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Bonanza Turbo V2 RELEASED

Featured Replies

On 10/25/2020 at 9:49 AM, Stoopy said:

 Unfortunately some of the texture mappings are pretty rough and there are jaggies in a few places despite my best efforts.  

Are you doing the repaint in a 3D app like blender or just working on the 2D layout ?  if you are working in 2D those results are actually pretty amazing.

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8 hours ago, neucoas said:

That looks fantastic. Did you upload it to any site for download?

Thank you!  It's in the AvSim library for download, link below  - although I screwed up a little bit on my first attempt and didn't add a thumbnail so it's easy to overlook.  Also please ignore the horrible typos in the first few sentences of the README.  I was typing some last-minute additions and the wife walked into the room to talk about dinner plans and whatnot.  

https://library.avsim.net/search.php?SearchTerm=n1533w&CatID=msfs20repa&Go=Search

 

"That's what" - She

7 hours ago, Glenn Fitzpatrick said:

Are you doing the repaint in a 3D app like blender or just working on the 2D layout ?  if you are working in 2D those results are actually pretty amazing.

Thanks.  I made up a layered template to make the 2D DDS files (if anyone would like those, PM me). Ended up doing the whole thing in Paint.net since I have always preferred Paint Shop Pro over Photoshop, but PSP cannot export DDS files to save it's life, and Martin Wright's DXTBMP converter still works but I wanted to use something that offered native support.  Turns out Paint.net isn't that bad.  And the Developer Camera feature in the sim's Dev mode is really handy.

Not to go OT but I would love to learn how to do this in blender, I guess it would look a lot cleaner and I could get that gold paint to be more metallic?.

And I think I found a new sub-hobby.  Making "hangar videos"...this time with more appropriate music 😁

 

Edited by Stoopy

"That's what" - She

1 hour ago, Stoopy said:

Thanks.  I made up a layered template to make the 2D DDS files (if anyone would like those, PM me). Ended up doing the whole thing in Paint.net since I have always preferred Paint Shop Pro over Photoshop, but PSP cannot export DDS files to save it's life, and Martin Wright's DXTBMP converter still works but I wanted to use something that offered native support.  Turns out Paint.net isn't that bad.  And the Developer Camera feature in the sim's Dev mode is really handy.

Not to go OT but I would love to learn how to do this in blender, I guess it would look a lot cleaner and I could get that gold paint to be more metallic?.

And I think I found a new sub-hobby.  Making "hangar videos"...this time with more appropriate music 😁

 

Nice skin and good video, Great choice of aircraft to put in on as well.

(BTW - you might be able to reduce the jaggy stuff on the nose by manually anti aliasing with a few blue pixels at 50% opacity in the "steps" . )

 

I have only just started playing with skins and textures in  MSFS. My first effort was fiddling with some dash textures in the new jabiru.

 

Original panel ... (click to enlarge)

Njh5IYk.png

 

And below is after adding some texture layers to the flat metal (again click to enlarge)

The difference is subtle but I was happy with the result and it is a learning exercise, I am getting to find my way around the new sim .

 

OYxgCsH.png

Edited by Glenn Fitzpatrick

1 hour ago, Glenn Fitzpatrick said:

And below is after adding some texture layers to the flat metal

Wow, that makes all the difference in the world.   Nice!

It’s going to take a while before even commercial developers understand MSFS fully (after the full SDK).

Our community Modders are simply sublime!

C

Best-

Carl Avari-Cooper

5 hours ago, kaosfere said:

Wow, that makes all the difference in the world.   Nice!

Agreed. Very nice, @Glenn Fitzpatrick  !!

 

"That's what" - She

6 hours ago, Glenn Fitzpatrick said:

I have only just started playing with skins and textures in  MSFS. My first effort was fiddling with some dash textures in the new jabiru...

Looks great! 👍  For such subtle changes that makes a world of difference.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Curious if there is any way to tone down the landing light reflecting back at you at night? I like the effect, but it is very strong. Tonight I could hardly see through it, and it was clear... not in cloud. 

1 hour ago, jpe828 said:

Curious if there is any way to tone down the landing light reflecting back at you at night? I like the effect, but it is very strong. Tonight I could hardly see through it, and it was clear... not in cloud. 

This version of the mod apparently has brighter landing lights than default.

You find landing lights in system.cfg which should be in the Bonanza community mod folder.

The relevant lines will look a bit like this:

Quote

lightdef.7 = Type:5#Index:0#LocalPosition:3.4,0,0.33#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_Landing_B36#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Landing

Position moves the light, we do not want to do that.

Rotation aims it. Pointing it down more may be handy.

 

Edited by Glenn Fitzpatrick

OK my bad ...

I think you also need to play with the LIGHT_G36_Landing.fx and LIGHT_G362_Landing.fx files in the mods effects folder as well 

There are settings in there for range, intensity and colour.

Edited by Glenn Fitzpatrick

1 hour ago, Glenn Fitzpatrick said:

OK my bad ...

I think you also need to play with the LIGHT_G36_Landing.fx and LIGHT_G362_Landing.fx files in the mods effects folder as well 

There are settings in there for range, intensity and colour.

Awesome! Thanks. I will give that a try. 

I have a problem getting the new livery to show up

One of the most prolific freeware arenas in FSX/P3D were repaints. Some hugely creative individuals like @Steve Dra, John Tavendale, Christian Mohr, Brian Thibadoux, Jan Kees Blohm, @YoYo, Daniel Furnkas and more did some amazing work. It is my hope that this new sim of ours will soon facilitate that same possibility with ease.

Currently, adding repaints seems a bit arduous and daunting...

C

Edited by cavaricooper

Best-

Carl Avari-Cooper

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