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Nvidia RTX 30 series driver v. 512.15

Featured Replies

Has anyone installed this game-ready driver yet (512.15)? It came out on 3/22/22. Any issues?

Thanks

52 minutes ago, andradef said:

Has anyone installed this game-ready driver yet (512.15)? It came out on 3/22/22. Any issues?

Thanks

I installed it over the weekend and haven't had any issues yet. No pluses or minuses to equate to it. Seems about same as previous version.

Regards,

Pivot

i9-10900k * 64Gb Ram * MSI RTX 4070 Ti Gaming X Trio * Steel Series Arctis Pro Wireless Headset * Win11 Home x64 * Beam ET * TM Warthog Combo, Honeycomb Alpha & Saitek Pro-Rudders

I haven't had any issues with it so far with my 2080 Ti.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

1 hour ago, G-RFRY said:

What the driver does support is NIS and it works in MSFS and P3D.

GeForce 512.15 WHQL drivers bring Nvidia Image Scaling technology (NIS) in any game (guru3d.com)

I read that announcement but do not understand what NIS does in msfs.  Can someone  better explain it, especially the benefits?

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

More stutters for me. Going back to previous driver (511.79).

On a FE RTX-3090.

 

Patrice Dubois

2 minutes ago, fppilot said:

Can someone  better explain it, especially the benefits?

Nvidia Image Scaling 

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

Very interested to see if someone tries this desktop resolution switch on MSFS and can provide any feedback regarding what (if anything) is improved. 

With these drivers, NVIDIA also introduces Image Scaling in any game, which improves performance. Image scaling improves performance by displaying the game at a reduced resolution, then upscaling and upscaling to match the original resolution of your monitor. For games that do not support full-screen mode or do not support Image Scaling, you can change your desktop resolution to the same as the game resolution to allow Nvidia Image Scaling. To establish or switch between scaling resolutions on the desktop, it is advised that you utilize the Nvidia Control Panel.

You may enable this option manually in the control panel and then modify the game resolution to match, or you can enable it automatically via GeForce Experience.

Activate NIS

  • To activate the Nvidia Image Scaling function in the Nvidia Control Panel, we open it, click on “Control 3D Settings” and activate “Image Scaling”.
  • Start the game and, in the resolution, below that of your native monitor resolution. Also, put the game in full-screen mode
  • You can also activate the overlay indicator, and a text label “NIS” will appear in the upper left corner of the screen. 

A green text indicator mentions that Nvidia Image Scaling is scaling and fine-tuning the game. If the text is blue, then Nvidia Image Scaling is tuning but not scaling.

 

 

 

Edited by vcarlo

 
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14 minutes ago, CarlosF said:

Nvidia Image Scaling 

Humor?  The name was already clear in the announcement.  Here is what I was looking for.....

 

 

Edited by fppilot

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

2 hours ago, fppilot said:

I read that announcement but do not understand what NIS does in msfs.  Can someone  better explain it, especially the benefits?

What it does in practice is that the game renders at a lower resolution than the one you're displaying, which in turn boosts fps. The idea is to scale up the image prior displaying in a way which is barely noticeable from native resolution.

It is a piece of shader code for upscaling and sharpening the image, and it does it in a more effective way visually than a traditional upscaling algorithm. AMD also has an equivalent named FSR (FidelityFx Super Resolution). This news is about having this piece of shader code embedded in the driver so that you can enable it on any game transparently. These are open source shader code you can find here:

https://github.com/NVIDIAGameWorks/NVIDIAImageScaling
https://github.com/GPUOpen-Effects/FidelityFX-FSR

 

In practice, we've implemented NIS and FSR in the OpenXR ToolKit and this has been drastically changing the VR experience of many users:

 

Haven't seen anything noticeably different happen, seems good driver to me (3070ti here)  

 

Regards,

Max    

(YSSY)

i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

 

7 hours ago, Pivot said:

I installed it over the weekend and haven't had any issues yet. No pluses or minuses to equate to it. Seems about same as previous version.

Have you turned on the new Nvidia Image Scaling option?

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