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AI generated buildings - Visuals decreased?

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Well, that´s the point. If you like Xplane better, you are a happy simmer!

 

 

Iñigo Bildarratz

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5 minutes ago, suncoastflyer said:

I find the backlash insane! We were all reading the top wishes on the dev updates for weeks. One of the TOP issues was and I quote "Dreadful Performance". They increase the performance and yet people complain. Obviously not everyone, but it sure is loud in these forums.

Asobo are smart, I'm sure they'll find a way to put the extra fidelity back in the sim but working that in with the optimised rendering will probably still take time. Everything takes time believe it or not.

I always stand by this, dammed if you do, dammed if you don't. I would appear with flight sims at least, this is very accurate.

Wow.

Am sorry you seem to have mist the gist of this topic, its about if you had read it through it, that it looks like setting are not sticky. Chris has now posted on there forums, should we not find and report probelms, setting not sticking has nothing to do with performance.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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5 minutes ago, suncoastflyer said:

I find the backlash insane! We were all reading the top wishes on the dev updates for weeks. One of the TOP "issues" was and I quote "Dreadful Performance". They increase the performance and yet people complain. Obviously not everyone, but it sure is loud in these forums.

Asobo are smart, I'm sure they'll find a way to put the extra fidelity back in the sim but working that in with the optimised rendering will probably still take time. Everything takes time believe it or not.

Dammed if you do, dammed if you don't. It would appear with flight sims at least, this is very accurate.

Wow.

Yet, no one suggested to downgrade the visuals to get better performance. That's an easy fix. What would be more challenging would be to actually optimize the sim so that the GPU, GPU, and RAM are being used as efficiently as possible. As many have done, I also bought a new PC so that I could finally turn everything up to Ultra.

Let us have the option. Don't take away the quality. If my PC can't handle the top level of graphics, let me decide to lower the levels. But, don't deprive us of what we know was there just a week ago.

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

7 minutes ago, suncoastflyer said:

I find the backlash insane! We were all reading the top wishes on the dev updates for weeks. One of the TOP "issues" was and I quote "Dreadful Performance". They increase the performance and yet people complain. Obviously not everyone, but it sure is loud in these forums.

Asobo are smart, I'm sure they'll find a way to put the extra fidelity back in the sim but working that in with the optimised rendering will probably still take time. Everything takes time believe it or not.

Dammed if you do, dammed if you don't. It would appear with flight sims at least, this is very accurate.

Wow.

Some people do go over the top, but the backlash is understandable.  The extra performance is great,  but if that performance increase entails a degradation in visuals then I would prefer the option to choose not to have the extra performance.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Okay everyone can we please get back on track here. Let's not hijack this thread and turn it into another my sim vs your sim bs again.

Edited by captain420

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There's something else going on with textures:

This is with building textures on "High":
No Windows on the building:

FmdXxdY.png

This is also with building textures on "High": I did not change the setting in between.
Windows on the second building are there, not "yet" on the last one: If i move the camera more foward, they start to show up on the last building to.

HGQKxHc.png

The only thing i did was moving forward the drone camera a little bit.
So the distance where the extra building textures start to show is really low.

 

Edited by Lange_666

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

1 minute ago, captain420 said:

Okay everyone can we please get back on track here. Let's not hijack this thread and turn it into another my sim vs your sim bs again.

I haven't seen posts suggesting this, you are the first to mention it.  

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Lange, thanks for sharing your results with us.

This problem is very strange. We are trying to pinpoint what is the cause of this issue. From the looks of it. It does appear to be tied to a LOD or rendering issue. If that's the case, then there's nothing much we can do on our side. It's something that Asobo must fix.

Edited by captain420

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You are right captain, even in DEV mode there are new problems with how the textures are working. I won't go into it all, but I'm surprised you guys were able to figure it out outside of the DEV mode. That's some good detective work. If you go into dev mode, you will find various new texture mapping problems as well as some weird issues with LOD on certain types of objects. Not sure if the two are directly related, but I'm sure at least indirectly related.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Author

I just did the testing at EGNX as suggested by @Nyxx and others and can confirm that settings at ULTRA are not retained between two sessions. I found also that I could reach real ULTRA settings (with windows at the right-hand white buildings) only one time. All my other attempts it looks like my settings stick at medium or high. That means I see the ventilators on the top of the left-side building but no windows at the right-side buildings.

Did you guys have changed LOD values in UserCfg.opt?

- Harry 

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5 minutes ago, Nemo said:

I just did the testing at EGNX as suggested by @Nyxx and others and can confirm that settings at ULTRA are not retained between two sessions.

Did you guys have changed LOD values in UserCfg.opt?

I have not changed that file, I am running 100% default and see similar issues. Asobo has made major changes to the internal renderer and how it renders different LODs, but that wasn't the only change. They also actually added new decimated LODs, because Asobo apparently used to have several objects that were all 1-LOD based, and now they made sure all their objects have multiple LODs for Xbox performance (and PC perf I guess). So there is a lot of things and variables in the problem that may be causing it. There is also a known state serialization problem with some of the settings, it's best to reboot, set up your settings ONCE and don't mess with them if you know about what you need to use (not that doing that will help this specific issue, but just in general).

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

13 minutes ago, Nemo said:

I just did the testing at EGNX as suggested by @Nyxx and others and can confirm that settings at ULTRA are not retained between two sessions. I found also that I could reach real ULTRA settings (with windows at the right-hand white buildings) only one time. All my other attempts it looks like my settings stick at medium or high. That means I see the ventilators on the top of the left-side building but no windows at the right-side buildings.

Did you guys have changed LOD values in UserCfg.opt?

Thank you for running the test, When you use the pre set Low its resets LOD levels to a level. Ultra set to 200/200, but even when I set 300/300 EGNX is still showing as LOW-MED.

It seems now we have to set and reset and even then it does not stick......

Thank you Harry for testing.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

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The frustrating thing is its hard to be sure anymore even what setting we are really using at times, even though it says one thing, it shows another.

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

3 minutes ago, Alpine Scenery said:

The frustrating thing is its hard to be sure anymore even what setting we are really using at times, even though it says one thing, it shows another.

dont use presets, use custom. is that it maybe?

More Tests

Low

VW7wpFs.jpg
zEkLoN0.jpg

Ultra

EtnTnoT.jpg
k9YVYXk.jpg

 

 

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