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Tom_L

Performance gain 1.8.3.0 by sacrificing LOD radius?

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I can't pinpoint it but I've got a feeling that part of the performance gain with the last patch stems from sacrificing LOD radius. Maybe I'm overly critic here but has anyone else noticed that buildings and trees "growing" into the scene is more obvious than before? Just want to check before going the ZenDesk-road...

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Honestly no, I haven't noticed more frequent pop-in of objects.

There may be different "feelings" but without videos of before/after in the same conditions they should not be considered proof.

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The LOD was for sure reduced by several percent, some screenshots in the official forums proof this. 

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Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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1 hour ago, MrFuzzy said:

Honestly no, I haven't noticed more frequent pop-in of objects.

There may be different "feelings" but without videos of before/after in the same conditions they should not be considered proof.

My first thought after first take-off after i installed the patch was... did i adjusted the LOD slider. The answer was no so... they messed with it. Period.

Gain in smoothness comes at a price... always. We payed with something and LOD is one of them.

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2 hours ago, Tom_L said:

I can't pinpoint it but I've got a feeling that part of the performance gain with the last patch stems from sacrificing LOD radius. Maybe I'm overly critic here but has anyone else noticed that buildings and trees "growing" into the scene is more obvious than before? Just want to check before going the ZenDesk-road...

Yes I noticed it right away.

 


 

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Is that how they "improve" performance? Reducing the sliders in the code? Jeez...

Is there any way to get the old version back?

Because the old version was:

1) better looking

2) better performance (yes!) on my machine (i7 8700K + 1080ti)

3) flyable with airliners (sort of)

 

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I believe they did too. There was a big thread about it in the msfs forums. The LOD has definitely been reduced and I run it at max 200!

I think it was reduced to support those with lower end systems but I have a high end system so have to take the hit in quality as well even though I could run everything maxed out before the patch.

Edited by sanh

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32 minutes ago, flightsim1818 said:

Is that how they "improve" performance? Reducing the sliders in the code? Jeez...

Is there any way to get the old version back?

Because the old version was:

1) better looking

2) better performance (yes!) on my machine (i7 8700K + 1080ti)

3) flyable with airliners (sort of)

 

I'm running the pre-patch, was on vacation..so didn't download it.  I am going to see, if I can run the sim without connecting to the Net.   As far as my version knows...there is no dead-loop-must-update patch out there....I think what they did....and that they force you to update, before the dead-loop goes away, is dreadful.  People bought this sim on visuals...I spent $183.00 to get the visuals they (for months) teased us with.  That they dumbed down the sim to FSX-Plus, is dreadful...and I akin it to literally Bait and Switch.  Dreadful...and I am reading that water now looks like XP11.... It's looking more and more to me...that we all paid for a Beta, and they're still messing around with the code, JUST LIKE IF IT WERE BETA.   What a laugh....

Edited by Sesquashtoo
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55 minutes ago, Sesquashtoo said:

That they dumbed down the sim to FSX-Plus, is dreadful...

Sure. Are you high?

 

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1 hour ago, Sesquashtoo said:

I'm running the pre-patch, was on vacation..so didn't download it.  I am going to see, if I can run the sim without connecting to the Net.   As far as my version knows...there is no dead-loop-must-update patch out there....I think what they did....and that they force you to update, before the dead-loop goes away, is dreadful.  People bought this sim on visuals...I spent $183.00 to get the visuals they (for months) teased us with.  That they dumbed down the sim to FSX-Plus, is dreadful...and I akin it to literally Bait and Switch.  Dreadful...and I am reading that water now looks like XP11.... It's looking more and more to me...that we all paid for a Beta, and they're still messing around with the code, JUST LIKE IF IT WERE BETA.   What a laugh....

FSX plus? Get real dude, it’s nowhere close to that and you know it. The dramatics are a good touch though.

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FAA: ATP-ME

Matt kubanda

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All of you who have noticed this, if you have any pictures before the second patch, take some new pictures and show us. I’m curious to see exactly what was taken from Everton in terms of LOD.


FAA: ATP-ME

Matt kubanda

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I had that feeling too. Seemed like tree coverage was less dense on medium distance.

Funny part. My fps went down from 45 to 35... lol

Edited by tweekz

Want to improve control sensitivity in MSFS?
The old thread got removed - please re-vote this thread:
https://forums.flightsimulator.com/t/sensitivity-control-surface-authority/310521

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