October 3, 20196 yr 1 hour ago, Kilo60 said: The blurries, pixilazation and horrible screen door effect have made me shelve my OR for over a year now!!! Def go Reverb or Oddysey Plus then. Everything else still has noticeable SDE. even though things are slightly softened ans blurred with the O+’s SDE filter. Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
October 3, 20196 yr 1 hour ago, vortex681 said: But casual gamers are the ones who currently seem to have the least interest in VR. As I've said repeatedly, the Steam Hardware survey, which is the only easily accessible, regularly updated source of gaming hardware data (and derived from a huge user base) shows less than 1% of Steam gamers using VR. If there really is a burgeoning casual gamer market out there, it's managing to hide itself well. Let's look at that from another angle. There are an estimated 90 million Steam users out there worldwide. If that is correct, then even 1% would be a respectable 900,000 VR users on Steam alone, and that does not even include the Oculus store and things like Viveport. Not hiding at all, I would say; especially as each one of those users represents a home with disposable income comfortable with the price of both a mid to high end pc and a $400 plus outlay for an HMD. Not a user demographic I would sneeze at In fact, I suspect that compares more than favorably to the desktop flightsim market, with a forecasted growth rate we could only dream of. https://www.forbes.com/sites/solrogers/2019/06/21/2019-the-year-virtual-reality-gets-real/#9e59fd06ba99 Which brings up the question, when was the last time civilian flight simming had a million selling release, much less multiple ones? Yet vr is the market to downplay? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
October 3, 20196 yr I don't currently use VR but when the technology gets where I think it will go, then there is no doubt I will join in. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
October 3, 20196 yr 19 minutes ago, 188AHC said: I don't currently use VR but when the technology gets where I think it will go, then there is no doubt I will join in. The technology is already here. All we need is support in the sim. Fingers crossed. Hearing the devs talk about the phenomenal performance of this new engine is unbelievably encouraging.
October 3, 20196 yr 20 minutes ago, 188AHC said: I don't currently use VR but when the technology gets where I think it will go, then there is no doubt I will join in. Good news! Try the HP Reverb 2160X2160. The tech is arguably here now. Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
October 3, 20196 yr Sorry if already linked elsewhere in thread but their answer to VR question from 7:30 seems a lot more positive than some are suggesting. My takeaway is the cofounders of the company love VR and want to do a good implementation job rather than a rush job. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
October 3, 20196 yr 5 minutes ago, scotchegg said: Sorry if already linked elsewhere in thread but their answer to VR question from 7:30 seems a lot more positive than some are suggesting. My takeaway is the cofounders of the company love VR and want to do a good implementation job rather than a rush job. I've listened to it. Not positive enough until they actually commit to VR. They said they cannot commit to VR at this time. Listen at 7:45 mark. Please update us when you hear different. I understand that some members of the Asobo team are on board, but they need to see if the community really wants it..hence... Edited October 3, 20196 yr by daveinca2000 Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
October 3, 20196 yr 1 minute ago, irrics said: I’m confident it’s coming. So am I. We need to keep going though. Until they acknowledge it. I have no problem waiting after release, although I, of course, want it now...As I break into the Willy Wonka Veruca Salt song...😂 Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
October 3, 20196 yr Commercial Member 23 minutes ago, irrics said: I’m confident it’s coming. I would agree and I know they want to do VR well which is encouraging to hear. An approach they could take is release MSFS with a basic VR functionality with future functionality in mind. From that they can continue to add functionality to the base and release that enhanced functionality incrementally. With this approach, they can get valuable feedback to assure their VR direction is aligned to what users really want. REX AccuSeason Developer REX Simulations
October 3, 20196 yr 2 minutes ago, MikeT707 said: I would agree and I know they want to do VR well which is encouraging to hear. An approach they could take is release MSFS with a basic VR functionality with future functionality in mind. From that they can continue to add functionality to the base and release that enhanced functionality incrementally. With this approach, they can get valuable feedback to assure their VR direction is aligned to what users really want. That's an idea I can get behind. Who is more passionate that us? Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
October 3, 20196 yr Whatever gets *some* type of VR support here soonest I’m onboard with. It’s incredible to think we are staring at by far the best performing and most accurate VFR flight simulator experience ever, but might have to spend any amount of time at all interacting with it through a drop dead boring 2D flat screen experience. I already know I won’t. As long as they tell me VR is for sure coming I’ll be a buyer, but watching the videos on a big screen and knowing that all I’d be doing is controlling the boring flat experience on that same screen — it’s just totally uncompelling. No interest in the old ways at all. It’s truly incredible how VR changes you this way. Edited October 3, 20196 yr by irrics
October 3, 20196 yr Remember, this time around they are listening to what the community wants and they monitor these forums! VR Please and thank you.
October 3, 20196 yr 1 minute ago, ByramJ said: Remember, this time around they are listening to what the community wants and they monitor these forums! VR Please and thank you. And thank you for lending your voice to this effort. Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
October 3, 20196 yr ...though posing lot of challenges , VR is the future, any Sim regardless of the current (promised) quality is a Sim for the present, and will face series issues with no VR. Cheers Yair BTW no VR and no Multi-Monitors support, means even on 2 D we are limited to about 60 Degree FOV, seems weird no ????
Archived
This topic is now archived and is closed to further replies.