October 18, 20223 yr So much for the theory that some put forward that the sim is over saturated. The real world is even more colourful. The sim does a very good job during, what photographers call, the golden or magic hour though. Edited October 18, 20223 yr by cbcdesign
October 18, 20223 yr 49 minutes ago, cbcdesign said: So much for the theory that some put forward that the sim is over saturated. The real world is even more colourful. The sims does a very good job during, what photographers call, the golden or magic hour though. Yup overall MSFS's world and environment depiction, weather, lighting and especially the atmospherics and how the color/intensity/etc are calculated and based on real-world conditions, light scattering/bouncing off of surfaces, reflections, etc are just miles ahead of anything out there... I like how the the Seasons feature is now in the "Started" state (https://www.flightsimulator.com/feedback-snapshot/) :), once that releases the twin earth depiction goal of MSFS is going to be that much more complete. Edited October 18, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
October 18, 20223 yr Author I am waiting for someone to criticize the clouds in the real scenes, saying they are not correct. 😉
October 18, 20223 yr 15 minutes ago, Bobsk8 said: I am waiting for someone to criticize the clouds in the real scenes, saying they are not correct. 😉 I think MSFS clouds are the best clouds in a home market flight simulator at the moment. 2nd place is probably DCS World. Then there is the rest. i5-12400, RTX 3060 Ti, 32 GB RAM
October 18, 20223 yr 3 hours ago, cbcdesign said: So much for the theory that some put forward that the sim is over saturated. The real world is even more colourful. The sim does a very good job during, what photographers call, the golden or magic hour though. Msfs is oversaturated for its dynamic range that is absolutely minsuscle compared to the real world dynamic range that can easily accommodate for the more colorfulness. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
October 18, 20223 yr After SU5, without HDR I find Microsoft colors to be a bitt too bland and dull. But then again, I don't know what it looks like on an HDR monitor. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
October 18, 20223 yr No, no, no!!! Avsim has categorically proven that MSFS clouds are awful. Awful!! Cotton-balls hacked up by a cat would be better..... 🌪️🌩️☁️ Fortunately for Asobo, the vast majority of the rest of the world using the program probably quite enjoys them. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
October 18, 20223 yr Referring to the video posted...pretty neat seeing the old DX10 FSX image render. That one popped a few eyes back in the day. Now today, that sort of rendered scene has just about come to pass in the actual sim. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
October 18, 20223 yr 2 hours ago, Baber20 said: Msfs is oversaturated for its dynamic range that is absolutely minsuscle compared to the real world dynamic range that can easily accommodate for the more colorfulness. True but I don't think the dynamic range has a lot to do with the saturation of the ground textures. Its largely the processing of the textures that has given us the washed-out look. Some of the more recent photogrammetry textures have been a lot better and looks far more realistic and dynamic range has not changed, what has is the quality of the images. Edited October 18, 20223 yr by cbcdesign
October 18, 20223 yr It's the quality of the aerial imagery causing issues with the color of the textures in relation to the tone level and gamma, as the bad gamma in the source actually causes a loss of detail and can make things look blotchy and cartoony. Technically, it is partly about the range, but much of the source aerial imagery is over-exposed at the default gamma of the game. This means you have clipping in the RGB levels of the source imagery from the sunlight, either from the source itself, or a combined effect from the gamma of your monitor-game and the source imagery (usually it's the 2nd reason - combined effect). Some of the clipping is inherent in the source of the aerial imagery due to the pilots that took the imagery not being careful enough with the sun angle to the camera. This will cause multiple shades of green to blend in as one blotchy color, which results in that overblown look. Also, the color itself changes, it becomes the wrong "green" like too lime green or something, which also reduces the fidelity. Even the sun in real-life causes clipping to our eyes (think about trying to make out details on the water when the sun is in your face), but the problem is we don't want to always simulate that in the game while flying. Hence, sometimes the images can look better by having a higher gamma, use a high cloud layer to normalize the contrast, or adjust the gamma on your monitor. IF it still looks bad, then the area you are flying over just has source aerial that is too far gone (there are still a few places in MSFS like this). High cloud layer is the quick fix. Edited October 18, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
October 18, 20223 yr 5 hours ago, Bobsk8 said: I am waiting for someone to criticize the clouds in the real scenes, saying they are not correct. 😉 Aren't they supposed to look like marshmallows?????? 😁 Cheers, Pete Pete Solov - Lake in the Hills 3CK and Schaumburg Regional 06CProud AOPA Member - PPL 2001Real World Piper Cherokee Pilot
October 18, 20223 yr Clouds are great for a flightsim... but... cirrus? ASOBO? 😄 Happy with MSFS 🙂 home simming evolved
October 18, 20223 yr 9 hours ago, Bobsk8 said: I am waiting for someone to criticize the clouds in the real scenes, saying they are not correct. 😉 The only factor I noted is that all of this was from ground level or very low altitude. Would welcome a followup done at various altitudes. That would make a statement. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
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