October 14, 20214 yr 6 hours ago, Beagle12 said: The annoying thing about it is that in the early days of FS2020, AI traffic did work. I can recall being parked waiting for takeoff, and AI traffic landing and/or taking off. Now, Little Navmap shows AI traffic, but you never see them in the sim (except parked at airports). ATC will pass traffic to my co-pilot (she who does the radio work) and she spots the traffic, but I never can see them. Probably doesn't exist !! So if it worked well once, why not now ???? I see Real-Time AI traffic regularly, did today, did yesterday and a week ago etc Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 14, 20214 yr 43 minutes ago, Drumcode said: so let me ask you this, are you guys even being taken seriously? I know you're exchanging emails with Jorg. Are you invited to meetings or connected with their developers to at least talk about this or are these e-mails with Jorg high level fluff nonsense? I am genuinely curious whether they're taking this seriously or not, I hope you can be transparent about this. there are "baseline" communications between Jörg and myself from time to time.
October 14, 20214 yr 6 minutes ago, Noel said: I see Real-Time AI traffic regularly, did today, did yesterday and a week ago etc I flew into Belin this morning and had a great deal of Live traffic. Now I am flying out of Berlin to Bremen, about 1/2 hour later, and no traffic at all. Seems as if it get switched on and off.
October 14, 20214 yr 7 minutes ago, Kaiii3 said: there are "baseline" communications between Jörg and myself from time to time. That doesn't sound like "we're taking this seriously" sort of connection. Is there anything else apart from voting the darn thread up we can do, or is this a lost cause until next year when they get through the hundreds of bugs they're currently dealing with? Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
October 14, 20214 yr 5 minutes ago, Drumcode said: That doesn't sound like "we're taking this seriously" sort of connection. Is there anything else apart from voting the darn thread up we can do, or is this a lost cause until next year when they get through the hundreds of bugs they're currently dealing with? voting, asking, bringing it back on the agenda
October 14, 20214 yr It feels like the people who want AI are a minority on the official forums. Maybe a minority in general to those who use MSFS.
October 14, 20214 yr Improving a.i. traffic is currently listed as “started” on the official feedback wishlist (item #14), so it appears they are working on it. It might not be the highest priority item but they can only do so much at a time. Gary i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR
October 14, 20214 yr 2 hours ago, Tuskin38 said: It feels like the people who want AI are a minority on the official forums. Maybe a minority in general to those who use MSFS. The majority seems to want Chinese language in the game 🙄 System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
October 14, 20214 yr 6 hours ago, Tuskin38 said: SU5 didn't break AI traffic. It still performs the same as it did before that update. What broke was Live traffic departing from airports. Offline traffic will depart fine however, so it's specifically a problem with live traffic. Not in my experience. Any traffic I see in LNM I can find and see in the sim. If you're talking about live traffic, have you tried turning on name tags under traffic options? You're just a lucky guy. My traffic appears in LNM but except for a few are all invisible. And I'm only using gLTF models and correct textures. It doesn't matter if I use bgl files or AIGTC (with FSX models) . The AI traffic system is broken and it worked before SU5.
October 14, 20214 yr 1 hour ago, Ixoye said: The majority seems to want Chinese language in the game 🙄 That one throws me too. I wonder why the silent Chinese Majority don't want AI...
October 14, 20214 yr I suspect that most of the Asobo programmers are not going to be helping with Chinese localization. Distressing that Kai is only getting high level communication via Jorg - I would hope that they'd put Kai in touch with the team working on that 'started' item. Also wondering if WT will get involved since they will be tackling ATC and that certainly will need to interact with AI traffic as well
October 14, 20214 yr Clearly Asobo intend on rewriting this module of the game themselves - come on folks its obvious. the AI logic is FSX based, that’s clear. It was working to a point at launch, probably because many other areas of the game engine were also FSX legacy code. then we had SU5 which ripped out many of those FXS modules to be replaced with the rewrites - this is why we now have a completely busted system - the link between the still legacy AI code and new code is broken. this all comes back to a game pushed out the door when it clearly was still at an early stage of development- IMO it was launched two years prematurely Edited October 14, 20214 yr by hanhamreds New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
October 14, 20214 yr 6 hours ago, Kaiii3 said: since AIG was mentioned here I think it is time for me to jump in as well^^ The reason why there is no 3rd party AI traffic is quite simple, but complicated at the same time: 1) MDLX Models do cause major issues at the moment (our Workaround will get an update shortly). All models need to be upgraded/or developed again from 0. This takes actual quite some time (freeware models take around 3-6 months each). 2) Texture issues: Even getting MDLX models working, there are still the textures that might need an upgrade (alpha, etc..) 3) ATC/AI-Logic: Well some stuff is FSX based, something seems new and other stuff seems "broken" FSX-Code. The overall idea of any 3rd party Addon is that it is working on the vanilla game and as long this is not possible it is unlikely to get released. And there are several issues at the moment that are far from acceptable in MSFS when it comes to working in vanilla: - ATC altitude callouts: Flying with a small AI setup I can not contact ATC over europe, becuase it is bussy telling the AI to climb to the assigned altitude - Parking sizes: Default Airports have new (unrealsitic parking sizes), so AI parking is not possible (no A380 in Dubai for example) - Seperation, Taxi, Takeoff: The overall awareness of ATC about the AI Traffic seems worse then in FSX, resulting in far more go arounds or "timeouts" sometimes even nose-to-nose incidents. Actual AI Cars seem to have a higher priority then airplanes when it comes to taxiway usage.... - AI Flight Performance: Downgraded as hell.... using old AIR files is even worse. Spotting or even watching AI is not fun at all. Performance: Well actual it is far better then expected: Keeping 60FPS with 100+AI in Paris on ultra. So graphis can handle the amount of AI. AI might be a easy cash-cow at the moment, but see what other developers have done thinking about easy $$$ 😉 3-6 months EACH? You mean like 3-6 months for the E190 and again 3-6 months for the E195, or more like 3-6 months for the A320-family and another 3-6 months for all 737s? About 3): While we all agree that we don't want to have planes colliding on the runways, immersion would take a quantum leap just with the gates populated with your realistic looking and realistically scheduled aircraft. After all one could reduce those ugly incidents by reducing the traffic slider, until Asobo fixes those things. I'd rather not wait years for what AIG brings to the table, but that's up to you, of course. I personally consider AIG the single most important thing for immersion and will take anything you give me, no matter how bad the AI/ATC handles it. Is a release in 2021 still possible, or do you rule that out? Oh and by the way the performance aspect is great news! AIG traffic was the plague for my P3D's FPS (still worth it, of course), so I'm really happy about that. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
October 14, 20214 yr 5 minutes ago, hanhamreds said: this is why we now have a completely busted system <<<< this all comes back to a game pushed out the door when it clearly was still at an early stage of development- IMO it was launched two years prematurely Completely busted? I think it's a small minority who would throw the baby out until its full grown. Veteran simmer for decades, fly MSFS more than I ever did FSX/P3D completely tricked out w/ lots of the planes and scenery a $1000+ would buy. Waiting two more years to accommodate people who can't enjoy the incredible engine already out the door because it's not perfect enough is something I would never support, and I doubt many would. Besides, for all of the staff they have they're going to develop it another two years before every seeing any income from it? That doesn't sound practical--all to keep people who can't deal with its shortcomings from flipping out. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 14, 20214 yr Just now, Noel said: Completely busted? I think it's a small minority who would throw the baby out until its full grown. Veteran simmer for decades, fly MSFS more than I ever did FSX/P3D completely tricked out w/ lots of the planes and scenery a $1000+ would buy. Waiting two more years to accommodate people who can't enjoy the incredible engine already out the door because it's not perfect enough is something I would never support, and I doubt many would. Besides, for all of the staff they have they're going to develop it another two years before every seeing any income from it? That doesn't sound practical--all to keep people who can't deal with its shortcomings from flipping out. I’m talking about the AI logic being busted, not the whole product - ******* New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
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