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IniBuilds Los Angeles - Bad Performance

Featured Replies

 

21 minutes ago, B777ER said:

Sorry, i don't understand, if you uninstall it, it then just gets removed from the sim but stays in content manager folder for a reinstall later? 

The content manager is aware of all of your official (Standard, Deluxe, etc) and marketplace content that you have access to and knows whether or not it is installed.  If you uninstall KLAX, it will appear among the uninstalled items.  When you want to reinstall the scenery, the content manger function will download it again to your Official folders.

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  • I see the old 'interiors cost too much performance and are a waste of time' posts are back. The developer Pyreegue says interiors don't affect performance all that much. Given his work, and tha

  • I cant say I'm having any worse performance than the Asobo default.  I do have a high end rig (12900KF and 3090) so there is a lot of head room there, but I have to say I love the new release.  LAX is

  • Unfortunately not a simple task.  As you may be aware, I paint liveries, so I'm knowledgeable on many things graphics related.  I'm competent in Photoshop and use it and a Nvidia plugin that deals wit

2 hours ago, B777ER said:

Sorry, i don't understand, if you uninstall it, it then just gets removed from the sim but stays in content manager folder for a reinstall later? 

Think of handcrafted Asobo airports like KLAX or EDDF or EGLL etc.as normal 3rd-party-airports. They cannot be excluded by another 3rd party, just like it wasn't possible in P3D. So what you do instead is remove the one 3rd-party airport (in this case Asobo's).
It can be removed and installed just like any other addon you bought through the marketplace.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

2 hours ago, B777ER said:

if you uninstall it, it then just gets removed from the sim but stays in content manager folder for a reinstall later? 

yes. anything you uninstall from MSFS default will be shown as uninstalled in content manager, but still available and can be reinstalled with just 1 mouse click. that's why we all switched from P3D to MSFS 😊.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Another update released today.

v1.02

- Fixed gate 25B alignment
- Fixed gate 221 alignment and post height
- Additional static jetway Gates 150, 152, 154, 156
- Gate 67 replaced with short jetway
- Fixed smooth bump and sign near C/C6
- Guard lights to all hold shorts

Dan

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7 minutes ago, Wise87 said:

Another update released today.

v1.02

- Fixed gate 25B alignment
- Fixed gate 221 alignment and post height
- Additional static jetway Gates 150, 152, 154, 156
- Gate 67 replaced with short jetway
- Fixed smooth bump and sign near C/C6
- Guard lights to all hold shorts

Hopefully they'll be able to add the in-pavement guard lights at some point as well.

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

  • 2 weeks later...

I can get 27-30 frames at this airport with traffic set at 60 for FSLTL. Now if Im at the Southwest terminal facing west i can get 8 frames maybe back to 30 then 9 frames again and sits there for maybe a couple min. When i turn and look anywhere else I can get 30 frames. This is also with traffic off at the airport. I also made sure the Asobo KLAX has been disabled. Anyone else get these massive drops. Its like a wallpaper, totally unplayable at 8 frames.. my pc specs bellow. Tried in DX11 and 12 and on the latest Nvidia game drivers

Here is the area Im talking about with the massive frame drop

https://drive.google.com/file/d/1wsPPrbQhBYRol_tYsTH2_OMLReaExtnr/view?usp=sharing

Edited by Bill A

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

Do they offer a lite version that removes all the FPS killing interior modeling so you can enjoy the exterior changes without tanking your FPS? 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

5 minutes ago, RobJC said:

Do they offer a lite version that removes all the FPS killing interior modeling so you can enjoy the exterior changes without tanking your FPS? 

Interior modeling is really a waste of time and majority I’m sure would prefer smooth exterior performance!

Eric 

 

 

I see the old 'interiors cost too much performance and are a waste of time' posts are back.

The developer Pyreegue says interiors don't affect performance all that much.
Given his work, and that of other great developers, are not taxing on PC resources, I'm inclined to believe him. Also, MSFS' aggressive LOD ranges means interiors don't show until taxiing really close to the terminal, rather than on final.

Could iniBuilds refine and optimise their KLAX further? Very likely.

I think it's their exterior modelling and amount of objects on the ramp that are causing the performance problems for some people, rather than the "FPS killing interior modelling" theory, which on the MSFS platform has now been debunked.
They said that they are willing to hear any feedback on their own forums to improve their product and have already released two updates.

As for interiors being a waste of time? Well, that depends on your perspective. A lot of people like them and I think TBIT looks much better for having its interior modelled. Just needs the option of having people inside.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
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On 10/18/2022 at 5:41 PM, Bill A said:

I can get 27-30 frames at this airport with traffic set at 60 for FSLTL. Now if Im at the Southwest terminal facing west i can get 8 frames maybe back to 30 then 9 frames again and sits there for maybe a couple min. When i turn and look anywhere else I can get 30 frames. This is also with traffic off at the airport. I also made sure the Asobo KLAX has been disabled. Anyone else get these massive drops. Its like a wallpaper, totally unplayable at 8 frames.. my pc specs bellow. Tried in DX11 and 12 and on the latest Nvidia game drivers

Here is the area Im talking about with the massive frame drop

https://drive.google.com/file/d/1wsPPrbQhBYRol_tYsTH2_OMLReaExtnr/view?usp=sharing

I’ve got EXACTLY the same issue as you. What’s your rig? 
 

I got a 10900k and a 3070ti. 

41 minutes ago, adlouah said:

I’ve got EXACTLY the same issue as you. What’s your rig? 
 

I got a 10900k and a 3070ti. 

Asus Tuf Gaming Plus B550

Asus Ryzen 9 5900X

EVGA RTX 3070

64GB DDR4 Ram 3600Mhz

EVGA 850W Power Supply

1 TB NVME PCIE gen 4

1 TB NVME PICE gen 4

Windows 10

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

The issue is most likely the curvatures they used in the rendering, they should have decimated or used fewer sub-divisions. I looked at a video and there is quite a bit of curved objects outside and inside that look a bit too perfect. It could be something else, but this is usually the cause I find in most places with performance issues. Hence, the main performance issue in MSFS is still curved objects with too many polys. 

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

On 10/20/2022 at 1:28 PM, Alpine Scenery said:

The issue is most likely the curvatures they used in the rendering, they should have decimated or used fewer sub-divisions. I looked at a video and there is quite a bit of curved objects outside and inside that look a bit too perfect. It could be something else, but this is usually the cause I find in most places with performance issues. Hence, the main performance issue in MSFS is still curved objects with too many polys. 

 

But how can this be only a severe performance issue for some but not all users?

On 10/20/2022 at 1:28 PM, Alpine Scenery said:

The issue is most likely the curvatures they used in the rendering, they should have decimated or used fewer sub-divisions. I looked at a video and there is quite a bit of curved objects outside and inside that look a bit too perfect. It could be something else, but this is usually the cause I find in most places with performance issues. Hence, the main performance issue in MSFS is still curved objects with too many polys. 

 

But how can this be only a severe performance issue for some but not all users?

6 minutes ago, adlouah said:

But how can this be only a severe performance issue for some but not all users?

Differing configs, hardware, heading different directions, different planes, about a thousand reasons.
Performance in MSFS can sometimes be like the "straw that broke the camel's back"...

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

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