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IL2 Great Battles lead SW engineer joins Asobo

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17 hours ago, warbirds said:

That is why Microsoft wanted this to be a civil sim - but the xbox kids have to have their warbirds.

Yea ok boomer...🤣

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1 hour ago, blueshark747 said:

Yea ok boomer...🤣

Lol... but our music was better,  we could read when we got out of school,  and our kids knew which bathroom to use. 

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12 minutes ago, MDFlier said:

Lol... but our music was better,  we could read when we got out of school,  and our kids knew which bathroom to use. 

Spot on😂 

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10 hours ago, sd_flyer said:

1) I'm aware of a lot of things of course! Realistic physics comes with exactly this approach  - per developer per model. I can tell you hundredth realistic aspects that XP stock  172 model is missing and P3D A2A 172 actually nailed it. So winner is always developer!

2 )Then a question arise what is realistic physics means for you?  What is been marketed  as realitsic ? Do you rely on  your opinion or opinion of otherss? For example for me I rely on  both.

1) The developer is not always enough! If a developer isn't given good tools they can either discard what the platform gives them altogether (e.g Majestic) or settle for a whole lot of compromises under the guise of "sim limitations" or just say nothing counting on those who'll tell you the product is the best thing since sliced bread, regardless of how off it may be. Trust me, those are aplenty.

2) I rely on neither! Opinions don't count since they may vary depending on a million of subjective parameters. Starting with the hardware one is using and ending with ones personality...

 The only reliable objective parameters to judge by is a whole bunch of figures - POH. If a plane will fly by the numbers I deem it good. Some vague general statement by a streamer is just what it is - so I'm not impressed with those either unless again, they demonstrate how a given model follows published data ( or doesn't) 

1 hour ago, ha5mvo said:

1) The developer is not always enough! If a developer isn't given good tools they can either discard what the platform gives them altogether (e.g Majestic) or settle for a whole lot of compromises under the guise of "sim limitations" or just say nothing counting on those who'll tell you the product is the best thing since sliced bread, regardless of how off it may be. Trust me, those are aplenty.

2) I rely on neither! Opinions don't count since they may vary depending on a million of subjective parameters. Starting with the hardware one is using and ending with ones personality...

 The only reliable objective parameters to judge by is a whole bunch of figures - POH. If a plane will fly by the numbers I deem it good. Some vague general statement by a streamer is just what it is - so I'm not impressed with those either unless again, they demonstrate how a given model follows published data ( or doesn't) 

1. Any sim has limitation even FAA approved. I went through several of those during my training and other than avionics everything else was  far away from actual aircraft. 

2. Generic POH is good reference point, but not good enough for representing a real airframe. For example, take C-172N - install long range tanks, mod with Penn Yan 180hp engine conversion and can you can throw 172N POH out of window. None of the original number will  match other than few like Vne, Vno and etc 

To me A2A approach to add on developing addons is actually the best. They take one RW counterpart, fly it, research it, take all actual numbers and transform it to sim replica. In the end, we don't have generic airplane but rather living breathing replica of actual counterpart. In contrast, Carenado airplanes while visually stunning, don't get authenticity by relaying on stock FM. Even in X-plane they need to get REP add on to make them fly more believable.

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18 hours ago, abrams_tank said:

As @Krakin said, the MSFS marketplace.  But I suspect Microsoft has eyes on the commercial market.  I expect Microsoft to use the MSFS engine to attempt a move into the commercial market at some point.

Like they did with FSX to LM.  Boy that's a downer.

sp

On 9/18/2022 at 7:42 AM, kkbelos said:

I think that the best news here for MSFS is not so much who has been hired or for what, but the fact that Microsoft continues to invest and push the platform, and not necessarily in the areas making it more approachable or tempting for the casual gamer, Xbox, etc. but in the areas which make up the basis of an accurate sim. This is in stark contrast to the people arguing that they want to "gamify" it, that it is built around the Xbox and the PC is an afterthought, etc. Not just the hiring of Petrovich, but the onboarding of Inibuilds, WT hiring, and the plenty of open positions related to MSFS in ASOBO. 


Agreed. A false premise that's always been pushed by some is that it has to be an either/or choice.. be it between visuals and flight dynamics, difficulty/fidelity or easy, sim or game-ish or entertainment, etc etc.  Ambitious as it is, MS/Asobo set about to cater to *all* aspects of flight simming and provide an experience to users regardless of where on the spectrum they may be when it comes to one or more of those aspects. And as it's being handily demonstrated by MS/Asobo 2+ years after initial release, they're more than capable and determined to flesh out this ambitious goal.. and have the resources to back that up with whether it be funding, infrastructure & services, outsourcing, bringing on talent to the core team, etc.

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
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  • 9 months later...

Gonna necro this thread because there is further information on what Petrovich is doing at Asobo. Petrovich is working with Seb on the new flight model and new systems features, and I believe it will be for MSFS 2024:

 

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This quote alone brings me hope as an msfs glider pilot.

Quote

 Over the years, the subject of my main interest has always been and remains flight itself, its swiftness or, conversely, quiet lightness, its grace, freedom of movement in three-dimensional space, perfection of aviation technology and bewitching beauty of the surrounding world - whether it is dizzying and stunning with its energy aerobatics in a fighter, or the art of soaring in a hang glider among mountains and clouds, alone with nature.

And I can't talk about IL2 without recognizing Oleg Maddox.

Really looking forward into whatever will come from Petrovich's experience.

Contrarily to Sebastien, he's well into aeronautical engineering and also PC-based FM programming, and, as Rise of Flight and IL-2 are living proofs, someone who really knows what he does....

I am really almost 100% dedicated to MFS and converted by it's pluses while trying to close my eyes to the minuses... but it's difficult at times, like yesterday when I finally took the JS3 and the soaring weather presets for a ride 😞

The JS3 may well be the best glider we have for MFS, but it is still so so far from what Condor and Silentwings provide that I felt like playing an arcade... Then soaring weather, even with those presets, is a complete joke too, I'm sorry 😕

For the time being, flying small GA and gliders is not something I can do (maybe A2A can change this?). Helicopters aren't that better either, both the native and those running partially outside, so, I play airliners, close my eyes to the feel of flight and it's inconsistencies and use the sim procedurally... but I surely would love to be able to share the scenery with believable flight dynamics and overall physics, and that's what I somehow hope we might get with FS 2024...

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

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1 hour ago, jcomm said:

but I surely would love to be able to share the scenery with believable flight dynamics and overall physics, and that's what I somehow hope we might get with FS 2024...

I'll hope along with you.. 🙂

Bert

This thread is old, but what I find funny is how many XPlane users regularly come here, but never the other way around: I've literally never been to the XPlane forum.

It's like you're throwing a party, the music is through the roof, the DJ is burning up the turn tables,  and then your neighbors come in to tell you what you've been missing. Then you look over to their house, and people are like listening to Kenny Rogers. 

33 minutes ago, Ricardo41 said:

This thread is old, but what I find funny is how many XPlane users regularly come here, but never the other way around: I've literally never been to the XPlane forum.

It isn't just Xplane users. It's P3D users as well. It's called insecurity. 😂 

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Editor-in-Chief at SimulationDaily.com

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36 minutes ago, Ricardo41 said:

This thread is old, but what I find funny is how many XPlane users regularly come here, but never the other way around: I've literally never been to the XPlane forum.

To be fair, absolutely nothing goes on over on their side, so it's hard not to stop by where the party is happening 😅

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The MSFS section is the life of the party😛

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