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October 10th - Insider Update

Featured Replies

1 hour ago, Paraffin said:

I've worked with helicopter pilots IRL and it's very common to check wind direction in an off-airport landing by looking at trees blowing in the wind. Helicopters like to land facing into the wind for best control and no surprises. There are no windsocks or METARS for the types of open areas and fields that helicopters often land in. Newly-mown grass won't show wind direction, but there are tall grasses and agricultural crops in many areas that could serve the purpose. 

BTW, I don't think this is an essential feature, just something it would be cool to see in the sim.

Conversations are getting crossed. My first post was specifically citing the environment before helicopters come. Since they aren’t in the release it’s probably not a priority yet.

When we get helos, not only do moving trees become important, but grass blown by rotor wash as well 

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You rotorcraft guys have it rough. Is it possible a third party could inject their own flight model into the sim? 

13 hours ago, jaytee73 said:

 

I have also said elsewhere in these discussions - that in Australia -  Foxtel - are already streaming 4K HDR to my TV - albeit via Their/My satellite dish

- and they are on record as saying they will be providing the same Bandwidth - by the same method - to households - with the dish - in 2021 - having proven that - it will stream 4K HDR - we will have no worries ---- (The dish costs nothing!!)+(  and current Australian Max bandwidths of 100Mps cant get near 4K TV streaming)

So Australia - get "dished" :blink:

 

Before you go advising the entire continent of Australia to get "dished," you need to understand the unavoidable roadblock of latency in any internet connection solely via satellite. In simply watching a 4K TV broadcast, there is no interaction between you and the broadcast. You're merely an observer. You don't realize that the satellite signal is "behind" the live event you're watching (and it doesn't really matter). When you're interacting with a video game, however, this delay often makes rapid interactive game-play impossible. Have you ever watched a live interview via satellite in which the interviewer and the person being interviewed are in different locations? A question is asked by the interviewer, and there is then a prolonged, agonizing delay until the other person finally hears the question and responds (again via delayed satellite signal). For this reason, please be careful that you're not being duped into buying internet speeds that are totally unnecessary to play Flight Sim and that, at any speed, are unusable in an interactive, video-game environment due to the "bandwidth cap" of the speed of light.

And by the way, your statement that "100Mps can't get near 4K TV streaming" is nonsense. I think you're confusing mega BITS with mega BYTES. 25 Mbps (i.e., megabits) does a beautiful job of 4K streaming if it's a stable connection. The term "megabits" usually refers to internet speed. The term "megabytes" usually refers to file storage size or data caps (not bandwidth caps). Your belief that you need "500" is probably a misunderstanding of "bandwidth" versus "data cap." To stream 4K content all month, you do need 500 megaBYTES (and probably more) of downloadable data as your data cap. To view that content, however, you only need 25 megaBITS of speed.

Edited by David Mills

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7 hours ago, jaytee73 said:

What I think you are referring to is what they are all calling Ultra HD - which is not 20x of HD (1080) - as is the pixel content of 4K - but an upscaled version of HD to 4k measurements and not the true RGB pixels of Genuine 4K.

That is not accurate. UHD and 4k are the same Pixel for Pixel density. The difference is this: Native 4k is not a16:9 ratio, it is slightly wider. Since 16:9 TV's are narrower there is no way for them to be native 4k. The slightly narrower 16:9 image is what we call UHD, but it is the same Pixel density as 4k

Here is another way to look at it.

4k resolution = 4096 x 2160

UHD resolution = 3840 x 2160

You see the height resolution is exactly the same only the width is slightly less on UHD as it is limited by the physical screen ratio of 16:9.

 

Hope that makes sense

6 hours ago, raspian300 said:

Have anyone noticed the AI aircrafts in KSFO photo? They had the same livery and i guess that was some imaginary airline like Pacific and Orbit in previous versions. It seems that we still need some 3rd party to work on real AI traffic.

Phew.... for a tech alpha, Microsoft must be thinking 'wow' to some of these comments... #toughcrowd

2 hours ago, carbonbasedlifeform said:

You rotorcraft guys have it rough. Is it possible a third party could inject their own flight model into the sim? 

Well, that's how it had to be done in FSX. Ideally, we'd want all the essential rotary-specific elements thought out and included in the base flight model, like XP and (I think?) DCS.

That way, 3rd party designers can focus on the 3D airframe modeling and any plugins needed for special systems like autopilot, searchlingt, sling loads, etc. You get more 3rd party helicopters released that way, because not everyone is an expert at rotary wing flight dynamics. It really should be included in the base sim flight model options.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

He needs to drop a actual mic 🎤 at the end of each video just for fun 😂😂😂 i cant wait till This is all done and fully available. 

Image removed as image is no longer available.

9 hours ago, Phil00r said:

Isn't the Feature discovery series supposed to be insider content? It is posted on Youtube. I thought there's an NDA.

The videos are not protected. If you know the URL you can pass them around to your friends and they can access just fine.

Edited by dtrjones

1 hour ago, Paraffin said:

Well, that's how it had to be done in FSX. Ideally, we'd want all the essential rotary-specific elements thought out and included in the base flight model, like XP and (I think?) DCS.

That way, 3rd party designers can focus on the 3D airframe modeling and any plugins needed for special systems like autopilot, searchlingt, sling loads, etc. You get more 3rd party helicopters released that way, because not everyone is an expert at rotary wing flight dynamics. It really should be included in the base sim flight model options.

3PD can't develop something which hasn't appeared in the game first. I say that because how could they guarentee that the SDK works. 3PD will not be able to create rotary specific aircraft using the launch title unless they have developed such an aircraft behind the scenes first with one of there development partners which has built out the SDK.

1 hour ago, dtrjones said:

3PD can't develop something which hasn't appeared in the game first. I say that because how could they guarentee that the SDK works. 3PD will not be able to create rotary specific aircraft using the launch title unless they have developed such an aircraft behind the scenes first with one of there development partners which has built out the SDK.

Didn't stop Majestic designing and developing a realistic Dash-8 Q400 for P3D which is renown for its poor replication of turboprop simulation.

Where there's a will, there's a way.

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On 10/10/2019 at 3:36 PM, Noooch said:

Pushback trucks are present guys!

@2:28

Carmine

 

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On 10/10/2019 at 4:22 PM, Superdelphinus said:

NOTHING about animals...

They have been addressing the Wild Life here on Avsim! 😛

Carmine

 

MSI z370 sli plus, EVGA SUPERNOVA 1000 PS, i9 9900k running 4.7Ghz, 32GB DDR4 RAM, EVGA RTX 2080TI XF ULTRA 11GB, LG 42.5in, TONS (100+ TB) of HD/SSD/RAID 0/RAID 5 boxes, Oculus Rift & Rift-S, All the Saitek controls/panels, Logitech Extreme 3D Pro

On 10/10/2019 at 4:39 PM, Ron Attwood said:

I noticed that to. No animals=No buy.

More important is there's no joggers or people walking in Manhattan.  No People or joggers = ABSOLUTELY STILL BUY!

Carmine

 

MSI z370 sli plus, EVGA SUPERNOVA 1000 PS, i9 9900k running 4.7Ghz, 32GB DDR4 RAM, EVGA RTX 2080TI XF ULTRA 11GB, LG 42.5in, TONS (100+ TB) of HD/SSD/RAID 0/RAID 5 boxes, Oculus Rift & Rift-S, All the Saitek controls/panels, Logitech Extreme 3D Pro

On 10/10/2019 at 5:08 PM, chass32 said:

 

Actually I´m Lionel Fuentes number one fan! (hope that helps to get into the tech-alpha)

Cheers

Carlos

Well, I have you beat as he is my brother from a Flight Sim mother!

Carmine

 

MSI z370 sli plus, EVGA SUPERNOVA 1000 PS, i9 9900k running 4.7Ghz, 32GB DDR4 RAM, EVGA RTX 2080TI XF ULTRA 11GB, LG 42.5in, TONS (100+ TB) of HD/SSD/RAID 0/RAID 5 boxes, Oculus Rift & Rift-S, All the Saitek controls/panels, Logitech Extreme 3D Pro

8 hours ago, Paraffin said:

I've worked with helicopter pilots IRL and it's very common to check wind direction in an off-airport landing by looking at trees blowing in the wind. Helicopters like to land facing into the wind for best control and no surprises. There are no windsocks or METARS for the types of open areas and fields that helicopters often land in. Newly-mown grass won't show wind direction, but there are tall grasses and agricultural crops in many areas that could serve the purpose. 

BTW, I don't think this is an essential feature, just something it would be cool to see in the sim.

When I was learning how to fly back in the 70s - My CFI taught me to look at the trees - or grass - if I had the time - during Emergency landing practice😉

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