July 1, 20214 yr from the little testing I've done, I can say things are looking great. Performance is very good They had made some changes which I like. It looks a lot more polished
July 1, 20214 yr 47 minutes ago, Noel said: Could you venture a guess where I could set RS to on a 3880x1440 display in order to balance CPU/GPU load? I've always left it at 100, and I'm always GPU-limited, and vsync to 30Hz to add that twist. Hardware specs in my sig... Well 3440x1440 (as stated in your sig) I would guess that a 2070 Super can barely cope with RS of 100, maybe with a bit of struggling. I have a 2080 super and a 4k screen (3840x2160) and usually leave my RS at 80. This means it has to render about 5.3 million pixels. Your screen resolution means more than 5.8 million pixels which might be a tid too much for the 2070 super. Have you tried a RS of 90? I would think that would still mean full GPU load at 30 fps in complex areas but might give a little more room. But on the other hand: if your sim runs smooth enough the GPU limitation does not do any harm. As far as I have experienced, it is CPU limitation that introduces micro stutters, not GPU limitation.
July 1, 20214 yr Wow! 56 fps vs. 39 before the beta fix.... on a modest cpu/gpu... Huge if true! 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 1, 20214 yr The stuttering being smoothed out in heavy load areas would be more exciting for me than FPS itself. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
July 1, 20214 yr 2 hours ago, crimplene said: Well 3440x1440 (as stated in your sig) I would guess that a 2070 Super can barely cope with RS of 100, maybe with a bit of struggling. I have a 2080 super and a 4k screen (3840x2160) and usually leave my RS at 80. This means it has to render about 5.3 million pixels. Your screen resolution means more than 5.8 million pixels which might be a tid too much for the 2070 super. Have you tried a RS of 90? I would think that would still mean full GPU load at 30 fps in complex areas but might give a little more room. But on the other hand: if your sim runs smooth enough the GPU limitation does not do any harm. As far as I have experienced, it is CPU limitation that introduces micro stutters, not GPU limitation. Yes, I agree more or less. GPU for me causes macro-stutters, when VRAM peaks and utilization approaches 100%. I'm on the edge of maxing the GPU so I'd best give lowering RS but I never had, so will learn if IQ degrades too much. I DO need a 3080Ti or 3090! Thanks! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 2, 20214 yr This was a really good move considering how hard it is to upgrade PCs today. I will wait to decide if i need to upgrade or not until the new update drops. My 4770k / GTX 1070 is still excellent for almost anything, and MSFS is still very nice on the eyes even with settings turned down or off. I have acceptable features now at 27 to 35 fps, so if i can improve that to a solid 30 fps and nudge a setting or two up - without stutters, i am a happy camper. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
July 2, 20214 yr 12 hours ago, devgrp said: from the little testing I've done, I can say things are looking great. Performance is very good They had made some changes which I like. It looks a lot more polished Hopefully, because I saw a lot of the memory consumption had been reduced in the Asobo video, this might mean loading times are reduced also, which would be great news all round. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 2, 20214 yr On 7/1/2021 at 2:43 AM, Tuskin38 said: They haven't decreased any trees. In fact they've planted a lot more 😉 and further out too!
July 2, 20214 yr On 7/1/2021 at 9:38 AM, SAPilot said: That part - render scaling [40] he used, confused me. I have a 2K monitor [2560X1440] and push my render scaling up to 120 and still get decent FPS , depending where I fly, using a RTX 2070 Super . Will visit Manhattan to see what happens after SU 5. I think it was done that way so Seb could demonstrate both CPU and GPU improvements, he would not have maxed out the CPU on SIM Update 4 otherwise as the GPU would have been the bottleneck. Just a thought.
July 2, 20214 yr 9 hours ago, RobJC said: This was a really good move considering how hard it is to upgrade PCs today. I will wait to decide if i need to upgrade or not until the new update drops. My 4770k / GTX 1070 is still excellent for almost anything, and MSFS is still very nice on the eyes even with settings turned down or off. I have acceptable features now at 27 to 35 fps, so if i can improve that to a solid 30 fps and nudge a setting or two up - without stutters, i am a happy camper. I have a second PC with similar specs but I have a slower i7-2600 instead of i7-4770k but I can get MSFS running pretty smoothly. I really do think these changes will open up the sim to a wider audiance and will give folks more leeway to customise the graphical settings, but if folks are not happy with performance now, then I doubt this update will fill their half emty glass.
July 2, 20214 yr 1 hour ago, devgrp said: Yes loading is faster. The ground is also sharper in focus when at altitude. All who have been complaining about that should be happy now. The world map has changed to reflect that meaning you can now zoom in and see actual terrain and airport details. Lots of little details Excellent - thanks for the feedback. It all sounds really positive! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 2, 20214 yr I give, where the heck did all this optimization come from? These sorts of improvements one might expect would only come from a massive hardware upgrade. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 2, 20214 yr 2 hours ago, Noel said: I give, where the heck did all this optimization come from? These sorts of improvements one might expect would only come from a massive hardware upgrade. Yes, I'm curious about this, too. I'm hoping it's 'just' optimisation of code/backend rather than taking any detail out. I suspect we'd have heard about it by now if there was any of the latter going on (aside from the photogrammetry polygon reduction I read about).
July 2, 20214 yr 37 minutes ago, devgrp said: Turbo arrow at 18000 ft So, I suppose this will be FS2021, right? Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
Archived
This topic is now archived and is closed to further replies.