December 5, 20214 yr 4 minutes ago, DAD said: How do you know? I see the glass half full and not empty Yes how should I know 🤣 ? We are not speaking of a glass, we are speaking of a sim which has had already 13 mostly buggy updates after a unfinished release. There is such thing as a pattern when it is clearly dictated by marketing plan. You can like the Asobo sim and not MS the user-unfriendly policy. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
December 5, 20214 yr enjoy it huh, the weather and clouds are so bad it makes it nearly unusable. MSFS has been a mixed bag for sure. The biggest disappointment is nearly 16/17 months in and we still dont have any top quality airliners. If MS SDK was up to snuff we would have by now. oh well back to xp11 for now to fly decent airliners. 7900x3d , 64gb 6200mhz 30CL Ram, RTX 3080
December 5, 20214 yr 14 minutes ago, wiler said: enjoy it huh, the weather and clouds are so bad it makes it nearly unusable. MSFS has been a mixed bag for sure. The biggest disappointment is nearly 16/17 months in and we still dont have any top quality airliners. If MS SDK was up to snuff we would have by now. oh well back to xp11 for now to fly decent airliners. As I recall, quality aircraft come sooner in this sim than any predecessors in the FS or XP franchises. We are 16 months after release and already have a top-quality ‘study level ‘ airliner, the PMDG DC-6 which is a joy to fly, and we should have the PMDG 737 and the Maddog bird within 3 months. It is unprecedented. There obviously are issues with the SDK but some loud voices in the dev community seem only trying to cover their inability to deliver. Edited December 5, 20214 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
December 5, 20214 yr 25 minutes ago, wiler said: and we still dont have any top quality airliners. You clearly haven’t looked hard enough. 25 minutes ago, wiler said: the weather and clouds are so bad it makes it nearly unusable. Man you’re wrong.
December 5, 20214 yr I know I'll sound very much like a naysayer, but if, as Jorg said, RL pilots of the Reno Air Races tittle signed up saying "the aircraft flew just like IRL", I strongly believe we're really under an extraterrestrial attack to our minds and brains ... C'mon, what a true piece of word not allowed all but, maybe, the L-39 are, with absolutely no convincing prop effects, NADA !, those good old bugs inherited from the Legacy FM, no problem with exceeding engine limitations, and so and so... A2A cooperated * only * in the 3d making of the P51d, as Scott made clear at their forums before someone started saying A2A no longer does good FMs... After playing for a while a few races, I felt so disappointed with the overall feel, and specially after also peaking the tittle racers for normal flights just for the purpose of testing their "flying abilities", that I shelved again MFS until my recent upgrade to Win 11 - wanted to test how MFS performed in Win 11, and yes it looks and performs just Great now in DX12 and I love that part of the reality... Flight dynamics and systems wise, pretty much everything I tried in MFS is pure ARCADE, powered by the fast-production cycle the SDK allows for... I am glad there are a few good exceptions, ike the PMDG dc-6, and even the FlyInside Bell 47 G which although far from the qualkity of similar models for X-Plane or FlightGear is still a good initiative into getting rotaries in MFS, but the rest.... Actually, until ASOBO does't find the time to implement what they mentioned regarding a "new prop dynamics model" we better not expect much from prop effects in MFS - it's plain vanilla FSX with it's limitations that even A2A and RealAir could never fix... Edited December 5, 20214 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 5, 20214 yr I like the intention of the replay system but hope they can go back for 2 mins instead of just 30 seconds or at least give us some options. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
December 5, 20214 yr 14 minutes ago, jcomm said: I know I'll sound very much like a naysayer, but if, as Jorg said, RL pilots of the Reno Air Races tittle signed up saying "the aircraft flew just like IRL", I strongly believe we're really under an extraterrestrial attack to our minds and brains ... C'mon, what a true piece of word not allowed all but, maybe, the L-39 are, with absolutely no convincing prop effects, NADA !, those good old bugs inherited from the Legacy FM, no problem with exceeding engine limitations, and so and so... A2A cooperated * only * in the 3d making of the P51d, as Scott made clear at their forums before someone started saying A2A no longer does good FMs... Actually, until ASOBO does't find the time to implement what they mentioned regarding a "new prop dynamics model" we better not expect much from prop effects in MFS - it's plain vanilla FSX with it's limitations that even A2A and RealAir could never fix... One word: Marketing I've seen it a hundred times in the car racing simulation world, Driver X says "it drives just like the real thing!" but then weeks later the Dev releases an update that improves the handling...! Just like in car racing it's one of those areas where you do listen to the pilot's/drivers for their feedback, but it's the engineers with the data & numbers that matter when inputting into the codebase, and then the actual level of realism of the physics of the simulation - which ultimately is what matters most. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
December 5, 20214 yr 1 hour ago, Dominique_K said: It means that Asobo will be busy being sure that MSFS works on iPhone and Android smartphones, if I understand it well. Expect more code shoehorning in the future. Not at all. It won't be running on the hardware of the smartphones, so there'll be no shoe-horning. It's running on PC hardware at the cloud side, and your smartphone will be acting merely as a screen and controller interface. What you will need is a really good internet speed, and hope there are no connection dropouts or bottlenecks on either side. So far, with Google Stadia (last time I read up on it, which was admittedly a while ago), this has not proven to be the case for players...
December 5, 20214 yr 5 minutes ago, March Hare said: Not at all. Thanks for the correction ! The code will not change to adapt to the smartphone or tablet display feature ? It can stream to my iPhone as limited as it is in memory and GPU power ? I burst in laugh reading the Xcloud thing because I did a April 1st post just telling something like that. I felt the idea so neumannish. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
December 5, 20214 yr 2 hours ago, Dominique_K said: A question that the journo failed to raise as he didn’t raise the issue of the update fatigue of the users after the SU7 weather fiasco. The interview was recorded in mid-November, so probably before SU7 was released. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
December 5, 20214 yr 31 minutes ago, jcomm said: I know I'll sound very much like a naysayer, but if, as Jorg said, RL pilots of the Reno Air Races tittle signed up saying "the aircraft flew just like IRL", I strongly believe we're really under an extraterrestrial attack to our minds and brains Lol! Yeah, that bit made me laugh quite a lot. Flight model.... is there one?
December 5, 20214 yr Hopefully their two disaster patches will put things into perspective for them. I like their ideas and enthusiasm but it simply cannot come at the expense of stability and consistency. Just the mere thought that updates and their schedules are so rigid, they will push out broken and untested work just to hit a certain date leaves an extremely bad taste in my mouth. It's especially noticeable in flight simming, where a stable platform is cornerstone to the experience and because we balance so much third party content on top and on a platform where the updates are mandatory, unlike any sim before it. It's not only frustrating to the users but also the developers who are going to keep this sim relevant and alive for the core crowd. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
December 5, 20214 yr This sim is really bringing out some strong feelings! I hope it means people have love for aviation and not just a need to one-up with their fellow simmers. I'm afraid there is no dramatically better approach to the updates, unless unlimited resources were available. If it was easy and profitable, more developers would be trying and heads would be rolling more often. I guess the right update frequency and balance between bug fixing and introducing new content is matter for debate, but our sim does need a certain amount of hype, visible progress and new content to bring in new simmers, casual or serious. If a developer is not keeping noise these days, they lose interest from partners, owners, customers and even employees. By making waves now, MSFS is building the critical mass to secure its future. And no matter how the forums look, this seems to be working. Just by focusing on bug fixes this sim would already have started its decline. So frequent updates matter. And in my experience, there is no perfect way to update software. No matter how long updates are polished and tested, they always create surprising problems for x amount of users when rolled out. It is more effective to keep releasing frequent updates, move things forward, and fix the most pressing problems as they arise, rather than try to figure out everything in advance. It is frustrating for users, but imagine the disappointment if they took 12 months to build the “perfect update”, and it would still cause problems. Maybe even more so, because in those 12 months all our mods would have continued on their own trajectory and be even harder to bring back to functionality. I do think many basic things (like mouse not working in world map) should see a more thorough testing, but some of the fixes asked from the community are far from basic. Change is painful but usually leads to better results in long-term. Let's hope we all get what we want, one way or the other!
December 5, 20214 yr 26 minutes ago, Dominique_K said: Thanks for the correction ! The code will not change to adapt to the smartphone or tablet display feature ? It can stream to my iPhone as limited as it is in memory and GPU power Hopefully you were one that did not succumb to the pressure on this website to only purchase from steam! This is why some of us purchased through the MS store, hoping the title would be released for Xbox. Since the xcloud streams games from xboxes to any client that can run an internet browser, it works on tablets and phones. It's not a port, nor a separate version like X-Plane. It runs on their end, is controlled and displayed on yours. If you recall my response in your April thread, at that time, Apple would not allow the beta xcloud app to be downloaded from their store, as they weren't able to get a cut of the monthly game pass money. Only Android allowed it. Fortunately, Microsoft worked out a solution for you and got it working in a browser with no app needed. See, they aren't as evil and inept as some make them out to be
December 5, 20214 yr 37 minutes ago, Shack95 said: The interview was recorded in mid-November, so probably before SU7 was released. Thanks for the clarification but this interview which has all the appearances of a promotional article, coming right now sounds like a counter-fire to the present SU 7 weather psycho-drama. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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