June 5, 20223 yr For me it seems that You must enable MSFS2020's "Engine stress and damage" setting for hotstarts to work. I have raised a ticket under SWS's customer support to be sure that this is necessary. System: i7-10700K, 32GB RAM, RTX4070 12GB, 1 x 1TB SSD, 2 x 2TB SSD, 1x 2TB HDD, Win10 64bit Home, Meta Quest 3
June 5, 20223 yr 2 hours ago, bluescast said: Just Flight has the update available. But it's Sunday! The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
June 5, 20223 yr 3 hours ago, Wothan said: For me it seems that You must enable MSFS2020's "Engine stress and damage" setting for hotstarts to work. I have raised a ticket under SWS's customer support to be sure that this is necessary. Thanks. And please let us know when you get a reply. 7950X3D | RTX 4090 | 64GB DDR5
June 5, 20223 yr On 6/4/2022 at 2:32 PM, Bobsk8 said: My guess is Austin is staying awake nights trying to figure out what to do next. My guess is that he's flying around in his pressurized, custom Lancair Turbo Prop with 850shp, wondering about where he should invest his money! 😁 Even if X-Plane did not sell a further copy, I don't think Austin will be shaking a jar for loose change outside the mall. I love MSFS and it's my main sim. But there are things I miss from X-Plane (cameras, some avionics, the wider current ability of 3rd party devs to work custom magic within the XP ecosystem, etc). Of course the scenery in XP12 will not be able to hold a candle to MSFS but, for at least some, scenery is not everything. I will definitely be buying XP12 and will enjoy the things I prefer in it over MSFS, while also enjoying the things I prefer in MSFS. I'll probably invest 70% in MSFS addons and 30% in XP12 addons, for sure. But as simmers, we're not tied to only one sim - unless we choose to be. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
June 7, 20223 yr 39 minutes ago, Waldo Pepper said: "Installer_SWS_Kodiak_Wheels_MSFS_20220605" dropped today at SimMarket. 6/6/22 thanks, I think the Flysimware 414 is supposed to get an update pretty quick, maybe today. Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
June 7, 20223 yr Author On 6/5/2022 at 2:27 AM, Cpt_Piett said: Hm. I can't seem to simulate a hot engine start. I doubt OAT is relevant. Hot Starts are situation where the ITT exceeds safe limits. This occur when there is insufficient airflow through the combustion chamber to keep the ITT temps down to a safe limit. Hot Starts will ground the aircraft until a Hot Start inspection which will cost tens of thousands. Typical causes: accidently introducing fuel too early before Ng is at a safe level blocked/restricted air intake into the PC6 low starting voltages accidently leaving ignition OFF in a LO start until after fuel has already been introduced faulty/worn starter motor I am not sure which particular hot start conditions other than the obvious "introduce fuel to early" are actually modelled in this Kodiak. https://flycasey.com/avoiding-a-hot-start/ Edited June 7, 20223 yr by Glenn Fitzpatrick
June 7, 20223 yr 6 hours ago, Glenn Fitzpatrick said: I doubt OAT is relevant. Hot Starts are situation where the ITT exceeds safe limits. This occur when there is insufficient airflow through the combustion chamber to keep the ITT temps down to a safe limit. Hot Starts will ground the aircraft until a Hot Start inspection which will cost tens of thousands. Typical causes: accidently introducing fuel too early before Ng is at a safe level blocked/restricted air intake into the PC6 low starting voltages accidently leaving ignition OFF in a LO start until after fuel has already been introduced faulty/worn starter motor I am not sure which particular hot start conditions other than the obvious "introduce fuel to early" are actually modelled in this Kodiak. https://flycasey.com/avoiding-a-hot-start/ Ok, I didn't know this. Thanks! 7950X3D | RTX 4090 | 64GB DDR5
June 7, 20223 yr Commercial Member Finally managed to log in! Short answers: PC-12NG: we will use the G3000 internally until we have the Apex done B-52: Yes, the Big Ugly Fat Fellow -or isn't it? We're taking our sweet time with this, we want to do it as good as we can Kodiak: Engine damage must be on to do hot starts/wear To reset a damage situation you must exit to main menu and start a new flight. We're looking into it to see if we can make it just with a restart A hot start can currently be achieved by introducing fuel too early or fuel pooling into the engine with the ignition off. Starter wear, voltages and blockages aren't accounted for. Starter failures are simulated. After 1000h chances of failure increase significantly. At 1500 your starter will fail to start the engine (artificial hard limit).
June 7, 20223 yr 10 minutes ago, A320_SX ALX said: Kodiak: Engine damage must be on to do hot starts/wear Not a fan of this as this means you have to selectively reactivate the engine damage in the MSFS menu specifically for the Kodiak (because other third party aircrafts that have engine damage typically want it off in the sim setting as they use a custom system). Better to do it via an option toggle in the aircraft itself.
June 7, 20223 yr 36 minutes ago, A320_SX ALX said: Kodiak: Engine damage must be on to do hot starts/wear To reset a damage situation you must exit to main menu and start a new flight. We're looking into it to see if we can make it just with a restart A hot start can currently be achieved by introducing fuel too early or fuel pooling into the engine with the ignition off. Starter wear, voltages and blockages aren't accounted for. Starter failures are simulated. After 1000h chances of failure increase significantly. At 1500 your starter will fail to start the engine (artificial hard limit). Thanks for the info! I have "engine stress damage" on, but probably couldn't simulate a hot start due to what @Glenn Fitzpatrick was saying. Another thing I haven't been able to do is connect external power. It has not been available from the ATC menu at the airports I've been at recently. I've been in touch with the developer on Discord during the last few days, and apparently it should work... This was the answer from Alex Vletsas at SRS: "External power can be requested from ATC. The red battery switch also controls external power application." EDIT: I was just able to simulate a hot start successfully by introducing fuel early. Edited June 7, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
June 7, 20223 yr 16 minutes ago, Johnny Wyatt said: (because other third party aircrafts that have engine damage typically want it off in the sim setting as they use a custom system). I didn't know that... which ones? Tomaz Drnovsek My FSX Videos My AVSIM Gallery
June 7, 20223 yr Although a fan of the SWS Kodiak (until now) I am quite irritated by these "damage"-additions. I never liked damage-simulations and would not buy an addon that makes my life troublesome while flying. And that there is no documentation for how the damages occur or happen and how they can be disabled. So my question: Can the damage functions be disabled anyhow? Intel i9-14900K, 64 GB RAM, MB ASUS ROG STRIX 790-E, NVIDIA GTX 4080 Super 16GB, 2 x 2 TB M.2, BE QUIET Pure Power 12 M 1000W, BE QUIET Silent Loop 3 360 AIO, BE QUIET Dark Base Pro 901, 4K-Monitor, Honeycomb Bravo Throttle Quadrant, Thrustmaster TCA Yoke, Streamdeck XL, Thrustmaster T.16000M Joystick, Saitek Rudder Pedals, WINCTRL PAP3, WINCTRL 3M PDC, JetMax 737 home cockpi
June 7, 20223 yr Just now, PTI139 said: So my question: Can the damage functions be disabled anyhow? Switching engine damage off should remove any hot starts / wear. Wouldn't be my favourite way for this to be controlled as would prefer an in-plane setting but if you don't like damage simulation at all you can just switch this off in the MSFS settings and should be good to go.
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