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Jörg Neumann regarding Game of the Year, Reno and 2022

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For the more grounded and realistic look on the current and future state of MSFS, Jorg Neuman is the last person I want to listen to. This dude just loves to create hype. 

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

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I sent FSElite some feedback on the interview and it's pandering, whilst these are "nice to have" interviews they become very generic and boring when it's the same spiel over & over again.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

8 minutes ago, OneOfMany said:

Hopefully you were one that did not succumb to the pressure on this website to only purchase from steam! This is why some of us purchased through the MS store, hoping the title would be released for Xbox. Since the xcloud streams games from xboxes to any client that can run an internet browser, it works on tablets and phones. It's not a port, nor a separate version like X-Plane. It runs on their end, is controlled and displayed on yours. 

If you recall my response in your April thread, at that time, Apple would not allow the beta xcloud app to be downloaded from their store, as they weren't able to get a cut of the monthly game pass money. Only Android allowed it. Fortunately, Microsoft worked out a solution for you and got it working in a browser with no app needed. See, they aren't as evil and inept as some make them out to be 

 They certainly are not evil (like hate, lets keep the word for what really deserves to be called evil).  My April post was intended as a joke because I found the idea to be very much in the spirit of their promotional gibberish. 

Playing MSFS on my Iphone or iPad is a bit weird in my opinion. But to each his own.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

7 hours ago, Krakin said:

If you liked almost a decade of stagnation you can go back to the older sims and have the time of your life

Exactly! I love that the sim is growing and changing all the time. It's exciting. Can't wait to see where it ends up. 

Down with stagnation! 

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

41 minutes ago, Dominique_K said:

Thanks for the clarification but this interview which has all the appearances of a promotional article, coming right now sounds like a counter-fire to the present SU 7 weather psycho-drama.

According to fselite it was published only now because of „site launch, party and backlog of other items to complete“. Everything else is conjecture, but who knows. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

1 hour ago, jcomm said:

I Flight dynamics and systems wise, pretty much everything I tried in MFS is pure ARCADE, powered by the fast-production cycle the SDK allows for...

Oh no! So you are saying I have been flying arcade all this time and don't know about it? LOL  

 

 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

10 hours ago, ChaoticBeauty said:

We always want to be at the bleeding edge of what a PC can do – that’s a fundamental statement.

 

That's a huge reason why MSFS is the best flight sim out there for me.  Its competition sat there complacent for 10 years, not pushing the boundaries of what a flight simulator can do with modern hardware.

For this reason alone, MSFS deserves to succeed.  If the competition to MSFS fails, they deserve to fail, but the competition had 10 years to make a difference and sadly, they didn't push flight simulation forward very much in the last 10 years.

i5-12400, RTX 3060 Ti, 32 GB RAM

1 hour ago, TuomasV said:

If a developer is not keeping noise these days, they lose interest from partners, owners, customers and even employees. By making waves now, MSFS is building the critical mass to secure its future.

Yes - I absolutely agree! There's a good counter-example at hand: AeroflyFS2. It has an excellently performing base engine (I would say, way above all other present sims - just watch how it handles a high-dense Paris), notably under VR. It has excellent visuals, notably shaders. It has pretty good flight dynamics, notably for airliners and helis. 

However, no one cares. Not only has IPACS a lousy behavior towards their customers (look upon the secretiveness and on time harshness on their forum) but also 3rd party developers. Several devs, including ****-devs like ORBX, Aerosoft, France VFR, and Just Flight, entered development but left the scene shortly afterwards upon discovering they make a loss. I know devs approaching them but there was no way IPACS would implement a few SDK features required by them.

This happened with Aerofly1 and Aerofly2, and will repeat with the soon-to be released Aerofly4 (version 3 will be left out by the clever devs).

Advertising may have a bad smell to some, but it brings customers which are vital for survival of a sim. From day 1 of announcement of MSFS, I was excited to see Flight Simulation to return to public media and attracting fresh blood outside of the closed circle flying intricate multi-k$-home-cockpits. And if you ask me, while I don't have an X-Box, I am all for supporting it. The sheer number of new pilots, even if only a small percentage will make it to an airliner captain, is a guarantee for survival for the whole franchise.

Kind regards, Michael

Edited by pmb

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

6 minutes ago, pmb said:

And if you ask me, while I don't have an X-Box, I am all for supporting it. The sheer number of new pilots, even if only a small percentage will make it to an airliner captain, is a guarantee for survival for the whole franchise.

Kind regards, Michael

I totally agree with you!  In my experience, I had more student pilots who own xbox !

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

  • Commercial Member
19 minutes ago, pmb said:

Yes - I absolutely agree! There's a good counter-example at hand: AeroflyFS2. It has an excellently performing base engine (I would say, way above all other present sims - just watch how it handles a high-dense Paris), notably under VR. It has excellent visuals, notably shaders. It has pretty good flight dynamics, notably for airliners and helis. 

However, no one cares. Not only has IPACS a lousy behavior towards their customers (look upon the secretiveness and on time harshness on their forum) but also 3rd party developers. Several devs, including ****-devs like ORBX, Aerosoft, France VFR, and Just Flight, entered development but left the scene shortly afterwards upon discovering they make a loss. I know devs approaching them but there was no way IPACS would implement a few SDK features required by them.

This happened with Aerofly1 and Aerofly2, and will repeat with the soon-to be released Aerofly4 (version 3 will be left out by the clever devs).

Advertising may have a bad smell to some, but it brings customers which are vital for survival of a sim. From day 1 of announcement of MSFS, I was excited to see Flight Simulation to return to public media and attracting fresh blood outside of the closed circle flying intricate multi-k$-home-cockpits. And if you ask me, while I don't have an X-Box, I am all for supporting it. The sheer number of new pilots, even if only a small percentage will make it to an airliner captain, is a guarantee for survival for the whole franchise.

Kind regards, Michael

I agree with most of this except for comparing the performance, as Aerofly isn’t really rendering as much stuff as these other sims are…. Basic systems etc… there’s not much really going on in the sim. 

20 minutes ago, Shack95 said:

According to fselite it was published only now because of „site launch, party and backlog of other items to complete“. Everything else is conjecture, but who knows. 

Yes conjecture but reasoned conjecture coming for the professional experiences some of us have.

With such an interview, the interviewer generally keeps the right to give a final green light for the publication, as he sometimes wants to edit few things, specially when it is an oral interview

When something unexpected comes in the meantime, the journalist  asks for further comments... 

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

24 minutes ago, pmb said:

Advertising may have a bad smell to some,

Advertising is good when you can trust the message.  Our generation has learned to be critical of the excess of the ad industry, haven't we ? 

5 minutes ago, Ridvan Celik said:

I agree with most of this except for comparing the performance, as Aerofly isn’t really rendering as much stuff as these other sims are…. Basic systems etc… there’s not much really going on in the sim. 

Indeed, Aerofly doesn't make it not only because it does not have the PR power of MS but also because it doesn't bring enough added value .

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

4 hours ago, Dominique_K said:

No he doesn’t . Instead of a big polished update twice a year, we’ll have 12 of them, unfinished and buggy, to keep the momentum. There is fiction in this community which says that MS listens to us because they say they do. They don’t , they follow, rather rigidly I may add, a plan.

Mon ami Dominique, bonjour. You're absolutely right, they won't listen. For Asobo, I guess it's a matter of a contractual and tight schedule agreed (and with obligations/penalties included) with Microsoft. For Microsoft, it's a matter of sales: lots of fanfare, funny and fancy stuff and a lot of noise about frequent updates sells more copies than going deep and making efforts to further develop and stabilize the sim (SDK included), with a better working ATC, a working weather system, the LOD issues resolved, a proper infrastructure for AI Traffic, a working Replay System with a modern UI from the main window, and so on. I think most of us, simmers, are not in their preferred audience.

Unless...., and I don't think we will, we'll be satisfied by having a SU16 at the end of next year that will correct every bug and annoyance introduced by the previous SU9-SU15, as the upcoming SU8 is promising to do with SU1-SU7.

Edited by edpatino

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

2 minutes ago, edpatino said:

 

 

Edited by edpatino

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

52 minutes ago, Ridvan Celik said:

I agree with most of this except for comparing the performance, as Aerofly isn’t really rendering as much stuff as these other sims are…. Basic systems etc… there’s not much really going on in the sim. 

Not to deviate into a discussion on Aerofly, but I have VFR France Ile-de-France  for P3D and AFS2, and the MSFS native version is visually (roughly) comparable. Even if I switch off car traffic and AI and don't use ATC, AFS2 is better in fps and fluidity, even more under VR, at least on my - mediocre - system. 

But yes, one big disadvantage making people loose interest is certainly there's not much going on in AeroflyFS2. And reading they'll postpone AI+ATC traffic once more behind the release of version 4, I have forebodings.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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