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Mathijs Kok’s vision on Fs ( also on P3D )

Featured Replies

4 hours ago, GSalden said:

One thing Mathijs is correct about : they make their own code that runs directly in MSFS. 
Then you do not need a very enhanced SDK. But the main Fs thread then also needs to calculate everything of the addon ac.

If you want all features and good performance you run as much code outside the sim and connect the ac by using the SDK. 
Therefore PMDG/FsLabs/Prosim etc need an enhanced SDK.

No, this is not what they mean. For aircraft development, there are two ways to go: Using default systems (provided by SDK), which are quite lacking in MSFS as you can see with the default aircraft or coding everything from scratch, which is what developers like PMDG and FSLabs do. In order to code everything from scratch, you don't need a huge amount of SDK functionalities, as its sole aim is to provide tools to run your code. So, there's indeed no extra SDK requirement for a really complex aircraft compared to a less complex one. For such aircraft, SDK is only there to run their code and synchronize simulator state with aircraft state, not to add complex functionality. In short, it's not the SDK which determines the complexity of your aircraft, it's the code you write. This is a misconception many people have, SDKs do not provide anything extra to make more complex aircraft. So as long as you have an SDK which allows you to run your code somehow, you should be fine. And MSFS SDK already allows that - I'm aware that WASM has some limitations but none of them are show stoppers. Many of the "complex" X-Plane airliners like Rotate MD-80 are written in Lua using SASL, which does not support multitasking.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

  • Replies 196
  • Views 27.1k
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This is no an attack on anyone.

But where is he wrong? From a business standpoint, the job-security of the employees. His logic is correct. A focal point on Prepar3d (according to their data, which they are basing their decisions from I suppose) is not nurturing  and protecting the investments in the Company. Whereas on MSFS it apparantly is. 

It will be interesting to see where this ends a few years down the road 🙂 

 

 

 

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

  • Author
43 minutes ago, BiologicalNanobot said:

No, this is not what they mean. For aircraft development, there are two ways to go: Using default systems (provided by SDK), which are quite lacking in MSFS as you can see with the default aircraft or coding everything from scratch, which is what developers like PMDG and FSLabs do. In order to code everything from scratch, you don't need a huge amount of SDK functionalities, as its sole aim is to provide tools to run your code. So, there's indeed no extra SDK requirement for a really complex aircraft compared to a less complex one. For such aircraft, SDK is only there to run their code and synchronize simulator state with aircraft state, not to add complex functionality. In short, it's not the SDK which determines the complexity of your aircraft, it's the code you write. This is a misconception many people have, SDKs do not provide anything extra to make more complex aircraft. So as long as you have an SDK which allows you to run your code somehow, you should be fine. And MSFS SDK already allows that - I'm aware that WASM has some limitations but none of them are show stoppers. Many of the "complex" X-Plane airliners like Rotate MD-80 are written in Lua using SASL, which does not support multitasking.

PMDG has stated that the MSFS SDK is too simple to use it with their ac..

FsLabs stated the same.

Prosim stated the same.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

8 minutes ago, GSalden said:

PMDG has stated that the MSFS SDK is too simple to use it with their ac..

FsLabs stated the same.

Prosim stated the same.

PMDG and FSLabs are trying to use WASM, which is lacking when it comes to backwards compatibility, so it requires them to rewrite their entire aircraft from scratch. They've never told that it's "too simple", what they mean is simply SDK do not allow them to port over their existing code. It is just not practical for them to rewrite the aircraft code when Asobo has already promised them backwards compatibility.

Also, Prosim runs completely independent from P3D, so they only use SimConnect to synchronize camera position and other simulator parameters, which has nothing to do with aircraft development. Camera control has some issues with MSFS, and probably this is one of their major limitations Prosim is experiencing.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

I would like to add something to the debate:

Aerosoft has milked P3D and FSX users for a long time. I have bought different airports (EGLL, EDDF etc) and aircraft (A330, A320, etc) twice! and they know they won´t be able to sell those for a third time. Lets face it, they don´t have any room to grow in P3D environment.

Their only choice for new markets and developments is to migrate to a new platform with new users willing to spend on new projects. 

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

  • Author
54 minutes ago, BiologicalNanobot said:

PMDG and FSLabs are trying to use WASM, which is lacking when it comes to backwards compatibility, so it requires them to rewrite their entire aircraft from scratch. They've never told that it's "too simple", what they mean is simply SDK do not allow them to port over their existing code. It is just not practical for them to rewrite the aircraft code when Asobo has already promised them backwards compatibility.

Also, Prosim runs completely independent from P3D, so they only use SimConnect to synchronize camera position and other simulator parameters, which has nothing to do with aircraft development. Camera control has some issues with MSFS, and probably this is one of their major limitations Prosim is experiencing.

DL the SDK and its manual and you will find that most features have not been implemented....

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Just now, GSalden said:

DL the SDK and its manual and you will find that most features have not been implemented....

I have the SDK, and I'm working on a DA-42 already. As said before, these features marked as "TODO" have almost nothing to do with aircraft development.

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

29 minutes ago, Rob_Ainscough said:

 ... P3D does require add-ons to look good and Aerosoft sell those add-ons, but he [Kok] is making an argument about "default" which is counter productive to his goal of keeping 50 employees paid.I

a very good point!

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

25 minutes ago, Rob_Ainscough said:

Here ya go:

  • He estimated 20,000-30,000 P3D licenses in one of his other posts, I know this is NOT accurate.
  • Burning "recent" revenue streams is not a good business process, how does this benefit Aerosoft?

My point exactly. These 20-30k (are you able to share a more accurate figure? I'd love to have some factual info regarding numbers) are a loyal customer base that is willing to spend money on P3D. Of the 500K-1M users, I have serious doubts you'll be able to get an important percentage of those to spend some money on add-ons. Heck, even some regular avsimers went the Game Pass $1 way... I insist in my ballpark number that they'll be lucky if 5% of those new users remain customers when all the dust settles with MSFS.

Aerosoft are free to cater to gamers... that's their business decision. I'm sure other companies will fill the void for those of us who continue to use P3D and are willing to invest in the platform in the foreseeable future.

 

Enrique Vaamonde

35 minutes ago, Rob_Ainscough said:
  • He estimated 20,000-30,000 P3D licenses in one of his other posts, I know this is NOT accurate.
  • Burning "recent" revenue streams is not a good business process, how does this benefit Aerosoft?

1) How would a bigger number help them in any way? Wouldnt these individuals be part of their current market and revenues already?

2) It make sense if calculated RoI is significantly quicker than current market offers. So I assume that is their theory. Would love to be a fly on the wall in AS HQ.

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

22 hours ago, micstatic said:

Same sentiments here. 

Same.

I've pretty much returned to P3D (version 5). I think the simulation portion of MSFS will improve and we'll get some high fidelity aircraft eventually. (although I have nothing to base this on besides hope)

Richard Chafey

 

i7-8700K @4.8GHz - 32Gb @3200  - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals

MSFS 2020, DCS

 

right.  I still own and use MSFS as a concept sim.  I see possibility and some cool things no doubt.  When people say it's the future.  They might be right.  But my flights are in the present. I'm going to buy a few more P3D things today.  I wish there were more new things to buy.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

I am gonna lighten this thread 

And say

DCS "blows" boths sims when it comes to VR.  Lets go there...and take it up on virtual battles.  We need 2 teams.  MSFS team and P3D team.  Lets see who wins.  I will be on the DCS team...(third party) interceptor 🤪

 

PS - I assume thread has run its course.  Mathijs is gonna do what he wants to do - Aerosoft is his company

Edited by Skywolf

3 hours ago, GSalden said:

PMDG has stated that the MSFS SDK is too simple to use it with their ac..

FsLabs stated the same.

Prosim stated the same.

While they wait for the MSFS SDK to mature PMDG could port the DC-6 from V4 to V5.

Karl

i9-9900K@5,0   |  32GB 3200  |  2080TI  |  4K 55"  |  MSFS | P3D V5

6 hours ago, Skywolf said:

 Mathijs is gonna do what he wants to do - Aerosoft is his company

No, actually, it's not.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
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Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
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, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

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