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IL2 Great Battles lead SW engineer joins Asobo

Featured Replies

2 minutes ago, cavaricooper said:

Do let us know when you UNINSTALL it Jose 😉

jees, why is that necessary? i do hope xp12 survives, it is never good one product dominating a market.

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  • Views 14.9k
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It's a JOKE... Jose tends to move from one sim to the other, and is known as "The Uninstaller".... please relax.

Best-

Carl Avari-Cooper

1 hour ago, cavaricooper said:

Do let us know when you UNINSTALL it Jose 😉

🤣   with me any sim can get installed at any time ... Not even I can Guess when 😁

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Commercial Member
On 9/15/2022 at 3:16 PM, TheFamilyMan said:

Andrey's recent post reflecting on his decision to join Asobo:

https://forum.il2sturmovik.com/topic/80307-see-you-pilots/?do=findComment&comment=1213185

I've always felt a ting of guilt about combat flight sims.  IMO making entertainment from something that IRL caused such great suffering (but was something that was unfortunately necessary) seems, in a way, somewhat immoral. 

That is why Microsoft wanted this to be a civil sim - but the xbox kids have to have their warbirds.

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

i-5vbvgq6-S.png

1 hour ago, warbirds said:

That is why Microsoft wanted this to be a civil sim - but the xbox kids have to have their warbirds.

Yes, you are quite right. It’s all the fault of those pesky kids.🙃

1 hour ago, warbirds said:

That is why Microsoft wanted this to be a civil sim - but the xbox kids have to have their warbirds.

They said from the start (at least from the 2 day press conference) that they welcomed the addition of fighter jets and warbirds and that they would be bringing them themselves.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

What's XP12?  Do I need to install Windows XP to install it?

sp

18 hours ago, jcomm said:

I actually think XP12 will get more support from developers with time.

One area very important for me and where I do hope / believe this will take place is in Weather Modelling, that LR significantly upgraded into a much more consistent / realistic / fully featured base for devlopment, and as always is providing the necessary tools to 3pds to make shine. I look forward to see ASX for XP12 ! and I am sure Hifi will do their best to enhance the already powerful weather modelling in XP12.

XP12 is not comparable to MFS but rather with XP11, and in that area and while released in Early Open Beta, it still has a lot of new features, namely in the areas that I care about in the very first place - Flight Dynamics and Weather Modelling.

I actually am now 100% in XP12. Do I miss the scenery, Fenix A320 and even the default ATC and RW injected traffic ? I surely do, but at the same time I really want to contribute to the development of XP12 and am sure it'll give me in return an experience that I will benefit from.

Austin is himself a "Petrovich" for XP. But instead of just now having arrived, he's always been there, even in times Petrovich was still @ FS 98 ( XP already existed by that time ... ). ASOBO will surely profit from his new element, and all of us users too because I am sure it'll have positive impact in the simulation of flight dynamics and maybe even systems, but XP has been modelling features that Rise of Flight and IL-2 have since ages....

Prior to MSFS I was an XP11 user. I've tried the XP12 demo which indeed demonstrates the fact that, just like XP11 I'll be obliged again to pay out a small fortune for third party addons for scenery, weather and everything else to get it up to modern standards. OrbX will be pumping out postage stamp orthos at £50 a pop and my 3TB drive will soon not be enough. A wealth of weather/shader tweaking programs will appear. All these necessary additions will be priced at eye watering levels (and third party  planes will cost 50% more than their MSFS equivalents) as LR leave it to others to do their job for them. On cost grounds alone I'll be sticking with MSFS.

The fact that Asobo is still hiring talent shows that they are in it for the long term and that we can expect steady progress. But where are the revenues coming from now to sustain this development? Will we, at some point, have to pay for, say, SU15?

Edited by jarmstro

38 minutes ago, jarmstro said:

But where are the revenues coming from now to sustain this development?

the marketplace.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

42 minutes ago, jarmstro said:

The fact that Asobo is still hiring talent shows that they are in it for the long term and that we can expect steady progress. But where are the revenues coming from now to sustain this development? Will we, at some point, have to pay for, say, SU15?

As @Krakin said, the MSFS marketplace.  But I suspect Microsoft has eyes on the commercial market.  I expect Microsoft to use the MSFS engine to attempt a move into the commercial market at some point.

i5-12400, RTX 3060 Ti, 32 GB RAM

Here one thing I know. People who are happy with XP12 has no business to be in this forum. LOL 

Back in time P3D/FSX  Majestic and A2A would kick word not allowed any advanced and  most realistic XP10/11 aircraft.  So does it really matter which platform offer more realism? As I mentioned before there fare pros and cons for each sim. What matters which developers who take on sim.

Ages ago when I installed a copy Sublogic ATP and I always dreamed to look out of the cockpit and see the world exactly how it is IRL. Just few years ago XP with orthos get closer to  my dream. But rebirth of MSFS is really where the ball park now! I just imagine a marriage of powerful houses  A2A, Majestic with MSFS in nearest future 🙂

But hey if Austin sell his business to google may be MSFS crown will be stolen. Will see 🙂

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

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7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

28 minutes ago, sd_flyer said:

Here one thing I know. People who are happy with XP12 has no business to be in this forum. LOL 

Back in time P3D/FSX  Majestic and A2A would kick word not allowed any advanced and  most realistic XP10/11 aircraft.  So does it really matter which platform offer more realism? As I mentioned before there fare pros and cons for each sim. What matters which developers who take on sim.

Ages ago when I installed a copy Sublogic ATP and I always dreamed to look out of the cockpit and see the world exactly how it is IRL. Just few years ago XP with orthos get closer to  my dream. But rebirth of MSFS is really where the ball park now! I just imagine a marriage of powerful houses  A2A, Majestic with MSFS in nearest future 🙂

But hey if Austin sell his business to google may be MSFS crown will be stolen. Will see 🙂

Visuals aside, the platform has to be able to support realistic flight physics.

It’s interesting you had mentioned majestic. Do you know what they did with their flight model? They tossed away the p3d engine and introduced their own physics engine instead, for it is well known that fsx/p3d can’t simulate turboprops properly.

Fenix are attempting a similar (yet in a much smaller scale) move for their engine model.

18 minutes ago, ha5mvo said:

Visuals aside, the platform has to be able to support realistic flight physics.

It’s interesting you had mentioned majestic. Do you know what they did with their flight model? They tossed away the p3d engine and introduced their own physics engine instead, for it is well known that fsx/p3d can’t simulate turboprops properly.

Fenix are attempting a similar (yet in a much smaller scale) move for their engine model.

I'm aware of a lot of things of course! Realistic physics comes with exactly this approach  - per developer per model. I can tell you hundredth realistic aspects that XP stock  172 model is missing and P3D A2A 172 actually nailed it. So winner is always developer!

Then a question arise what is realistic physics means for you?  What is been marketed  as realitsic ? Do you rely on  your opinion or opinion of otherss? For example for me I rely on  both. I only have experience in 20 types of GA airplanes. Among them only few I'm intimately familiar with because I either instructed  in them for period of time in or owned them. However, when it comes to 737, CJ4 I have to rely on opinion of my friends who fly in airlines or corporate.

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

2 hours ago, jarmstro said:

Prior to MSFS I was an XP11 user. I've tried the XP12 demo which indeed demonstrates the fact that, just like XP11 I'll be obliged again to pay out a small fortune for third party addons for scenery, weather and everything else to get it up to modern standards. OrbX will be pumping out postage stamp orthos at £50 a pop and my 3TB drive will soon not be enough. A wealth of weather/shader tweaking programs will appear. All these necessary additions will be priced at eye watering levels (and third party  planes will cost 50% more than their MSFS equivalents) as LR leave it to others to do their job for them. On cost grounds alone I'll be sticking with MSFS.

That's true @jarmstro, and I agree - MFS has given me the chance to fly the whole World, try AI traffic and even very acceptable default ATC, and buy top addons like the Fenix A320 and the PMDG 737-700 for marginal price.

Weather is closed for development in MFS, but it's very good in it's own way and has features, including some that will probably be available sooner than later ( soaring weather i.e. ) that I don't really know how much will cost me to have in XP12.

I agree with all of this, but I also feel XP12 has features in terms of flight dynamics modeling and even a consistency in what it models and a dedication from a smaller team with a much smaller budget than ASOBO, as well as talented developers like the various teams behind X-Aviation, Toliss, Dreamfoil, FlyingIron, FlyJSim, Rotate, Flight Factor, ... that I would really like to continue to support.

It's the exact same reason why I would like to support Aerofly FS, but it's difficult for me with two platforms, what more with 3, and the really strong point in AEFS - VR - is something I will most surely not use in this life, so....

MFS is a Wonderful flight simulator, no doubt about it, and will probably become the best civil flight simulator available, or at least by far the best cost-benefit civil flight simulation platform ever , but X-Plane  is still a Project I admire, and since I can live with default graphics, enhanced with beautiful free addons like SimHeaven, I really want to dedicate, now, my spare time at the home PC trying to contribute to it's growth towards an even more attractive  simulation, and Austin has always been there, available at the distance of a message asking for some feature, discussing some possible quirk, ...  

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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