January 27, 20215 yr I know that at some point Jorge mentioned native MSFT/Asobo models and accurate models/liveries, but mentioned COVID complications in relation to asking airlines for permissions etc. I think we should keep hammering Asobo with this requests until someone will deliver a freeware/payware solution. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
January 27, 20215 yr I feel like Asobo developing the wide range of aircraft models (never mind the even wider range of paint schemes) that constitute the world’s air traffic is a pretty daunting task, doesn’t seem to be a priority and frankly is not likely to happen to any high level of completion. Hopefully they can focus on doing whatever needs to happen within the SDK for third parties to really jump into this...there’s obviously a ton of third party content out there, it just needs to have an avenue to function in MSFS. Edited January 27, 20215 yr by regis9 Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
January 27, 20215 yr 9 hours ago, MaVe64 said: AIG announced they are not going to work on traffic for MSFS. They're sticking to P3D. Nice move after killing FLAi for Vatsim on MSFS. Not just for MSFS, killing FLAi altogether. James
January 27, 20215 yr Asobo can't be bothered to even fix the mirrored textures on the Boeing and we want them to model all the ai airline traffic? Edited January 27, 20215 yr by Phantoms James
January 27, 20215 yr Author 6 minutes ago, Phantoms said: Not just for MSFS, killing FLAi altogether. Class acts.
January 27, 20215 yr 2 hours ago, Tuskin38 said: They're waiting for the MSFS SDK to have more options for AI. P3D still has better AI related features. There was a misunderstanding between the FSLTL team and AIG regarding permissions. Some of AIG authors thought FSLTL was going to distribute their models/liveries without permission, which was never going to happen. FSLTL was never going to distribute any liveries/models without permission from the original authors, any permissions they couldn't get, the end user would have to get the assets themselves from FLAi (if it hadn't shutdown), from what I understand, all FSLTL would have provided in that case are the aircraft.cfg files that would allow MSFS to load the aircraft, none of the actual models or textures themselves would be in FSLTL's files. That is also what the original IVAO mod you mentioned did, it didn't come with any models and textures from IVAO, it came with instructions and a python file to help the end user to convert the files they downloaded so the AI could use them. FSLTL team says they still have a bunch of liveries and models, I'm assuming those are the ones they already got permission for before FLAi was shut down. Just because content is on the Internet does not mean you can subsume it into your project for whatever you want, even if your project is "just a script". Distributing a tool that is solely intended to violate a license is considered the same as violating the license in many jurisdictions. The IVAO website is clear that their models and textures are intended only for use on the IVAO network, not in MSFS on VATSIM or for MSFS real traffic or MSFS AI traffic or any other use. So scripts that convert are violating their license. I didn't see the FLAi page before it was shut down, but they probably had some agreement with AIG that AIGs work was to be used for P3D and FSX on VATSIM. Distributing tools to take an installation of that content to use in MSFS would also be violating that license. Seeing that their existing agreement was about to be used as an excuse for others who don't care about licenses or attribution of work to use their work in ways they did not intend, AIG was totally within their rights to pull the plug. These so called 'FSLTL' people came into an existing space with existing players/projects and made a giant mess and then played dumb at the chaos they created. Then they shut down all their public methods of communication/comment and say "we'll announce something later", after they have screwed over the community by upsetting longstanding arrangements with their piracy-enabling tools. This can't be a "misunderstanding" because the entire FSLTL effort derived from converting the IVAO models and textures which is expressly prohibited per the IVAO website where you download said models and textures. Then they decided that those assets were "low quality" so they went and found other assets to miss-use. They knew bloody well what they were doing, they got called out on it, and the entire community is suffering for it with the loss of something that had been around for years. Edited January 27, 20215 yr by marsman2020 AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals
January 27, 20215 yr Just to stop false Informationen: Only the Software Development of AIGAIM for MSFS is on hold! All other work is still on track. Edited January 27, 20215 yr by Kaiii3
January 27, 20215 yr 59 minutes ago, marsman2020 said: so they went and found other assets to miss-use. They are asking permission from all the authors involved before releasing anything for the FSLTL project. FLAi was giving them all the contact information so they could do it. They've been saying that from the very start of the project. 59 minutes ago, marsman2020 said: Then they shut down all their public methods of communication/comment and say "we'll announce something later" The thread on the MSFS forums is still open. Edited January 27, 20215 yr by Tuskin38
January 27, 20215 yr 1 hour ago, marsman2020 said: These so called 'FSLTL' people came into an existing space with existing players/projects and made a giant mess and then played dumb at the chaos they created. While I don't know the full story, the point above does a great job of explaining a major problem we have in this community. There seems to be a wave of individuals who have no respect for established developers. Freeware or payware, people can't wait to bash everything that isn't new. This type of behavior gets us nowhere, and it needs to end. Why on earth would a freeware developer continue to produce high quality work for a ungrateful users? If you have a problem with a freeware developer, go develop your own solution and stay out of it. If you want to develop an AI solution, you better get to work. My AIG install in P3D 50GB, so you may want to quit your day job. MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
January 28, 20215 yr 13 hours ago, Kaiii3 said: Only the Software Development of AIGAIM for MSFS is on hold! All other work is still on track. This is good news! Thanks for clarifying. James
January 28, 20215 yr On 12/29/2020 at 10:01 AM, dave belsey said: Personally, I would just like to have decent aircraft in the sky. If there are multiple offerings that is great - I will use whichever seems to be the best. With this much antagonism it may well be the case that a Payware version comes out first, so be it. Dave. this
January 28, 20215 yr I really hope that AIG comes to MSFS. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 28, 20215 yr I really hope MSFS attracts a new talented group of painters to make an MSFS version of AIG. We have the largest audience base of any flight sim in history so I'm sure there'll be plenty.
January 28, 20215 yr 1 hour ago, GSalden said: I really hope that AIG comes to MSFS. we do our best 😉 progress with models and fde is slow, but there is some....^^
January 28, 20215 yr 58 minutes ago, Kaiii3 said: we do our best 😉 progress with models and fde is slow, but there is some....^^ Many thanks for all your hard work 👍 Flying without AIG is hard ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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