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AI generated buildings - Visuals decreased?

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I can now confirm that the settings do not even stick when returning into the main menue. Ridiculous. I did switch some single settings now, it seems that switching buildings alone from ultra to low and back does already help, surprisingly only for the one building in front (as depicted in the screenshots). Still need to find another airport where this effect is visible...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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4 hours ago, Nyxx said:

No as when Devgrp posted his finding people thought I was using wrong setting. Thankfully very kind people here like you harry did tests and saw just the same as me.

Like Chris says, setting just dont stick, not once have i seen EGNX in true Ultra but then I went from LOW to ULTRA, it seems you Have to go from MED to Ultra..../sign.

If someone could report our finding it would be great, as a lot of you know by my spelling and gammer, am dyslexic so if one of you could to a report please do so.

Thanks again to everyone who has helped to duplicate my/our finding.

Hi David + 1 to the findings 

I cant tell any different from Lo to Ultra

How do you actually end up with Ultra settings ? i havent seen the windows in the buildings at all

I think i am on low/medium texture resolution and buildings

Thanks 

Michael Moe

 

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

  • Author
34 minutes ago, Michael Moe said:

Hi David + 1 to the findings 

I cant tell any different from Lo to Ultra

How do you actually end up with Ultra settings ? i havent seen the windows in the buildings at all

I think i am on low/medium texture resolution and buildings

Thanks 

Michael Moe

 

Temporary workaround: Load a flight, click ESC and go to GENERAL OPTIONS → GRAPHICS. Now choose the Global Rendering LOW-END profile, click Apply. Then choose ULTRA again, click Apply, GO BACK and resume your flight. Now your visuals are indeed on ULTRA and you should see much more details.

Unfortunately, this workaround has to be applied every flight even if you didn’t leave the sim but only went back to WORLD MAP to choose another location or flight.

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

4 minutes ago, Nemo said:

Temporary workaround: Load a flight, click ESC and go to GENERAL OPTIONS → GRAPHICS. Now choose the Global Rendering LOW-END profile, click Apply. Then choose ULTRA again, click Apply, GO BACK and resume your flight. Now your visuals are indeed on ULTRA and you should see much more details.

Unfortunately, this workaround has to be applied every flight even if you didn’t leave the sim but only went back to WORLD MAP to choose another location/flight.

Thanks :-)

It worked , 

A a really important side note my Geforce Experience was updated a couple of days ago and it had the "automatic game performance" activated.

When i  disabled it and restarted the sim the values from just precise these from Geforce experience emerged at startup.

 

Changing the values before starting a flight did not solve the issue . Just have to follow your workaround - Thanks

Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

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Thanks, I'll give it a try.

Luckily I was already tap dancing on one leg while holding the Flightstick behind my back like Jimmy on the guitar, so this shouldn't be too much of a stretch to add into my workflow 🙂

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

That sounds rather like a server issue than anything else. The graphics change might initiate some sort of reload. So is this only at EGNX or has someone found out a general problem?

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

On 7/30/2021 at 12:36 PM, John Fields said:

You're absolute right!

I paid for MSFS 2020 Premium Deluxe and, in addition, more than 3.000 € (about 3,500 US dollars) in hardware to adapt my PC to the new Flight Simulator.

And what I have now?

CTDs and visual degradation!

I'm not happy with it!

I dont see any difference, but most important the game runs superb now, no stutters and great fps, could not be happier,

  • Author
43 minutes ago, Fiorentoni said:

That sounds rather like a server issue than anything else. The graphics change might initiate some sort of reload. So is this only at EGNX or has someone found out a general problem?

Could be, but I don't believe. The question should be why the visual downscale happens when I change the flight via World Map or restart the sim. I will check other airports too. It seems that KFHR is not reduced in details, but that could be because it is a De Luxe advanced airport of MSFS while EGNX is a default airport. I we don't see visual degradation at a specific airport it does not mean that other ai generated autogen buildings are not affected.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

I'm guessing this maneuver doesn't change coloration (vis a vis HDR), does it?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

On 7/30/2021 at 6:14 AM, chickster25 said:

I just dont understand why they havent given the user the ability to choose this for themselves. The original buildings exist somewhere, so why not let us decide what we want to see.

Because THEN PC users would have a better looking SIM, then there would be chaos in XBOX World, THAT's WHY lol

4 hours ago, Nemo said:

I have just reported our findings at the official MSFS forum https://forums.flightsimulator.com/t/visuals-dont-stick-on-ultra/432546

I hope I've described it exactly enough. If not, you may correct me over there.

 

Thank you so much Harry.

It truly seems now the other guys have run the test, that this is a true problem that hopefully Asobo can fix ASAP.

Many thanks to everyone for there time and effort.

I only see this at default airports as I always use paywear addon airports for flights. Not tried another airport other than EGNX. Am away from PC for a few day’s. I always use EGNX as it’s my local for all tests.

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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I can also confirm to the method that Harry posted above. The same thing happens to me. Once loaded at the runway, then going to my settings, switch my graphic preset from ultra to low-end, hit apply and save, and then switch it back to ultra, hit apply and save, go back into the sim, and you can clearly see the windows and proper textures on those 2 buildings on the right of runway 27 at EGNX. It's like our settings are somehow not getting applied. 

1st image: Low-End Graphic Preset

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2nd image: Ultra Graphic Preset

Screenshot-178.png

Edited by captain420

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Just did a landing and the airport had zero buildings until rollout and then they all popped up!

SAR Pilot. Flight Sim'ing since the beginning.

I almost completed a flight from KDEN>KRNO in the Longitude, after doing Harry's Trick.  I must say from clouds to terrain it all looked pretty SU4.  Unfornately it CTD on final.  There is something wrong with altitude in that ATC directs me to expedite my climb or descent X when I'm at X.  Seems its 200 to 800' off depending on altitude.  Too early to say for sure but w/ the EyeAdaptation=0 plus some fine tuning w/ NCP's desktop color interface it seems quite good again.   I hope it holds up because I spent a good 6h today trying to get the PMDG NGXu off the ground for reasons I won't go into, and in fact never did!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I did a flight last night in the A32NX. Took off from YBBN. At about 10000 feet the ground was extremely blurry.  No objects just very blurry textures. The view forward was blinding white light and washed out. I was just thinking this is really bad.

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