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Anyone catch the leak posted on Reddit earlier?

Featured Replies

8 minutes ago, RudyB24 said:

IF ((vertical speed > x) AND (altitude < y)) THEN we're going to crash.

True, but that's not all, they will also have to account for avoiding the building left or right with no vertical speed, or stopping in time. Anyway, that's a lot of calculating... and for what?

Edited by MaVe64

  MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere!

www.mavecreations.weebly.com

 

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I just hope we have seen a Hard mode in the Arcade mode of FS2020 in the video. I just can`t imagine the developers could not implement basic things. Otherwise this is going to get real entertaining. Btw. the IFR video looked like a drunken pilot was steering the plane.

https://www.youtube.com/watch?v=L8_UZT8nL-U

At 6:10 you could see the pilot couldn`t manage to hold the centerline. If a car driver would steer this way in official roads the police would have stopped him. After Take-Off, he makes a steep left turn and suddenly declines his altitude to 2.5°. Is this supposed to be an official Airbus product? At 11:25 it feels like the plane is landing like a rock on the runway.

 

Very good catch Kopteeni. Sad to see how some people are just lying these days.

Edited by BigDee

Is it not just a teaser video demo of an Alpha release of a game?

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

12 hours ago, leonbr said:

Asobo deserved this leak

Alpha testers like AdeptBaton reveal that they chose a good part of their testers without any experience in simulators and despised those with years in FXS, P3D or X-Plane. What did a guy like that add to the simulator? What did he report on the tests?

Other than that they didn't even look they had at least one decent joystick to fly, as I have seen many that were chosen and are flying with xbox control. Pathetic!

This video deserves to be shared because if the product is at that level it is better to postpone.

And I was dreaming about the quality of the 787 ...

Finally, after watching, I decided that I will not pre-order right away, but buy the gamepass and test the standard version first.

Totally disagree with this post. How were you expecting Asobo to verify each and every alpha tester to work out what they would do? Were you expecting them to hire fortune tellers or do background checks? Its just testing a game!

The "despised simmers with experience"  comment is ridiculous as well in my view. They chose a cross section of the flight sim community. Those with experience and those without.  Remember, far more people with little or no experience of flightsims will buy msfs than the niche "experienced simmers" who have stuck around for 20 years and think microsoft only needs them. Their money and sales are no less important so "experienced simmers" should get off their high horse.

 

I write this as someone who started on FS5 and I am not in the beta.

Maybe leonbr, who calls simmers pathetic, because they fly with Xbox controllers, is not aware that MSFS will be released for Xbox & that Alpha testing is also required?

We are grateful that he finds it important to tell us that he has decided not to pre-order right away (no point in pre-ordering anyway) Nope, sorry, we actually, strange as it may seem, do not care either way, not interest to us at all.

As sanh says, "experienced simmers" should get off their high horse. They are basically gamers, just as we are, & thus, just because he has a so-called decent joystick, he probably flies Boeings with a joystick, regarding us as lesser simmers is, well, childish.

There are actually some of us that prefer the older low & slows to the PMDGs & other so-called study level planes. We are also not lesser simmers than those what prefer flying the tubes.

Anyway, I've had my little rant, back to my keyboard flying!

(I actually do have a yoke/pedals & stick) 

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

I got rid of my Saitek yoke and rudder pedals a few months ago and now fly everything with my Thrustmaster HOTAS.

I do miss my rudder pedals and will replace them nearer to purchase of FS.

Andreas - I apologise for my comments last night. They were uncalled for and I was up way past my bedtime the wrong side of a few beers. I've re-read your views on that thread and you raise very valuable points. Cheers.

2 minutes ago, Will Fly For Cheese said:

I got rid of my Saitek yoke and rudder pedals a few months ago and now fly everything with my Thrustmaster HOTAS.

I do miss my rudder pedals and will replace them nearer to purchase of FS.

Andreas - I apologise for my comments last night. They were uncalled for and I was up way past my bedtime the wrong side of a few beers. I've re-read your views on that thread and you raise very valuable points. Cheers.

Cheers man! I appreciate that, and thanks. Looking forward to discuss things with you in the future then 👍😊

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

41 minutes ago, Andreas Stangenes said:

Cheers man! I appreciate that, and thanks. Looking forward to discuss things with you in the future then 👍😊

Cheers. One thing I've been meaning to do for ages is to arrange things properly with my controllers.

Basically, at the moment I'm flying everything from the left seat with my throttle quadrant on the left and the joystick in the centre.

I'd like to be flying aircraft according to real placements of those. So for warbirds and fast jets that's fine - throttle on left.

But airliners it's wrong and for a lot small stuff - PA-28, Cessnas, etc.

I'm going to use the time between now and purchase to rig a few things up so I can quickly "re-configure" placement of throttle and joystick accoording to the cockpit being flown.

I've got plenty of hours on the Airbus, and that video doesn't concern me at all. 

Part of the 'issue' is that it's an exterior view (which you obviously never see in the real world) and that it's being flown extremely aggressively (which you never see in the real world).

Had you had the flight deck view, it would have looked much more 'normal.' But believe me, if you fly around at 320kt, with rapid control inputs up to full deflection, with big rudder inputs as this guy does - it's going to be very dramatic. Normal law is clever, but if you're banging around on the stick and rudder it'll be all over the place. I honestly see no issue with the flight simulation here.

The only 'issue' I could take is the damage simulation, but I don't really care about that. If you 'land' at 340kt, doing 2400fpm (as the guy in the video does), then you're a smoking hole in the ground. You don't bounce back into the air for another go. But that's completely irrelevant, we already know that damage isn't modelled in that sense - nor should it be. This is a flight simulator. No-one is buying it to do that. If you buy a flight simulator then at the very least you've probably got some intention of doing things even vaguely properly (and by the way - land as he did and you don't get damage simulation in a Level D sim). The opposite case is me playing Call of Duty Warzone and complaining that it's not a proper military simulator. Well obviously not?!

Frankly, with several thousand hours on real aircraft - the only things I care about in this respect;

- Good simulation of normal flight (including takeoffs/landings)

- Good simulation of abnormal flight (asymetric yaw after engine failure etc)

- Good simulation of normal flight +/- perhaps 50% to account for people who aren't pilots, or who are just getting started (e.g. landing at 200kt rather than 140kt because you're a learner).

Everything else is just gravy. 

I think people have very unrealistic expectations of simulation when operating hugely beyond the normal envelope of an airplane. For anyone complaining, I'd wager that if I sat you in a $15million 320 simulator, stuck you on short final at 250kt, flaps up, speedbrakes fully extended, and told you to land at 1400fpm you'd have exactly the same if not more complaints, as it'd either;

- Go black with a big jolt the instant you touch the runway (with 'damage' on) - with the sim engineers angry as hell because it can ruin the hydraulics.

- Warp back into the air magically (with 'damage' off).

And that's the best simulator technology that exists in the world, with $billions of investment from Airbus in flight modelling and otherwise. Even they don't bother to simulate that kind of stuff. It's just pointless. 

 

Edited by 2reds2whites

3 hours ago, RudyB24 said:

I bet when they continuously calculate the aerodynamics of 1000 surfaces (my guess is 20 would have sufficed, but marketing needed impressive numbers 🙂 ) and even take the friction coefficient of rubber on different types of tarmac into account (I hope I can feel the difference sitting in my bureau chair) they can add one statement in the code like IF ((vertical speed > x) AND (altitude < y)) THEN we're going to crash.

This certainly is the case, but there are so many influencing factors, sometimes leading to obvious failure.

I've experienced a few high quality addons that offer great detail and then have a total blackout on a trivial aspect.

The question is not if such things are allowed to happen, the question is: Can they fix it. I am certain about that.

Happy with MSFS 🙂
home simming evolved

@2reds2whites I think you have good points there and I don't want to read too much into how the plane appears to behave in the air when flown like that and viewing from a very abnormal camera position too. 

However, one thing that first started bugging me a little bit in the IFR discovery video and was in this clip too is how the A320 doesn't seem to have any mass. This was evident in the touch downs in both the IFR discovery series and here. It gives me (and several people have said the same) the vibes of some light RC plane, not a real plane with serious mass.

Edited by Kopteeni

20 minutes ago, 2reds2whites said:

But believe me, if you fly around at 320kt, with rapid control inputs up to full deflection, with big rudder inputs as this guy does - it's going to be very dramatic. Normal law is clever, but if you're banging around on the stick and rudder it'll be all over the place. I honestly see no issue with the flight simulation here.

Exactly! The higher your speed (and 320kts IAS is very high), control surfaces work much more efficient. So on approach with with 320 kts and heavy inputs this will look really arcady.

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

6 minutes ago, Kopteeni said:

However, one thing that first started bugging me a little bit in the IFR discovery video and was in this clip too is how the A320 doesn't seem to have any mass

This is true as well. It needs to be fixed! Forget about tree size! 😄

Happy with MSFS 🙂
home simming evolved

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