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How to avoid the dreaded melted houses?

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10 minutes ago, teletom said:

(60/20 Mbit connection)

My internet connection is 500 Mbps.  So I think there is quite a difference. 60 Mbps could be the bottleneck. I am also on an ethernet cable to my router, I am not using WiFi.

i5-12400, RTX 3060 Ti, 32 GB RAM

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5 minutes ago, abrams_tank said:

The first thing is, check your internet connection.  Hopefully you are on broadband or fiber.  Next, make sure you are not using WiFi because your connection will degrade over WiFi.

Internet connection itself is fine, no problems here, PC also directly connected to the router. And hardware should be sufffcient I think 🙂
But what also happens at least twice on a daily basis at the moment is that the "Azure text to speech" service gets disconnected and won't reconnect ... if this is a general problem with MS and maybe also a hint that there is a general problem with streaming, I don't know ...

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1 hour ago, GSalden said:

Just landed at Ajaccio Corsica. From a distance all melted buildings and cartoon trees.From closeup it corrects itself.

Hi Greg:

Do we have PG at Ajaccio?. Didn't know that.

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

I do not think it is the technology itself. I have a 1GB fiber connection and the same city can look awesome and the way it was advertised some flights and other flights it looks like the apocalypse hit. I do not use caching....

This, combined with the dreaded 'Low Internet Connection, we force you know to fly offline' is clearly a problem on the server side if MS.

Most of what is said on the Internet may be the same thing they shovel on the regular basis at the local barn.

I've been running PG disabled for about a month.  I don't miss anything...  and I especially don't miss the stuttering mess with PG.  Sim still looks very very nice when approaching a familiar city or area.

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53 minutes ago, Silicus said:

I do not use caching.

The more people that "don't use caching", the more burden there is on the servers.

|   Dave   |    I've been around for most of my life.

There's always a sunset happening somewhere in the world that somebody is enjoying.

1 hour ago, edpatino said:

Hi Greg:

Do we have PG at Ajaccio?. Didn't know that.

Hi Ed,

This is handmade but it shows the same issues on my pc’s from a distance :

https://nl.flightsim.to/file/9379/ajaccio-city-gulf-corsica

This is really a wonderful looking scenery. There is a very enhanced LFKJ airport too.

https://nl.flightsim.to/file/8542/lfkj-campo-dell-oro

BF5178-DE-E20-C-4-DB6-A9-BB-0-D5154-F564

regards,

Gerard 

Edited by GSalden

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I have never seen melted buildings, I have 250 mbps fiber connected with ethernet cable from my router and have never used Local Cache.

Edited by Ixoye

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When I see melted buildings they are usually skyscrapers 10-20 mi distant. Mine looks like the video of Seattle. I have a hardwired connection that tests between 150-200 MBpS, with the most average speed around 170. 

Internet connection and server side have a lot more to do with stutters and bad photogrammetry than people think .  I have noticed the game does more poorly when the east coast and Europe are on at the same time. like 21:00-23:30 GMT- is the absolute worse time to play.  Europeans haven't gone to bed and the east coast is getting home from work/school.  I am on mountain time so I wait till 8 PM so the east coast traffic dies down. 

2 hours ago, GSalden said:

This is really a wonderful looking scenery. There is a very enhanced LFKJ airport too.

Ah, ok, I remember this add-on for the city now, but I didn't installed it because of its size, 9+ GB, too much for a single scenery for me. I have the LFKJ airport installed, though, very nice indeed.

Thanks!

 

Cheers, Ed

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Yup!

Connection speed, level of detail of the original photogrammetry, etc, etc...

But I think the real roadblock right now is simply that Bing and Google earth photogrammetry are tailored for widescale streaming, and thus is simply not all that detailed... Yet.

We can dream of the possibilities though, as the tech matures, and even as AI gets more involved.

 

Edited by HiFlyer

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8 hours ago, Boeing_Driver said:

I fly around the Seattle area quite a bit. Many of the structures around the urban area seem to suffer from the melted look.

Took a couple of shots around the core to have a frame of reference - this was on the West Coast server with live traffic and multiplayer enabled as a test:

vcuFm1V.jpg

yHR2VUQ.jpg

That said, I can absolutely corroborate what you're seeing as I've seen the "melted building" phenomenon on other test systems in the past. Beyond bandwidth, latency, and server issues, I wonder if network config and ports make a difference (not just to PG, but also to things like Azure TTS).

Edit - found this question on the Dev Q&A - would be good to get an answer from them if there are enough votes:

Could the dev team look into Photogrammetry/Server Performance? - Community / Dev Q&A: Open for Questions - Microsoft Flight Simulator Forums  

Edited by DylanM

10 hours ago, HiFlyer said:

We can dream of the possibilities though,

Wow, thanks for posting this. Amazing stuff and I'm off to waste some time on their youtube channel now!

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With all the talk of internet speeds, here’s another question: Can the problem be mitigated by allowing the sim to “catch up”? In other words, would pausing the sim allow the data to be loaded correctly?

I remember in FSX, there was an option to reload the scenery, which would give the video card a chance to catch up. I’m just wondering if a similar situation exists with photogrammetry.

Edited by Boeing_Driver

There are two issues...  One is melted buildings as you are flying along.  That one I don't get.  The other is looking at them from below a certain altitude where what looked like a house from 100 feet above looks like a morphed blob from ground level.  Which one are we talking about here?

@DylanM what happens in those screenshots from ground level?  It's an immersion killer as far as helicopters are concerned that when you land the buildings turn to blobs.  That's the issue I can't resolve and don't know anything other than shutting off PG can resolve.  

Have a Wonderful Day

-Paul Solk

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