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Jörg Neumann regarding Game of the Year, Reno and 2022

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FSElite interviewed Jörg a couple of days ago (checked the last 10 pages, sorry if it's been already posted).

https://fselite.net/content/interview-with-jorg-neumann-on-game-of-the-year-reno-and-a-busy-2022/

Here are a few highlights of the interview.

Quote

Game of the Year

It’s not just on the backs of the Asobo team, which we’re now 50 bigger than we were a year ago. It’s good to see that people with expertise help us with the base sim; that’s a great sign.

There’s quite a bit of that going on right now; most of it unannounced. I get phone calls from random CEOs asking for their plane to be in the sim.

We have the [volocopter] flight model straight in the sim. They tell us how it flies and there’s only one in the world and one pilot who has flown it, but they created it for the simulator.

There’s a lot of cool things coming. Often, we’ll find ways to give those types of things away for free. We want to make a point of what’s going on in the world and I want as many people in the world to understand it.

You may have noticed that World Update V didn’t have any photogrammetry cities. We couldn’t get Helsinki finished in time, which was a thorn in my side, but then we finally got it done.

Then for the Germany update, the city I studied in, Freiburg, we couldn’t get finished in time, so when that was done, we added that. It was very much us finishing some unfinished business.

Reno Air Racing

Reno is just in our DNA. This was back in FSX and interesting back in those days. It is very much part of what Microsoft Flight Simulator is.

We don’t want to be an arcade and we didn’t want to produce 40 planes that only had livery differences. Every plane is accurate and it was super important to me to have a sign off sheet from the pilot of the plane to say it flies just like their aircraft.

In fact, A2A [Simulations] helped us make the P51. Jimmy from BlueMesh made one, Orbx made five – so out of the 10 aircraft, Asobo only made two. We had help with a range of aircraft. It is a village of experts to bring this to life.

We then thought about third party making planes for the Reno Air Racing. We thought that would be a good idea, and we’ll open up a system for them to add aircraft. They would have to adhere to certain performance parameters to be fair, but we want to be open as possible.

One of the biggest updates was to update the updater ticker so people could do formation flights and see other planes move smoothly in the air. It’s very precise and super cool.

My real hope is that people make races for people all over the world. I keep saying to the team I want to see a Grand Canyon race; I’ll be the first to sign up! This is now another tool in the SDK set so people can make races with it.

The Reno Race pilots would love to fly with the pilots. We could do events with us against the community.

Future Plans

Our goal for this release was to enjoy it for the holidays. We already said that Sim Update 8 will be a bug-fixing update so the team is excited to sit back and clean up the bugs.

2022 is going to be just as busy. Six World Updates, Six Sim Updates, Maverick, XCloud, gliders, helicopters and stuff we can’t talk about yet. It’s going to be crazy full!

[Replay system] We intend to improve the UI as it’s a big deal. It’s the area we need to staff up a little bit as there’s so much UI. The replay system isn’t being held back by a technical system, but the UI. We have a path throughout 2022 to make it cool and slick. I want to be able to fly somewhere and have a great experience and the tool backtracks the last 30-seconds and a button spits out what I saw and sends it to my socials.

[World Updates] We’re always working on photogrammetry cities. In fact, just made a plan for them up to 2025. We’re not going to come back to England any time soon, not until we have better data.

[DirectX 12] We ported the code to the PC branch without much investigation of what can be accomplished beyond the port. Early indications show there could be performance improvements, but we will need a few months in order to take advantage.

[Ray-tracing] You need to use ray-tracing right to get the best effect. You can’t just do ray-tracing “on” and it magically make everything look good; not quite how it works. We always want to be at the bleeding edge of what a PC can do – that’s a fundamental statement. We’ll keep pushing with what is possible, but we want to do it in a measured way. All of this stuff sets up nicely for 2022 on the graphics side of things.

 

Edited by ChaoticBeauty

  • Replies 97
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20 minutes ago, ChaoticBeauty said:

2022 is going to be just as busy. Six World Updates, Six Sim Updates, Maverick, XCloud, gliders, helicopters and stuff we can’t talk about yet. It’s going to be crazy full!

Be prepared for another crazy year for this sim. They simply seem not to get the message.

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

15 minutes ago, ChaoticBeauty said:

We always want to be at the bleeding edge of what a PC can do – that’s a fundamental statement. We’ll keep pushing with what is possible, but we want to do it in a measured way. All of this stuff sets up nicely for 2022 on the graphics side of things.

Well work seem cut out for them in this regard, but lots of of potential. DX12, resizable BAR, DLSS...

4 minutes ago, edpatino said:

Be prepared for another crazy year for this sim. They simply seem not to get the message.

yeah...running full tilt...again. 

They seem to be in Panic Mode to crank out new stuff all the time. Get the base sim fixed, get stuff fixed that is already there, but not complete or buggy!

Hopefully they only release the six SU when fully tested. There is no rush, I wish they would take their time before releasing SUs.

Most of what is said on the Internet may be the same thing they shovel on the regular basis at the local barn.

The more that gets broke, the better the sim gets.

bs

AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER

3 hours ago, edpatino said:

Be prepared for another crazy year for this sim. They simply seem not to get the message.

If you liked almost a decade of stagnation you can go back to the older sims and have the time of your life

Edited by Krakin

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

3 hours ago, airplaneguru84 said:

What is the reference to Xcloud?

 

I believe it is the Microsoft version of something like Google Stadia 


 

3 hours ago, Silicus said:

Hopefully they only release the six SU when fully tested. There is no rush, I wish they would take their time before releasing SUs.

Jorg said last Q&A they’re going to try to get SU updates out to beta testers earlier than they have in the past. They’re also going to stop putting code updates in world updates, unless it’s bug fixes or connected to the world updates to make them work.

Sim Update 8 in February will be dedicated to only bug fixes, no new features.

Edited by Tuskin38

SU8 Bug fixing only is the right call and priority.

Its amazing that you will get people complaining no matter what.  If there were updates only a few times a year people would complain there is too few and whining for fixes and updates.  If there was a bug fix and update everyday , people would complain they have to do an update.  As we have it now, we have sim updates and world scenery updates fairly frequently on a regular schedule and yet people still complain.  Go figure. 

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

7 hours ago, edpatino said:

They simply seem not to get the message.

No he doesn’t . Instead of a big polished update twice a year, we’ll have 12 of them, unfinished and buggy, to keep the momentum. There is fiction in this community which says that MS listens to us because they say they do. They don’t , they follow, rather rigidly I may add, a plan.

6 hours ago, airplaneguru84 said:

What is the reference to Xcloud?

It is a video game streaming service that allows users to play select  titles on a variety of different platforms without the need to download them.  The service is available on Android, iOS, iPadOS and PCs. 

During gamescom 2021, Xbox announced that the service would be expanding to their X and S consoles.

It means that Asobo will be busy being sure that MSFS works on iPhone and Android smartphones, if I understand it well. Expect more code shoehorning in the future.

A question that the journo failed to raise as he didn’t raise the issue of the update fatigue of the users after the SU7 weather fiasco.

The web journalism in one exchange

Calum: That is really cool; I can’t wait to try it.

Jorg: It’s awesome. 

🤣

 

3 hours ago, Mathias_P said:

He sais SU8 will be a bug-fixing update, so why all the negativity?

 

because I don’t trust a grownup adult who speaks like a 15-year old kid and keep on repeating things which are proven not true like the bit about A2A.

 

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

24 minutes ago, Dominique_K said:

unfinished and buggy,

How do you know? I see the glass half full and not empty

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

Another interview that panders to the bare behind without asking the hard and direct questions that need to be answered, these websites need to grow some balls.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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