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Patch Version 1.8.3.0 Is Now Available!

Featured Replies

38 minutes ago, robert young said:

Well put Rob. But I'm not too worried about the bugs - though I think it is very poor show to make a major patch even worse than the release version - so much as inexplicable design decisions that strike me as not very bright. You can only marvel at nice scenery and clouds for so long until you look for some actual depth in the simulator experience and it simply is not there - nor does there seem to be much prospect that there will be much:

Like everyone else, I do enjoy travelling around and seeing the pretty landscapes and weather, but the rest of the experience is poor, and most of it is because of deliberate decisions that demonstrate a lack of awareness of what makes a simulator absorbing and complete.

I can't relate to this at all, but I've had no troubles w/ the install nor even Patch 2, dunno why.  Intially I thought image quality suffered after Patch 2, but that may have been a red herring for another issue as it's back to normal now.  Downplaying scenery and atmospherics is a mistake IMO:  the 'pretty landscape' is far more than that--it's far closer to flying thru the real world than what happens in P3D w/ the standard ORBX regionals, and that adds a serious level of immersion and meaning missing from P3D sans ortho scenery.  In my 12h of use so far I've already had a couple of experiences that beat the best in P3D even tricked out fully, and I've flown P3D 4-6x/week for years and years.  I enjoy the study-level birds in P3D, but they will come to MSFS, and there is ample headroom to support them at least that is what I'm seeing now.   Typical CPU load:  around 25% or so, and that's in the busiest areas of SoCal.  I've come to appreciate the TBM930 as a default it's quite sophistcated and capable for what it is.  I find modeling of turbulence far more realistic than anything I've experienced in P3D so far w/ ASN4, just downright realistic feeling to me.   I flew from my home airport KBJC to Rapid City's KRAP (an ICAO you won't forget) this morning and the sunrise was absolutely stunning--nothing witnessed in P3D tricked out has come close to how this appeared sitting in the pilot's seat in the T930 and on taxi.  Just magnitudes more real, more believable.  And it morphed like it should thru the entire sunrise and beyond, simply stunning.  

To me, the vastly harder part has been accomplished in spades already, w/ a few teething pains to sort out.  Fixing this and that over the next year or two, and as a few quality aircraft arrive and they will, all doubt will go hasta la bye bye.   P3D and its requirement to feed on countless expensive gigabytes of 3rd party support (and that's before you go TrueEarth) and the hours upon hours to install, update and configure just to make it halfways satisfying, w/ its incremental $200 a pop for each major release, is just something I will happily kiss goodbye and never look back.   Thankful for it, thankful it's becoming irrelavent.  I will still happily go thru my rituals with it in the wonderful PMDG & Majetic planes used, but MSFS continues to pull me back, for different reasons.   

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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20 minutes ago, Noel said:

Downplaying scenery and atmospherics is a mistake IMO:  the 'pretty landscape' is far more than that--it's far closer to flying thru the real world than what happens in P3D w/ the standard ORBX regionals, and that adds a serious level of immersion and meaning missing from P3D sans ortho scenery.  I find modeling of turbulence far more realistic than anything I've experienced in P3D so far w/ ASN4, just downright realistic feeling to me.   I

I didn't downplay the scenery. I've repeatedly said over many posts that it is very well done. But we differ on other things: flight models, turbulence (just look at any small aircraft in spot view and the way they move - just ridiculous), basic functions like go to airport and a host of other REALLY basic functionality missing. I'm glad you are enjoying it. I am enjoying bits of it. 

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

6 hours ago, pstrub said:

Ahhhh that's great to hear! You're welcome! 

I think using Windows in English is related to software testing in different localisations, but it goes back to the days when I used a Win7 preview release version before the German language pack was released. Somehow I got used to it... 😉 

 

If you understand english so there's no problem! 😉

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Nobody else has mentioned this here, so I would think it was just a problem for me except that I've seen a few comments on the Orbx forum about it.

But I've found this patch a real disaster as far as my scenery goes. In that I seem to have lost about 50% of my scenery draw distance and am now suffering from good old popping scenery. I'd thought at first it was maybe a problem with the servers not coping with the load, as I first became aware of this over the weekend evenings and so assumed it might be prime time, but it's the same today.

Yes the load times are better. No noticable improvement in fps or whatever as I run fixed at 30 anyway. I have a chunky machine (r3950x, 64 gb, Titan RTX) and was very happily running everything at ultra settings in 4k. If I stay low so there's not much distance to my horizon, then it's fine. But if I go up above 1000 feet or so it's like being back in the FSX days. Blurs in the distance and buildings popping up nearer in.

And for me, this sim is all about the scenery. I have pretty much no interest in procedural flying or figuring out what all those buttons and dials do (sorry, no offence hardcore guys but it's not for me), I want to see the world. Low and up close.

But not this close all the time.

Anybody have any more info? It's like they halved the LOD or something. And if they did, does anybody know any parms or config information anywhere I can set it back? I've had a scan round the MSFS site but that place is a bear pit.

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

19 minutes ago, andy1252 said:

But I've found this patch a real disaster as far as my scenery goes. In that I seem to have lost about 50% of my scenery draw distance and am now suffering from good old popping scenery. I'd thought at first it was maybe a problem with the servers not coping with the load, as I first became aware of this over the weekend evenings and so assumed it might be prime time, but it's the same today.

Here's a thorough comparison with pre/after patch screenshots:

https://forums.flightsimulator.com/t/pre-post-patch-2-screenshot-comparison/281076

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

34 minutes ago, andy1252 said:

Anybody have any more info? It's like they halved the LOD or something. And if they did, does anybody know any parms or config information anywhere I can set it back? I've had a scan round the MSFS site but that place is a bear pit.

I don't know what to tell you other than when I first installed patch 2 I noticed a serious degredation in LOD or something as well, but for reasons unknown to me it seems to have restored itself back to pre-patch IQ.  In fact I did not want to fly in it again the next day.  Later however, as I say it resolved itself.   Hardly matters how far AGL I am and still looks great.  Depth of field could be a little better but it's not bad now, just not quite as ideal as it could be.  My inclination was to look at the data server which might explain how multiple users experienced this post patch install as a kind of coincidence, but then as some are still having serious problems hard to say.  Since my install seems back to normal, and plenty of others seemed to not have issues, I have think nothing intentionally was done to create lower LOD, for example as a trade-off for performance but out of user control, and so it will likely be fixed as the troubleshooting ensues.

Ah!  Try deleting the Rolling Cache, and recreating a new one w/ a size of at least 40Gb.  I'm just recalling someone mentioned this might help, and maybe it did!

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

11 hours ago, SmokeDiddy said:

You better recalculate - at 500Kbps (Kilobits), it will take much longer than 50 hours to download 102Gibabytes (GB) - at 512Kbps it will take:

19 Days 19 Hours 21 Minutes 16.03 Seconds to download...just saying

Well I meant kilobytes, i.e. 0.5Mb/s. I managed to grab just under 20Gb yesterday leaving the PC running pretty much dawn to late evening. So 80Gb left to go. Some of the files are gargantuan.

Most annoying part is, because Steam regards the game is actually running can't even background download and play something else in the meantime, or run a Steam app on my laptop. (i.e. doing my route building in Train Simulator).

9 hours ago, robert young said:

"... But ... basic functions like go to airport and a host of other REALLY basic functionality missing...."

I could not agree with you more. I am truly enjoying this new iteration of the MFS franchise. But that MS/A did not include such basic functionality as multiple user-selectable windows, multiple individual instrument windows/views, in-flight menu options other than the limited Dev. Mode menus, location change by simply dragging the aircraft, in-flight, on the [VFR] map, etc. is a step backward in my view. "Pretty" and "streamlined" and "flashy" and "new", as characteristics of a new interface, are all well & dandy and nice, but not at the expense of the basic utility and functionality of the software application. What is one to do when, in the future, they have amassed a multitude of addon aircraft... scroll for a week through a mile-long, horizontal presentation of pretty, flashy and overly large aircraft photos/displays? It seems that utility and functionality have given way to "pretty" and "flashy". Don't get me wrong, I love both those things... as compliments to, not as substitutes for, utility.

And the lack of [.pdf] documentation for a software release of this magnitude is appalling. If one purchases a $15 Hamilton Beach toaster at Walmart, it is accompanied by an instruction booklet. I can download a 320-page .pdf User Manual from Nikon for its D6 camera, and I can download a 1061-page .pdf User Guide from Adobe for Photoshop CC. There should be available a .pdf reference manual for a software package of MFS's complexity... period (I have been flying the many iterations of MFS since the dinosaurs).

Edited by RustyFlyer

i7-12700K; GF RTX 3080Ti 12 GB; MSI Z690 MB; 32 GB DDR5 4800Mhz (16x2); 850W 80+ Gold PS; 1 TB M.2 NVMe SSD + 2 TB HDD @ 7200 + Kingston 4TB XS2000 USB 3.2 Gen 2x2 Ext. SSD (for MSFS & all games); 240 mm liquid cooler; LG 32UD59-B 32" UHD 4K; Thrustmaster T.16000M FCS stick; wired conn. to rtr. (500 Mbps); W11 Pro

1 hour ago, Elvensmith said:

Well I meant kilobytes, i.e. 0.5Mb/s. I managed to grab just under 20Gb yesterday leaving the PC running pretty much dawn to late evening. So 80Gb left to go. Some of the files are gargantuan.

Byte is capital B, bit is b. Kilo bytes per second is kB/s, kilo bits is kb/s.

20 Gb equals 2.5 GB.

46 minutes ago, StoneDoor said:

Byte is capital B, bit is b. Kilo bytes per second is kB/s, kilo bits is kb/s.

20 Gb equals 2.5 GB.

My bad... 500KB/s, then :)

4Gb grabbed so far this morning, way to go Asobo...

4 hours ago, Elvensmith said:

Well I meant kilobytes, i.e. 0.5Mb/s. I managed to grab just under 20Gb yesterday leaving the PC running pretty much dawn to late evening. So 80Gb left to go. Some of the files are gargantuan.

I've been stuck with 88GB left for days.  It is hung up on fs-base-bigfiles-1.0.63.  It's a endless cycle.  I haven't been able to use the sim since this last patch was released because I cannot get it downloaded.  This is the most first grade operation of a rollout I've ever seen, not to mention the bugs once you can use the sim.  The current state of MSFS2020 is not well at the moment and it appears I'll have to wait until the next patch to get it installed.

AMD Ryzen 7 9800X3D 4.7GHz - 5.2GHz|CyberPowerPC MasterLiquid CPU Cooler|MSI PRO B850-VC WiFi Mobo|GeForce RTX 5070 12GB|DDR5-6000MHz 32GB|950 PRO M.2 2TB|850 EVO 500GB|2TB Seagate FireCuda SSHD|CyberPower ATX|850 Watts - Standard 80 Plus Gold PS|Win11 64bit Home|MSFS2024 Std Ed

I love the smell of Jet-A in the morning!

Robert Pressley a.k.a. SmokeDiddy

On 9/18/2020 at 3:22 PM, Richard Sennett said:

Im at work now that said you using Steam version or MS version - it matters 

Steam version is easy open Steam app in there you click on flightsim.exe and lot of options to find exe location

In my case it's the MS version from Windows Store.

What's annoying SmokeDiddy, is that so many people are reporting this on the various forums including the official FS board but complete silence from the devs either Asobo or MS. Not even made it on the "known issues" list yet, that I can see.

With the bugs being reported by those who *have* got the patch or reinstall complete, have to agree - this "new" game is not in a good state of health. Fears of it going the same way as Flight or DTG's Flight Sim World may not be as unfounded as some might have you believe.

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