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Flysimware Chancellor released (Beta)

Featured Replies

9 minutes ago, Mace said:

I find dropping below glidepath with 1.4.0 *sometimes*.   At times it works great but others, not.

As I said, one approach into 01L at KTPA was great, the other, not so great.  I haven't figured out why -- I came into glidepath intercept from below, at 2000 ft as you have done, for both landings.   I thought I came in at about the same speed, but it could be I got too slow on my second landing, and that caused it to drop below glidepath. 

Once locked into the glidepath on that RNAV/LPV approach, I notice even very slight throttle adjustments can wildly affect the nose-up/nose-down behavior.   My thinking is that this should instead affect vertical speed, and not so much nose-up/nose-down behavior.

I agree, this needs further fine-tuning... At present, MSFS does not natively allow a third party GPS to control vertical descent, so FSW has to work around that... but Asobo has committed to delivering that capability in a future SU..

Bert

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2 hours ago, Bert Pieke said:

I find the airplane dropping below the glidepath, even above 120 kts.

Beta 1.4.0. was stable for me.

If anyone runs into this with theTDS GTN and 1.4.2., I can include the 1.4.0. autopilot code in my GTN mod as an interim fix.

yes, it would be appreciated! I have deleted version 1.4.0

Thank you!

Beta 1.4.3 Hotfix

1. Holes in the cabin causing to see outside are now fixed.

2. Magneto bar now animates forward.

3. Autopilot updated. Tested and fully working. The GTN750XI TDS has an update coming out tomorrow as we tested this version with his code and made some changes. So until tomorrow there could be a flooding issue when flying a LPV approach in GPS mode. But i think this will be fine even using the current version. Our code we can finally say is rock solid so please enjoy!

NOTE: Last update the GNS530 got the wrong template assigned for the alerter so it could not capture selected altitude. This is now fixed.
 

On 4/8/2022 at 4:35 PM, s.mellah said:

Hello,

Am I the only one having problems to maintain right rudder during take off roll ? This feels extreme... It wasn't the case with first version. Also rigth after touchdown, the airplane is uncontrolable rudder wise.

Do you guys experience something similar ?

 

Thanks for your help.

Souheil

As suggested elsewhere, enable autorudder. The aircraft now behaves as a real aircraft should in the takeoff roll. 

Apologies if already covered.

I was thinking of giving the SU9 Beta a go, but really enjoying flying the 414 atm. Is it currently compatible?

10 hours ago, petejohno1 said:

As suggested elsewhere, enable autorudder. The aircraft now behaves as a real aircraft should in the takeoff roll. 

So it is recommended to use auto mixture and auto rudder? Where is the fun in that? 🙂

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

1 hour ago, espent said:

So it is recommended to use auto mixture and auto rudder? Where is the fun in that? 🙂

As far as Rudder goes, Actually won't notice the difference. Just makes it usable for me

2 hours ago, abennett said:

Apologies if already covered.

I was thinking of giving the SU9 Beta a go, but really enjoying flying the 414 atm. Is it currently compatible?

I have been using it quite a bit in SU9 Beta with no issues to report. As long as you know there is the posssability of having to re-install the sim if you have it installed in the default location.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

44 minutes ago, Car147 said:

I have been using it quite a bit in SU9 Beta with no issues to report. As long as you know there is the posssability of having to re-install the sim if you have it installed in the default location.

To me it seems to be shaking around a bit unrealistically in SU9 which I have just installed. Seems like the lack of inertia has a worse consequence with this beta. Or rather the plane seems to have no weight when it comes to turbulence and unstable air and gets blown about like a feather? It's certainly different to before I installed SU9 beta. Otherwise it's fine.

Edited by jarmstro

43 minutes ago, jarmstro said:

To me it seems to be shaking around a bit unrealistically in SU9 which I have just installed. Seems like the lack of inertia has a worse consequence with this beta. Or rather the plane seems to have no weight when it comes to turbulence and unstable air and gets blown about like a feather? It's certainly different to before I installed SU9 beta. Otherwise it's fine.

Certainly not seeing any of that here...

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

2 minutes ago, Car147 said:

Certainly not seeing any of that here...

No I think there's something wrong with my install of SU9. All planes seem to be affected to some degree.

47 minutes ago, jarmstro said:

No I think there's something wrong with my install of SU9. All planes seem to be affected to some degree.

I  see there's an update available now on their site.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

  • Moderator

ok, I am locking this down. Any further threads on repaints go to the repaint forum please.

Any questions or comments on performance, just start a new thread.

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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