Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

First update thats butched my sim.

Featured Replies

49 minutes ago, marsman2020 said:

In a post here a while back the user who created the community spike fix said that they thought some terrain mesh post-processing algorithms were being run on our individual user PCs, so it is actually possible that the Asobo spike fix caused this if they added more post-processing instead of fixing the actual mesh. 

The behavior described makes a lot of sense if the sim is loading a new block of terrain mesh as your aircraft crosses some distance threshold, then doing some CPU intensive processing of it, then stopping that processing until another block of mesh needs to be processed.

With all the marketing about MSFS being "in the cloud" I'd expect that they would run any post-processing server side with the fancy Azure supercomputers, and not on our individual PCs.  It's inefficient to have every user's copy of the sim doing that when they could run it once as the data is ingested into the servers. 

You might try reducing some of the terrain mesh detail sliders and see if it helps at all.

That all makes a good deal of sense. It would explain both conditions.

  • Replies 63
  • Views 6.3k
  • Created
  • Last Reply

I am in the boot also, came in for me after the last Update with Patch 1.13.16.0 and still there with the yesterday update.

It`s all sporadically ( not to say for me how and when it happens ) and sometime it causes comlete holds up to 3-5 seconds and i don`t know why; nothing changed dramatic and i am not to mutch in Ultra most is High

and under.

I had a mutch better performance ( as i said nothing changed on the settings ) before, so..🤔

 

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.

spacer.pngspacer.png

  • Author
58 minutes ago, marsman2020 said:

In a post here a while back the user who created the community spike fix said that they thought some terrain mesh post-processing algorithms were being run on our individual user PCs, so it is actually possible that the Asobo spike fix caused this if they added more post-processing instead of fixing the actual mesh. 

The behavior described makes a lot of sense if the sim is loading a new block of terrain mesh as your aircraft crosses some distance threshold, then doing some CPU intensive processing of it, then stopping that processing until another block of mesh needs to be processed.

With all the marketing about MSFS being "in the cloud" I'd expect that they would run any post-processing server side with the fancy Azure supercomputers, and not on our individual PCs.  It's inefficient to have every user's copy of the sim doing that when they could run it once as the data is ingested into the servers. 

You might try reducing some of the terrain mesh detail sliders and see if it helps at all.

I will try that thank you.

36 minutes ago, F737NG said:


Anything to do with this?

There are a few suggestions, the usual rolling cache off, live AI off, but now some are saying that disabling online functionality is the only thing that restores FPS despite low CPU and GPU usage figures.

I have never had Rolling cache ON and all live AI has always been OFF. I will see if there is anything else I could turn off. Thank you.

After doing a flight in the new PA28R I feel the sim is INOP.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

Same for me since WU 3, frames drop hard but CPU is about 20% and GUP is less than 50%. I have one core that is always maxed out while the others sit idle. Is there any hope for better utilization of the processor/gpu at some point? i7 10700K@ 3.8 GHZ and RTX 2070

1 hour ago, Nyxx said:

My sim was running so well the past week Ive done nothing else with lock down. After the update last night. At cruise app or really anytime out of no were FPS drop to 15-17. CPU is not blown out or GPU. Tested all day to try and find probelm.

But it seems am not alone.

https://forums.flightsimulator.com/t/suffering-with-poor-fps-after-todays-update-please-submit-a-ticket/376100/54

I have no idea how to solve it. Tried all the things I know. Nothing works. I even see sometimes when in menus FPS 12-15. 

O dear....

Also sent a ticket in.

Check your rolling cache. Make sure its not gone to 8. change it to 32gb or better yet 62GB thats what I have done. and I also under the Vsync = on  increased the FPS limit from 30 to 60 so now I am getting 30FPS. Prior to this I was stuck at 15FPS and Internet thrrashing.

Manny

Beta tester for SIMStarter 

  • Author
9 minutes ago, Manny said:

Check your rolling cache. Make sure its not gone to 8. change it to 32gb or better yet 62GB thats what I have done. and I also under the Vsync = on  increased the FPS limit from 30 to 60 so now I am getting 30FPS. Prior to this I was stuck at 15FPS and Internet thrrashing.

PLease read up Manny. I said I have never used Rolling cache 🙂 will try VS again last time it was bad.

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

13 minutes ago, Nyxx said:

I said I have never used Rolling cache

Yes - but can you try enabling it David? Also, did you have any custom processor-scheduling settings set in Windows or through Process Lasso?

I assume you've already tried setting all your graphics and data in the sim to a default (med/high/ultra) exiting the sim, restarting and then configuring them again. Random suggestion but you can also try deleting your directx shader cache -> run Disk Cleanup as an administrator and there is a checkbox there for that.

1 hour ago, marsman2020 said:

If it is related to the spike fix and post-processing the terrain mesh (possibly the coastline fix as well, if they are "pulling back" the coastline in realtime on the users PC), then turning off the online data limits the terrain mesh to the simplified version that is installed on your PC which could significantly reduce the processing required.  

Can confirm I’ve experienced this too. Thought it was my old PC not being able to handle it, as otherwise it’s normally been very good. My rolling cache and photogrammetry are both off.

Btw I tried the Mappamundi spike fix again yesterday but it just introduced more spikes.

ray 

Same here....this update has completely broken my sim.  It was really working wonderfully before it and along with the Tree LOD mod looked and performed better than ever.  Now it is completely unflyable for me...a mess of stutters, pauses and awful LOD.  I am sidelining MSFS for the first time since Alpha testing....hope they can hotfix these issues or reverse whatever they did to break it but my guess is we will be waiting until the next major update ...

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

  • Author
1 hour ago, DylanM said:

Yes - but can you try enabling it David? Also, did you have any custom processor-scheduling settings set in Windows or through Process Lasso?

I assume you've already tried setting all your graphics and data in the sim to a default (med/high/ultra) exiting the sim, restarting and then configuring them again. Random suggestion but you can also try deleting your directx shader cache -> run Disk Cleanup as an administrator and there is a checkbox there for that.

I have spent the all day trying everything out. Turning graphic to low then back, all on line date off etc etc. 

But it seems ASOBO see it.

This topic is going mad and link to

https://forums.flightsimulator.com/t/suffering-with-poor-fps-after-todays-update-please-submit-a-ticket/376100/73?u=nyxxaoe

one of countless replys

I have the same problem with RTX 3090 and I9 10900K @ 5.3 GHZ. FPS dropped to 9 FPS from solid 77FPS.

GPU Driver: Nvidia 461.72

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

Disabling hyperthreading/SMT might also be something to try, based on the reported symptom of 1 windows task manager "core" going to 100%.  If that core is part of an SMT pair with another highly loaded core, it could cause things to not run smoothly.  The Windows scheduler is pretty dumb in my experience. 

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

Dreadful intermittent stutters here too. Started seeing them a bit with WU3, very noticeable with this update.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

3 hours ago, bobcat999 said:

I had it appear update before last.  It completely destroys the enjoyment.  I am convinced it is scenery / mesh related as it is repeatable in certain areas.  It isnt stuttering, it is pauses or micro pauses.

I think it happened when they tweaked the sim to fix the spikes.

I tend to do a lot of repeat flights to test the sim after any update.  Before their spike fix I saw spikes north east of Saltzburg, but had good performance there.  Now, the spikes are gone but I get these terrible pauses.  I got so frustrated I just quit the flight last time. :mellow:

I think you are right: there were some giants spikes west of Florence, Italy. Now that's one of the areas where I see flashes and experience slowdowns.

Andrea

16 minutes ago, marsman2020 said:

Disabling hyperthreading/SMT might also be something to try, based on the reported symptom of 1 windows task manager "core" going to 100%.  If that core is part of an SMT pair with another highly loaded core, it could cause things to not run smoothly.  The Windows scheduler is pretty dumb in my experience. 

This  (for me it is shure) is a Asobo coding thing and cant be fixed with tweaking around with the sim settings or Windows stuff.

I had a superb Sim before 1.13.16 and with yesterday's update still the same so i think this has nothing to do with settings..

cheers 😉

Edited by pmplayer

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.

spacer.pngspacer.png

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.