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Performance gain 1.8.3.0 by sacrificing LOD radius?

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Yes I have also noticed that.


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I also reckon LOD distance has been reduced. I think there are many more trees popping up out of nowhere a once very close, like at the statue of liberty.

 

I'm happy with it considering the performance gains which were unattainable using the graphics settings alone

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Are you sure your LOD setting is the same as before? Some people reported that their graphics settings were reset after the patch. Does the popping persist with both terrain and object LOD set to 200?

I don't think I'm seeing any difference myself, but then I'm playing at the lowest settings.

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The difference is marginal at best. And even at 80, the result is much better than X-Plane's highest LOD setting ("1.0"). Setting this as low as you can deal with will claw back some serious CPU time.

This is 80 at 6.000ft above Apple in Palo Alto, I'm not complaining. During final approach it's absolutely sufficient.

Microsoft%20Flight%20Simulator%20Screens

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I actually lost about 3 frames but it's dead smooth for me around 35-40 frames

Edited by Jetman67

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The LOD radius appears to be set in the useropt.cfg file. It is currently showing a LOD of 4.0 (or maybe 4.5 - there are two entries). I don't think that is unusual, unless there was a global tweak by the devs that cut it down outside of that option.


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2 hours ago, ChaoticBeauty said:

Are you sure your LOD setting is the same as before? Some people reported that their graphics settings were reset after the patch. Does the popping persist with both terrain and object LOD set to 200?

I don't think I'm seeing any difference myself, but then I'm playing at the lowest settings.

Thanks, and yep I thought that might have happened considering the performance gains, but they were indeed unchanged. However I did a reset just in case.

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Haven't done much flying post patch, but from a screenshot taht I took today, it indeed seems like flora draw distance is less. I don't know if it is actually so or not, but if it is then it certainly is a strange decision by developers. We have a slider that controls this setting, so just tell people to lower it instead of reducing its total effectiveness.

Now I have yet to seen direct comparison screenshots (which is hard to achieve, I admit) so I will refrain from getting my pitchfork out just yet. Would like a comment from developers.

Edited by Evros

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Reducing the overall LOD to improve performance would have made no sense: there are sliders with values that range from 10 to 200 in order to allow fine tuning with a vast range of CPUs.

A 16 GB update to reduce the LOD then?

 


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So quite a few people noticed a difference, thx for your answers. To me there seems to be no slider or setting that affects the issue I think I am seeing: trees and buildings were drawn farther away pre-patch, that's what i would describe as LOD radius and what seems to be set here:

7 hours ago, robert young said:

The LOD radius appears to be set in the useropt.cfg file. It is currently showing a LOD of 4.0 (or maybe 4.5 - there are two entries). I don't think that is unusual, unless there was a global tweak by the devs that cut it down outside of that option.

What I think the often mentioned sliders in the sim do (I'm not on an english version so maybe the caption differs):

  • Render Scaling: overall quality of objects/textures
  • Terrain LOD: Mesh quality
  • Object LOD: Distance in which a certain LOD version of an object is drawn, but NOT the distance in which the object is drawn at all.

So to me there seems to be no possibility to change the general LOD radius - meaning the distance in which an object is "appearing" in the sim - without tweaking system files.

8 hours ago, Sphynnx said:

I'll do, thanks for the hint.


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Here is a video from before the update. 

People with issues, are you seeing something much different from this?

 


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9 hours ago, Colonel X said:

The difference is marginal at best. And even at 80, the result is much better than X-Plane's highest LOD setting ("1.0"). Setting this as low as you can deal with will claw back some serious CPU time.

This is 80 at 6.000ft above Apple in Palo Alto, I'm not complaining. During final approach it's absolutely sufficient.

Microsoft%20Flight%20Simulator%20Screens

Is the Apple HQ from a Google model? It's not present for me.

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