November 8, 20196 yr 19 minutes ago, w6kd said: I think all this really means is that the only real experiment in ESP <-> XPlane crossover aircraft development has come to an end. It illustrates that the two platforms and their methodologies are enough different, at least in how FDE, modelling, and panel programming are done, that there truly isn't enough commonality in the skill sets needed to make a good add-on aircraft for each sim and to support/keep them viable through recurring platform update cycles. That's why there are virtually no add-on aircraft developers that do both. Each platform has its own ginormous list of idiosyncrasies and special development techniques, and very few folks can devote the time and resources to be successful at both. So viva la difference, everybody can thrive and keep moving in their own lanes. Justflight planes? Carenado ones? Milviz ported one over too? No liners, that is true. But smaller ones did come. And carenado is doing some medium sized too. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
November 8, 20196 yr 23 minutes ago, w6kd said: I think all this really means is that the only real experiment in ESP <-> XPlane crossover aircraft development has come to an end. It illustrates that the two platforms and their methodologies are enough different, at least in how FDE, modelling, and panel programming are done, that there truly isn't enough commonality in the skill sets needed to make a good add-on aircraft for each sim and to support/keep them viable through recurring platform update cycles. That's why there are virtually no add-on aircraft developers that do both. Each platform has its own ginormous list of idiosyncrasies and special development techniques, and very few folks can devote the time and resources to be successful at both. So viva la difference, everybody can thrive and keep moving in their own lanes. Goodness,finally a grown up Thank you! Please Moderators make it stick AMD 9950X3D, Nvidia 5080, custom-made liquid-cooled OEM Virpl throttle, Control panel, and Collective Gufighter flightstick
November 8, 20196 yr 20 hours ago, eaim said: https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/25608-07nov19-pmdg-product-trajectory-alignment-what-to-expect-in-the-coming-weeks-months-hours-etc Sorry to say it's the end of the road for PMDG and Xplane, no more development. It even looks bad for P3D. They are concentrating on the new MSFS from now on. Feels political to me. Pretty much like other statements he's made in the past designed to stampede the market in a certain directions...... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 8, 20196 yr 36 minutes ago, w6kd said: I think all this really means is that the only real experiment in ESP <-> XPlane crossover aircraft development has come to an end. It illustrates that the two platforms and their methodologies are enough different, at least in how FDE, modelling, and panel programming are done, that there truly isn't enough commonality in the skill sets needed to make a good add-on aircraft for each sim and to support/keep them viable through recurring platform update cycles. That's why there are virtually no add-on aircraft developers that do both. Each platform has its own ginormous list of idiosyncrasies and special development techniques, and very few folks can devote the time and resources to be successful at both. So viva la difference, everybody can thrive and keep moving in their own lanes. Probably , but iirc they had already claimed that XP platform is not worth it or something when the DC was developed and even A2A had said the same thing Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
November 8, 20196 yr Moderator 30 minutes ago, HiFlyer said: Feels political to me. Pretty much like other statements he's made in the past designed to stampede the market in a certain directions...... PMDG certainly seem to have a certain power over their customers, in that where they go their users will follow (and will likely be willing to purchase their old addons again). I do expect this announcement to have repercussions for other addon developers on P3D as users start to lose interest (I do believe PMDG have this influence for P3D/FSX, but they have almost 0 for X-Plane users). In the case of X-Plane, it was a failed experiment and they lacked the expertise to make it work. PMDG were never able to admit being at fault and just blamed the simulator for having too many shortcomings etc. Others have clearly been able to take better advantage of the simulator and understand far better its internals. I wish them good luck on the new simulator, but I'm quite sure X-Plane will survive without them. 1 hour ago, w6kd said: That's why there are virtually no add-on aircraft developers that do both. Each platform has its own ginormous list of idiosyncrasies and special development techniques, and very few folks can devote the time and resources to be successful at both. There are quite a few, Carenado, JustFlight, etc... They're only GA aircraft, but seems these guys have this skill well honed (JustFlight even have AF2 and FSW products). We're seeing similar with scenery now, e.g EGPH Edinburgh by Orbx was released for both simulators at the same time, and it's a case of getting your workflow as sim agnostic as possible, and this is where I guess these companies win.
November 8, 20196 yr 55 minutes ago, tonywob said: In the case of X-Plane, it was a failed experiment and they lacked the expertise to make it work. PMDG were never able to admit being at fault and just blamed the simulator for having too many shortcomings etc. Others have clearly been able to take better advantage of the simulator and understand far better its internals. I wish them good luck on the new simulator, but I'm quite sure X-Plane will survive without them. There are quite a few, Carenado, JustFlight, etc... They're only GA aircraft, but seems these guys have this skill well honed (JustFlight even have AF2 and FSW products). We're seeing similar with scenery now, e.g EGPH Edinburgh by Orbx was released for both simulators at the same time, and it's a case of getting your workflow as sim agnostic as possible, and this is where I guess these companies win. Justflight is more of a retailer than a developer when it comes to XPlane--they are marketing add-ons made by other developers (e.g. Thranda Design). And I'd venture that Carenado has different teams working on their XPlane line than the ones working on their P3D/FSX birds. The telltale is that they sell add-ons for both, but they don't tend to produce the same add-on for both...the new Carenado B120, for example, is for ESP-based sims only. I don't think PMDG were "at fault" so much as they discovered for themselves that XPlane development was going to take a lot of resources--probably more than they anticipated--to make it work and to support it going forward, and they decided that they'd be better served to focus on what they know and already do best. LR and PMDG don't have enough history together for either to depend at all on the other. Their respective successes or failures will come independently. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 9, 20196 yr On 11/7/2019 at 6:00 PM, Colonel X said: I think "we failed miserably" would be an honest evaluation of their X-Plane development. Develop a buggy plane nobody asked for and then state the market ain't there? Real story: they finally realised you can't code for X-Plane using MS Excel. God what a sad bunch. Talking about their development as if it were NASA, give me a break. That and they priced the dc6 at a non realistic price point.... It's almost like they wanted an excuse to not develop for XP. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
November 9, 20196 yr Well, I never really forgave them having "left me with my pants down" when they quited supporting Fly!2 after I had invested on the 767 and 757, jumping into fs9 only... But I did miss a PMDG-quality product ( airliner ) in X-Plane. Well, I can only wish them good luck with their new MFS route, which, I believe, most other developers are eager to follow too. Interestingly, I often see XP community members expressing their will for some MSFS / P3D developers to migrate or also embrace XP, but I've never seen the opposite. Now, it would be great if some XP developers could consider MFS given the announced changes to their flight model, after they get an idea about what it really will allow them for. If I were, say, FF, or X-Aviation, I would ask for a copy, for entering Alpha program, and try to evaluate the true possibilities that platform will make available. I am sure their products for MFS could also turn into success. Same applies to the many top freeware developers ( like the Zibbo team ). Why not ? Edited November 9, 20196 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 9, 20196 yr 18 hours ago, w6kd said: And I'd venture that Carenado has different teams working on their XPlane line than the ones working on their P3D/FSX birds. The telltale is that they sell add-ons for both, but they don't tend to produce the same add-on for both...the new Carenado B120, for example, is for ESP-based sims only. As I understand it, Carenado develops their aircraft for FSX/P3D as the primary market. Then they hand off the 3D models, textures, and sound files to Thranda for X-Plane conversion, where the flight model and systems modeling are done from scratch in Planemaker and plugin coding. We don't get them all. The selection for conversion seems to depend on anticipated market popularity, which is reasonable. I'm waiting for a conversion of the Beech 18, which is one of my favorite aircraft and shouldn't be difficult to convert since the systems are basic. But maybe it's not considered popular enough for conversion to XP. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
November 9, 20196 yr 15 hours ago, ryanbatcund said: That and they priced the dc6 at a non realistic price point.... It's almost like they wanted an excuse to not develop for XP. Unrealistic price point? Just curious what in your opinion would be a realistic price point?
November 9, 20196 yr 8 hours ago, jcomm said: Interestingly, I often see XP community members expressing their will for some MSFS / P3D developers to migrate or also embrace XP, but I've never seen the opposite. jcomm It is because MSFS / P3D is well represented in nearly ever category of addons more than they are in X plane. So the desire to add more addons to an already over crowded market it pointless. The interest has also been out of curiosity is to how well an Aircraft it will perform in the X-plane environment when it comes to flight modelling more so than other way around. 8 hours ago, jcomm said: Same applies to the many top freeware developers ( like the Zibbo team ). Why not ? Zibo will not be able to do that because of the design and coding that is tied to the default aircraft in X-plane which he doesn't own. And beside, what would that be of any interest in that when you already have PMDG, isn't that enough?
November 9, 20196 yr 1 hour ago, dbw1 said: Unrealistic price point? Just curious what in your opinion would be a realistic price point? At this point? $10 for sympathy or freeware. On 11/8/2019 at 5:19 PM, Colonel X said: Well I'll just assume you're otherwise only reading Harvard dissertations and take it as a compliment. Wrong, but well played. Edited November 9, 20196 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
November 9, 20196 yr I won't deny PMDG the quality of their products, but what always turned me off was the (as mentioned earlier) arrogance and pretentiousness of their online personalities. I never got that from Flight Factor, or any of the other higher end X-Plane aircraft developers. There was still a feeling for the love of the hobby, even if it the products are for-profit. I've mentioned before that I'll be switching over to MSFS when it comes out, but it's not out of malice for the X-Plane platform. In fact, I'll be keeping an eye out for the eventual XP12. But the X-Plane community is still the better of the two major arms of the flight sim hobby. It represents, to me, something that got lost along the way to over-commercialization in the ESP-based side of things. There's still a vibrant and healthy freeware community and a sort of maverick vibe that just feels more organic and natural. I dunno... hard to articulate it, I guess. "No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.
November 9, 20196 yr 53 minutes ago, JonRD463 said: It represents, to me, something that got lost along the way to over-commercialization in the ESP-based side of things. There's still a vibrant and healthy freeware community and a sort of maverick vibe that just feels more organic and natural. I dunno... hard to articulate it, I guess. I think its called passion which you see more on the X-plane side that emanates from the very top.
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