November 27, 20205 yr 4 hours ago, GSalden said: One thing Mathijs is correct about : they make their own code that runs directly in MSFS. Then you do not need a very enhanced SDK. But the main Fs thread then also needs to calculate everything of the addon ac. If you want all features and good performance you run as much code outside the sim and connect the ac by using the SDK. Therefore PMDG/FsLabs/Prosim etc need an enhanced SDK. No, this is not what they mean. For aircraft development, there are two ways to go: Using default systems (provided by SDK), which are quite lacking in MSFS as you can see with the default aircraft or coding everything from scratch, which is what developers like PMDG and FSLabs do. In order to code everything from scratch, you don't need a huge amount of SDK functionalities, as its sole aim is to provide tools to run your code. So, there's indeed no extra SDK requirement for a really complex aircraft compared to a less complex one. For such aircraft, SDK is only there to run their code and synchronize simulator state with aircraft state, not to add complex functionality. In short, it's not the SDK which determines the complexity of your aircraft, it's the code you write. This is a misconception many people have, SDKs do not provide anything extra to make more complex aircraft. So as long as you have an SDK which allows you to run your code somehow, you should be fine. And MSFS SDK already allows that - I'm aware that WASM has some limitations but none of them are show stoppers. Many of the "complex" X-Plane airliners like Rotate MD-80 are written in Lua using SASL, which does not support multitasking. Edited November 27, 20205 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
November 27, 20205 yr This is no an attack on anyone. But where is he wrong? From a business standpoint, the job-security of the employees. His logic is correct. A focal point on Prepar3d (according to their data, which they are basing their decisions from I suppose) is not nurturing and protecting the investments in the Company. Whereas on MSFS it apparantly is. It will be interesting to see where this ends a few years down the road 🙂 EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
November 27, 20205 yr Author 43 minutes ago, BiologicalNanobot said: No, this is not what they mean. For aircraft development, there are two ways to go: Using default systems (provided by SDK), which are quite lacking in MSFS as you can see with the default aircraft or coding everything from scratch, which is what developers like PMDG and FSLabs do. In order to code everything from scratch, you don't need a huge amount of SDK functionalities, as its sole aim is to provide tools to run your code. So, there's indeed no extra SDK requirement for a really complex aircraft compared to a less complex one. For such aircraft, SDK is only there to run their code and synchronize simulator state with aircraft state, not to add complex functionality. In short, it's not the SDK which determines the complexity of your aircraft, it's the code you write. This is a misconception many people have, SDKs do not provide anything extra to make more complex aircraft. So as long as you have an SDK which allows you to run your code somehow, you should be fine. And MSFS SDK already allows that - I'm aware that WASM has some limitations but none of them are show stoppers. Many of the "complex" X-Plane airliners like Rotate MD-80 are written in Lua using SASL, which does not support multitasking. PMDG has stated that the MSFS SDK is too simple to use it with their ac.. FsLabs stated the same. Prosim stated the same. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 27, 20205 yr 8 minutes ago, GSalden said: PMDG has stated that the MSFS SDK is too simple to use it with their ac.. FsLabs stated the same. Prosim stated the same. PMDG and FSLabs are trying to use WASM, which is lacking when it comes to backwards compatibility, so it requires them to rewrite their entire aircraft from scratch. They've never told that it's "too simple", what they mean is simply SDK do not allow them to port over their existing code. It is just not practical for them to rewrite the aircraft code when Asobo has already promised them backwards compatibility. Also, Prosim runs completely independent from P3D, so they only use SimConnect to synchronize camera position and other simulator parameters, which has nothing to do with aircraft development. Camera control has some issues with MSFS, and probably this is one of their major limitations Prosim is experiencing. Edited November 27, 20205 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
November 27, 20205 yr I would like to add something to the debate: Aerosoft has milked P3D and FSX users for a long time. I have bought different airports (EGLL, EDDF etc) and aircraft (A330, A320, etc) twice! and they know they won´t be able to sell those for a third time. Lets face it, they don´t have any room to grow in P3D environment. Their only choice for new markets and developments is to migrate to a new platform with new users willing to spend on new projects. Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
November 27, 20205 yr Author 54 minutes ago, BiologicalNanobot said: PMDG and FSLabs are trying to use WASM, which is lacking when it comes to backwards compatibility, so it requires them to rewrite their entire aircraft from scratch. They've never told that it's "too simple", what they mean is simply SDK do not allow them to port over their existing code. It is just not practical for them to rewrite the aircraft code when Asobo has already promised them backwards compatibility. Also, Prosim runs completely independent from P3D, so they only use SimConnect to synchronize camera position and other simulator parameters, which has nothing to do with aircraft development. Camera control has some issues with MSFS, and probably this is one of their major limitations Prosim is experiencing. DL the SDK and its manual and you will find that most features have not been implemented.... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 27, 20205 yr Just now, GSalden said: DL the SDK and its manual and you will find that most features have not been implemented.... I have the SDK, and I'm working on a DA-42 already. As said before, these features marked as "TODO" have almost nothing to do with aircraft development. PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
November 27, 20205 yr 29 minutes ago, Rob_Ainscough said: ... P3D does require add-ons to look good and Aerosoft sell those add-ons, but he [Kok] is making an argument about "default" which is counter productive to his goal of keeping 50 employees paid.I a very good point! - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
November 27, 20205 yr 25 minutes ago, Rob_Ainscough said: Here ya go: He estimated 20,000-30,000 P3D licenses in one of his other posts, I know this is NOT accurate. Burning "recent" revenue streams is not a good business process, how does this benefit Aerosoft? My point exactly. These 20-30k (are you able to share a more accurate figure? I'd love to have some factual info regarding numbers) are a loyal customer base that is willing to spend money on P3D. Of the 500K-1M users, I have serious doubts you'll be able to get an important percentage of those to spend some money on add-ons. Heck, even some regular avsimers went the Game Pass $1 way... I insist in my ballpark number that they'll be lucky if 5% of those new users remain customers when all the dust settles with MSFS. Aerosoft are free to cater to gamers... that's their business decision. I'm sure other companies will fill the void for those of us who continue to use P3D and are willing to invest in the platform in the foreseeable future. Enrique Vaamonde
November 27, 20205 yr 35 minutes ago, Rob_Ainscough said: He estimated 20,000-30,000 P3D licenses in one of his other posts, I know this is NOT accurate. Burning "recent" revenue streams is not a good business process, how does this benefit Aerosoft? 1) How would a bigger number help them in any way? Wouldnt these individuals be part of their current market and revenues already? 2) It make sense if calculated RoI is significantly quicker than current market offers. So I assume that is their theory. Would love to be a fly on the wall in AS HQ. EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
November 27, 20205 yr 22 hours ago, micstatic said: Same sentiments here. Same. I've pretty much returned to P3D (version 5). I think the simulation portion of MSFS will improve and we'll get some high fidelity aircraft eventually. (although I have nothing to base this on besides hope) Richard Chafey i7-8700K @4.8GHz - 32Gb @3200 - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals MSFS 2020, DCS
November 27, 20205 yr right. I still own and use MSFS as a concept sim. I see possibility and some cool things no doubt. When people say it's the future. They might be right. But my flights are in the present. I'm going to buy a few more P3D things today. I wish there were more new things to buy. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
November 27, 20205 yr I am gonna lighten this thread And say DCS "blows" boths sims when it comes to VR. Lets go there...and take it up on virtual battles. We need 2 teams. MSFS team and P3D team. Lets see who wins. I will be on the DCS team...(third party) interceptor 🤪 PS - I assume thread has run its course. Mathijs is gonna do what he wants to do - Aerosoft is his company Edited November 27, 20205 yr by Skywolf How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
November 27, 20205 yr 3 hours ago, GSalden said: PMDG has stated that the MSFS SDK is too simple to use it with their ac.. FsLabs stated the same. Prosim stated the same. While they wait for the MSFS SDK to mature PMDG could port the DC-6 from V4 to V5. Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
November 28, 20205 yr 6 hours ago, Skywolf said: Mathijs is gonna do what he wants to do - Aerosoft is his company No, actually, it's not. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
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