will go, then there is no doubt I will join in. 

Thank you.

Rick

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19 minutes ago, 188AHC said:

I don't currently use VR but when the technology gets where I think it will go, then there is no doubt I will join in. 

The technology is already here.

All we need is support in the sim. 

Fingers crossed.

Hearing the devs talk about the phenomenal performance of this new engine is unbelievably encouraging. 

20 minutes ago, 188AHC said:

I don't currently use VR but when the technology gets where I think it will go, then there is no doubt I will join in. 

Good news! Try the HP Reverb 2160X2160. The tech is arguably here now.


Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb

Sorry if already linked elsewhere in thread but their answer to VR question from 7:30 seems a lot more positive than some are suggesting. My takeaway is the cofounders of the company love VR and want to do a good implementation job rather than a rush job.

 

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5 minutes ago, scotchegg said:

Sorry if already linked elsewhere in thread but their answer to VR question from 7:30 seems a lot more positive than some are suggesting. My takeaway is the cofounders of the company love VR and want to do a good implementation job rather than a rush job.

 

I've listened to it. Not positive enough until they actually commit to VR.  They said they cannot commit to VR at this time. Listen at 7:45 mark. Please update us when you hear different. I understand that some members of the Asobo team are on board, but they need to see if the community really wants it..hence...

Edited by daveinca2000


Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb

I’m confident it’s coming. 

 

1 minute ago, irrics said:

I’m confident it’s coming. 

 

So am I. We need to keep going though. Until they acknowledge it. I have no  problem waiting after release, although I, of course, want it now...As I break into the Willy Wonka Veruca Salt song...😂


Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
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23 minutes ago, irrics said:

I’m confident it’s coming. 

 

I would agree and I know they want to do VR well which is encouraging to hear.

An approach they could take is release MSFS with a basic VR functionality with future functionality in mind. From that they can continue to add functionality to the base and release that enhanced functionality incrementally. 

With this approach, they can get valuable feedback to assure their VR direction is aligned to what users really want.

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2 minutes ago, MikeT707 said:

I would agree and I know they want to do VR well which is encouraging to hear.

An approach they could take is release MSFS with a basic VR functionality with future functionality in mind. From that they can continue to add functionality to the base and release that enhanced functionality incrementally. 

With this approach, they can get valuable feedback to assure their VR direction is aligned to what users really want.

That's an idea I can get behind. Who is more passionate that us?


Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb

Whatever gets *some* type of VR support here soonest I’m onboard with.

It’s incredible to think we are staring at by far the best performing and most accurate VFR flight simulator experience ever, but might have to spend any amount of time at all interacting with it through a drop dead boring 2D flat screen experience.

I already know I won’t.  

As long as they tell me VR is for sure coming I’ll be a buyer, but watching the videos on a big screen and knowing that all I’d be doing is controlling the boring flat experience on that same screen — it’s just totally uncompelling.  

No interest in the old ways at all.

It’s truly incredible how VR changes you this way.

Edited by irrics

Remember, this time around they are listening to what the community wants and they monitor these forums! VR Please and thank you.

1 minute ago, ByramJ said:

Remember, this time around they are listening to what the community wants and they monitor these forums! VR Please and thank you.

And thank you for lending your voice to this effort.


Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb

...though posing lot of challenges , VR is the future, any Sim regardless of the current (promised) quality is a Sim for the present, and will face series issues with no VR. 

Cheers 

 

Yair 

BTW no VR and no Multi-Monitors support, means even on 2 D we are limited to about 60 Degree FOV, seems weird no ????            

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