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A lot of bugs are starting to show in SU11

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4 hours ago, Baz2742 said:

I only run a mid range system but prior to this update I had 30 fps and essentially very few stutters. I was more than happy.
 

Now with everything turned OFF in my community folder and resetting my graphic settings to low end (used to be high end) I still experience very bad stutters. What’s gone wrong ? 

Could be the 22H2 update on Windows 11.

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

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It seems that the AI issues are shared among many.  I'm trusting everyone's statements on this as I currently don't use AI.  What I have experienced so far with my GA flying since the update:

  • Smoothest flight experience yet - I'm not referring to turbulence as that is still present when appropriate.  It's just that the aircraft/control response is working much better for me.
  • It appears that crosswind response has improved a great deal.
  • "Stiction' response as the wheels leave or initiate contact with the runway surface appears to be greatly improved.  I've yet to have my aircraft thrown off the runway or had to flight to keep control since the update.
  • No CTDs here (fingers crossed)
  • Hardly any momentary freezes or stutters now.  I had my first stutter today coming into Brisbane.  It was over in a couple of seconds and did not reappear.
  • The constant disconnects (and the accompanying notifications) were extremely annoying.  In fact, I gave up flying one day because the notifications blocked out important menus and controls (such as adding fuel to the aircraft)  None today, though.
  • The weather and atmospheric effects have been the best yet.  The clouds have been excellent and Live Weather has been spot-on.
  • I do my flight-planning via SimBrief/Navigraph and it's worked fairly well.  Once imported, the sim's flight-planning system still manages to mess things up from time to time.  I always check the plan once in the aircraft and correct anomalies before departing.
  • I continue to use the built-in ATC.  It is certainly working better than at the start.  Whenever they mess up I switch over to flight-following and continue with proper procedures.
  • I've found that the winds and runway assignments are closer to RW - they still miss some but it's better  However, ATIS appears to be really, really, really bad everywhere and rarely gets anything right.  The weather itself is excellent, so I'm guessing there is a disconnect btwn the ATIS, ATC and weather coding...

Randall Rocke

1 hour ago, Nixoq said:

Agree to an extent, but again - it's not justt Asobo not understanding things, making mistakes, being new to development (which they aren't). Microsoft is behind every single decision that is being made as long as that isn't entirely technical from a developing point of view. And that most likely doesn't just include release schedules but also what priority different fixes have and what is addressed in an update. It's a clash of a developer's and a publisher's idea of things. There's no doubt however that this is far from optimal with MSFS, both when looked at individually as well as compared to other software. It's never perfect but it can be done better than it is here.

It's hard to tell what their org chart looks like. If I had to guess Jorg pulls most of the strings, but not necessarily the selection of technical content that is going into the versions, he may sign off on it, but no idea what else is happening there. Regardless, they are getting better at things but still making head scratching decisions. I don't want to knock them too much because as I mentioned, I like where this is all going. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

Only issue I have been having is the infamous Your graphic device has encountered a problem ...  CTD which apparently is actually unrelated to your graphic device at all.

Various posts here have declaimed loudly "it's broken", or "it's working perfectly".

Well, it's both.

From my own experience over the past couple of years with MSFS I can say only one thing with certainty, and that is that whatever is going on on your system is not necessarily how it's working on everybody else's. I have had problems with various updates in the past, and seen folk in here raving about how such problems are non-existent, or configuration based or whatever. I have seen others complaining about all sorts of issues following an update that has been as smooth as silk for me. Personally, SU9 and SU10 introduced all sorts of issues for me, to the point where I pretty much gave up on the sim for a while. But now, SU11 is (so far, anyway) doing magical things on my system. All my issues from SU9/10 appear to be resolved.

I can't explicitly comment on issues like flight planning, as I don't do any of that stuff. But in general, this release is working fine for me as far as performance, (lack of) CTDs etc, and the visuals seem to have improved a bit as well. The issues I have had, like stutters, dropouts etc, are pretty much guaranteed to be server based. That is certainly a pretty serious issue on for a server based sim and they really do need to get their act together in that area. If they don't want to (or can't) supply sufficient resource to support the amount of traffic generated by their updates, then they should simply stagger the releases geographically over a week or so.

But so far, for the first time in months, I'm happy with the sim again. And my only point about saying this is not to crow about how wonderful it is for me, but to say that this is obviously a hugely complex bit of software, and if they insist on updates of this size and frequency then there are always going to be issues, but those issues are not going to affect everybody due to the enormous variation in systems running the sim. Don't see how that can be avoided apart from a total lockdown of the code for a year or more, and even that won't resolve every last little thing. It just can't. Nature of the beast and all that.

All we can do is report issues as they occur, and unfortunately, we have to accept that there are going to be periods of, shall we say sub-optimal performance along the way. I'm happy with SU11, but I'm sadly resolved to the fact that they WILL screw it up for me again at some future point, and when it happens I will word not allowed and gripe (not necessarily on here, but trust me, I will word not allowed) but just have to live with it until it gets resolved. And go and fly X-Plane, or do something else altogether. MSFS simply isn't ever going to be long term stable for everybody as long as these compulsory updates keep coming along at the rate they do.

The consolation about all this is that when it IS working for you, it is pretty much the best thing since fresh-baked beignet (why sliced bread is held up as a marvel beats me - it's rubbish).

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

1 hour ago, F737MAX said:

I really like what Asobo are trying to achieve with the sim.

However, what with the 'must release' fixed date of the 40th anniversary, I do agree that the scope of SU11 should have been smaller (probably aircraft and bug fixes only).

The larger items (AI traffic and CFD, etc.) should've been release only after a long beta for SU12. Releasing with this many issues just word not allowed people off.

This pretty much sums it up.  We have little insight into final decision makers calling the shots at Microsoft and the push to have the Asobo team deliver. Releasing the new aircraft with a few tweaks here and there sounds like it would have been a better plan in retrospect.  Sometimes big business overrides the final quality of ambitious goals when concrete deadlines are set.

The sim will get back on track.

1 hour ago, F737MAX said:

I really like what Asobo are trying to achieve with the sim.

However, what with the 'must release' fixed date of the 40th anniversary, I do agree that the scope of SU11 should have been smaller (probably aircraft and bug fixes only).

The larger items (AI traffic and CFD, etc.) should've been release only after a long beta for SU12. Releasing with this many issues just word not allowed people off.

Yep and what irks me is their knowledge of these broken pieces easily 2 weeks before roll out and not yanking these changesets out. It is what it is, but they should learn from this. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

  • Author
5 hours ago, ZLA Steve said:

Dillon, you mentioned using the WT G3000 mod in your previous post. Can you replicate this error without it?

It may be the mod is not fully updated to SU11 yet and causing the problem.

You might be on to something here.🧐  I didn't think of removing the WT G3000 but this seemed to have solved the issue with the default flight plan not showing up in the Garmin upon loading the aircraft.  I almost got to KFCM from KADS without a CTD but alas the sim crashed almost to top of decent.  I'm still testing but this was a great tip just the same.  Thx.👍 

Items 2. and 3. are now checked off thanks to this tip.  ATC is not so buggy after removing the WT G3000 from the community folder.

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Also - it has probably already been mentioned somewhere above - but the new WT 530 is incompatible with the pm50 products including the gtn750 .  Do not try to run both at once.

I'm very disappointed that SU11 didn't fix the simobject limit issue. Trying to fly out of a major airport like EGLL with a decent amount of AI traffic and GSX is impossible.

SU10 was great, I even uninstalled P3D because I was so happy with it. Unfortunately SU11 has been a major disappointment for me. 

Broken AI, stutters, having to re-tweak my settings, overall stability.

As a user having this lack of control with the sim flipping from bad to good and back to bad constantly makes me want to re-install P3D or XP. At least I know it will work and won't change constantly.

Edited by DModjo

18 minutes ago, DModjo said:

SU10 was great, I even uninstalled P3D because I was so happy with it. Unfortunately SU11 has been a major disappointment for me. 

Broken AI, stutters, having to re-tweak my settings, overall stability.

As a user having this lack of control with the sim flipping from bad to good and back to bad constantly makes me want to re-install P3D or XP. At least I know it will work and won't change constantly.

There really wasn't much tweaking to be done but we all assumed there was. Give it a little more time for the dust to clear.  Mine was a confusing mess initially but 90% of that was server side which has improved greatly and I'm having fabulously smooth flights now in the PMDG 738 and AS CRJ700.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

3 hours ago, andy1252 said:

pretty much the best thing since fresh-baked beignet (why sliced bread is held up as a marvel beats me - it's rubbish).

Agreed! 👍

Just to note, clearing/rebuilding the rolling cache fixed major stuttering issues for me. Y'all probably tried that already, but thought I'd mention it in case not. Loving SU11 so far, but I'll admit I have mostly just been messing around in the new planes, gliders, and choppers.

5 hours ago, Glenn Fitzpatrick said:

Only issue I have been having is the infamous Your graphic device has encountered a problem ...  CTD which apparently is actually unrelated to your graphic device at all.

Haven't had that since installing the latest GRD, FWIW.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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