September 27, 20223 yr 1 hour ago, ega said: This new driver does not give an option to NOT install Geforce Experience. As I had never used it before, can anyone please recommend whether I should keep (and use) it? Thanks It did for me Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
September 27, 20223 yr 6 minutes ago, Bill A said: .... Plus does anyone else get frame drops when you first load the plane and pan for the first time? This has almost always been the case, with any version of a MS flight sim. As a matter of fact, loading sim and doing a 360 deg. pan was part of prelim graphics loading routine to help with performance. Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
September 27, 20223 yr 7 minutes ago, tgsweat said: off screen pre-caching to ultra helps with that I tried it with both high and ultra and the frame drops still appeared Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
September 27, 20223 yr 9 minutes ago, edpatino said: It did for me Probably within a day or two someone on guru3d.com will provide the new driver with the extra bloat removed, using one of the two utilities available to strip down drivers. Or you can do it yourself with NVslimmer located Here **** not quite how I wanted this to go, go figure. I meant to refer to what ega posted Edited September 27, 20223 yr by jimcarrel Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
September 27, 20223 yr 9 minutes ago, edpatino said: It did for me It did for me, you just click the "grey" dot and..............then custom,....so easy There is no "bloat" lol......... Edited September 27, 20223 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
September 27, 20223 yr Thanks to @abrams_tank for the heads up! Just finished my first flight with 517.48, and I'll post my thoughts and results here (without having read the prior posts, so sorry in advance if I repeat stuff). From the release notes I could see two sections relevant for MSFS: 2.4 What’s New in Version 517.48 WHQL 2.4.1.1 Game Ready for Overwatch 2 This new Game Ready Driver provides the best day-0 gaming experience for Overwatch 2. In addition, this new Game Ready Driver offers support for the latest releases and updates including the addition of NVIDIA DLSS technology to Microsoft Flight Simulator. 3.1 Fixed Issues in Version 517.48 WHQL [DirectX 12] Microsoft Flight Simulator may display texture corruption after extended gameplay [3762763] ... This is a bit different to Studio 517.40 which only had this: 3.1 Fixed Issues in Version 517.40 WHQL [DX12][Flight Simulator] Potential image corruption [3722516] ... My test flight was in the analog Caravan from Oslo to Bergen, Norway. Weather was quite heavy, with dense cloud layers, light rain and icing conditions. Flight time was just a bit over 1 hr and I was running the following settings: 4K DLSS quality | ultra | TLOD 200 I was running ReShade, the Map enhancement mod and Norway DEM10 mesh which very well could have affected my fps. Performance was pretty much the same as with the Studio driver 😉 Makes me wonder if that also had the DX12 optimizations for MSFS in place? Hmmm. Anyway decent performance, not amazing but it usually isn't in heavy weather. Generally smooth but some stutters here and there. Nothing major. Excellent CPU multithreading like with the Studio driver, and both the 12900KF and 3090 were getting a decent workout. The screenshots were taken at cruise FL150. You can see from the HWiNFO grab that all the cores (and threads) are being used fairly evenly, with an average CPU utilization of 62%. Benchmark for the whole flight: Average framerate : 45.0 FPS Minimum framerate : 6.9 FPS Maximum framerate : 69.7 FPS 1% low framerate : 28.6 FPS 0.1% low framerate : 13.6 FPS Not a bad result but the 1% lows didn't manage to stay above 30. 0.1% lows are also quite low. This explains the stutters. EDIT: Well done @abrams_tank for including the highlights about MSFS in the GeForce news section. I completely missed that. Edited September 27, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 27, 20223 yr 1 hour ago, hangar said: If anyone has a 30 series card and has comparative numbers with DLSS vs non-DLSS (no vsync caps), please post your results when you get a chance. Hi Slightly odd results for non-VR, but here you go: 3080Ti Ryzen7 5800X PMDG 737 T/o from EGPD (Aberdeen) then flight at 5000' westwards over Scottish mountains; Live weather 517.48 Game Ready Driver Ryzen Simultaneous Multithreading ON MSFS DX12 VSync Off Comparison in VR (Reverb G2): DLSS (Quality) : Avge 52fps Smooth and crisp outside; decent cabin static lettering; slightly degraded FMS/glass cockpit lettering TAA: Avge 40fps Smooth and crisp outside; decent cabin visuals Comparison in 2D: DLSS (Quality): Avge fps: 53 Smooth and crisp visuals TAA: Avg fps 55 Smooth and crisp visuals I don't really understand the 2D fps result...nor that I'm getting as good DLSS fps in VR as in 2D - but it might be because the headset was on and I was turning the VR on and off from within MSFS. A better result with non-VR might have been if I'd started and stayed in 2D with the VR headset disabled. Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
September 27, 20223 yr But are the blurred images of the instruments still there ? Or has it disappeared with the new drivers ? I still can't activate DLSS super....
September 27, 20223 yr 2 hours ago, DAD said: good. so we are left with the term GAME. I can live with that. so far smooth sailing here with DX12 (TAA though) in the Fenix towards ENAL I’m guessing you didn’t have the Alesund freeware scenery installed? It crippled performance for me, even with DX12 and a terrain LOD of 100. I highly recommended Norway DEM10 mesh though. Sorry, off topic. 7950X3D | RTX 4090 | 64GB DDR5
September 27, 20223 yr Ive just installed the new driver and and selected DLSS with DX11 and the screens are all blurred, I switched back to TAA and the bluriness is gone, so whats all that about....this new driver has made no bloody difference whatsoever on my rig.....do I need to be using DX12?? will that solve the bluriness?? Regards Paul EGCC
September 27, 20223 yr 2 minutes ago, tull said: Ive just installed the new driver and and selected DLSS with DX11 and the screens are all blurred, I switched back to TAA and the bluriness is gone, so whats all that about....this new driver has made no bloody difference whatsoever on my rig.....do I need to be using DX12?? will that solve the bluriness?? Resolution? Graphics card? Cpu? Plane? Etc etc etc….. New tyres on my car and it still won’t go faster than 100mph….
September 27, 20223 yr I get blurred screens too. i7-9700 5Ghz, RTX 3080, 2K. / CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB / Freight Pilot
September 27, 20223 yr RTX 3060 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz 2.50 GHz 32GB Ram and I'm flying the Fenix Regards Paul EGCC
September 27, 20223 yr Asobo never claimed these drivers were going to resolve blurry cockpits when DLSS was enabled. if you can point me to a statement where this was promised please direct me to that.. The blurry cockpits bug has already been noted and the Devs have to devise a masked area or an area of exeption so to speak where DLSS will not be applied. In the meantime please try to use the sharpening feature or wait for the masks to be implemented in future updates or just use the plain old non DLSS version. I know some of you Ladies and Gentlemen skip the details during beta and just expect a release to be working on the first go round .. Please be advised that in reality that rarely happens and the developer has noted that this (DLSS) is a an effort that will require some refinement post release. Edited September 27, 20223 yr by Maxis AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
September 27, 20223 yr 2 hours ago, hangar said: If anyone has a 30 series card and has comparative numbers with DLSS vs non-DLSS (no vsync caps), please post your results when you get a chance. I have a 3090 and in some scenarios DLSS has increased fps by nearly 50%. It depends how GPU limited you are though. If you’re main thread limited DLSS will not do much to increase fps. The way I see it (probably a huge oversimplification) is that DX12 will result in overall better CPU utilization, reducing the chances of being main thread limited. DLSS on the other hand reduces the load on the GPU by rendering at a lower resolution, then using some fancy AI methods for upscaling and sharpening. DX12 enhances the way the sim uses the CPU in several ways. Being “closer to metal”, the sim software can talk directly to the GPU without having to go through the software API that goes through the CPU first. This alleviates the workload on the CPU. DX12 also allows more direct CPU thread management, and more optimized multithreading. This will of course be of benefit when running CPU-intensive addons (aircraft, AI traffic etc) as well as being able to crank up graphics settings that are heavy on the CPU, such as LODs. Credits to Crunchmeister71 for great elaborations on the benefits of DX12. Oh, almost forgot, serious simmers™ should not discuss fps 😲 7950X3D | RTX 4090 | 64GB DDR5
Archived
This topic is now archived and is closed to further replies.