January 23, 20233 yr 6 minutes ago, garydpoole said: Is it possible to update just the Traffic Injector via this update? Yes
January 23, 20233 yr 5 hours ago, Fiorentoni said: @Zangoose @jarmstro @adino FSLTL uses MSFS default traffic systems just like AIG, so the runway will not be taken from real life but MSFS will decide it based on the winds. So you cannot know this before starting the flight. You are probably mixing it up with real-time live traffic like that PSXT stuff, which does not use MSFS traffic at all but just projects "images" of the aircraft from real-time live data (a bit like VATSIM, with the real life traffic as the other "players"; though they of course do not see you since... well they are in a real plane). EDIT: To elaborate: PSXT real-time: Delta 521 is at the following coordinates with the following speed, so we'll project it right there in MSFS and update every second... FSLTL: There's a live Delta 521 flight between KORD and KIAD about to depart in 20 minutes [from the actual real time and date, regardless of simulator time] , so we'll create an appropriate AI traffic (with a random/not-real gate, position, taxi time etc.) AIG: There's a flightplan with a Delta 521 flight between KORD and KIAD about to depart in 20 minutes [from the set simulator time/date] , so we'll create an appropriate AI traffic (with a random/not-real gate, position, taxi time etc.) thnx for clarifying, and sorry for bring in the confusion, you are right I use PSXT nowadays more than FSLT and indeed mixed up the logic behind them.
January 23, 20233 yr 7 hours ago, Fiorentoni said: PSXT real-time: Delta 521 is at the following coordinates with the following speed, so we'll project it right there in MSFS and update every second... No, not per second. The updates are internally calculated by PSXT 100 times per second, and at each new SIM frame the latest aircraft positions (latitude, longitude, altitude, bank and pitch) are pushed in the Sim. Hence PSXT supports up to 100fps.
January 23, 20233 yr How do I install the update? AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
January 24, 20233 yr 10 hours ago, TooLowTooSlow said: Thanks for the heads up. I'm however having difficulties downloading the Base Models update. Already tried 3 or 4 times and it keeps on getting stuck, and each time at a different model 😕 Anyone else? Cheers, 2Low2Slow Did you get any error messages or would it simply stop progressing ? Developer - FlyByWire Simulations
January 24, 20233 yr 1 hour ago, holland786 said: Did you get any error messages or would it simply stop progressing ? No error message. It would eventually stall with % going static. I'm a fairly patient fellow and waited some 10~15min but no luck. Thanks for all the great work the FBW Team is delivering, over and over again. It will never be said enough 😛 Cheers, 2Low2Slow
January 24, 20233 yr 6 hours ago, BWBriscoe said: How do I install the update? Through the FBW installer Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
January 24, 20233 yr Great. I updated, didn't change a single setting, and voila! No traffic. Sabotage I tells ya. i9-13900K | 6400MHz DDR5 (32GB) | GeForce RTX 4090 24GB MSFS 2024 | PMDG 777-300ER | FBW A380X | Fenix A320 | ini A350
January 24, 20233 yr FlyByWire Installer.exe The application was unable to start correctly (0xc0000005). Click OK to close the application. http://youtube.com/c/Greazer
January 24, 20233 yr I've currently got static aircraft at airports set to 10 and IFR set to 170. I see a LOT of static aircraft at airports but not a huge amount of movement. Should I look at increasing the IFR number and reducing the number of static? Edited January 24, 20233 yr by BWBriscoe AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
January 24, 20233 yr 2 hours ago, BWBriscoe said: I've currently got static aircraft at airports set to 10 and IFR set to 170. I see a LOT of static aircraft at airports but not a huge amount of movement. Should I look at increasing the IFR number and reducing the number of static? Your hardware can handle that? I have static set where you do, and IFR set to 14 and even that costs about 15% on my CPU. I find it's just about right I see a few planes flying in and out of and taxiing around airports and that is good enough to give some immersion w/o impacting performance too much and is a way of reducing go-arounds which I rarely see anymore. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 24, 20233 yr I have been running FSLTL Base Models for some time with pretty good results so today I installed the Traffic Injector (TI) for the first time. It seems to work fine as far as aircraft presence goes, both moving and stationary, However, I have a question on aircraft behavior. As a TI newbie, I wanted to see the operation of the TI so I positioned myself some distance from the threshold of JFK/Runway 31L and watched (8) aircraft approach the runway's hold short point one after the other. The aircraft were mostly mid-range jets with a couple of wide body aircraft all with JBU, AAL or DAL liveries. The runway did not have any landing activity so my expectation was for all (8) aircraft to takeoff one after the other. None of the (8) aircraft made it onto the runway. All (8) vanished. I know setting Blocked Aircraft Removal Time (it's set to 120) is supposed to remove aircraft which are "stuck" but in this case they should not have been stuck, at least not all (8). Is it possible to change any of the other settings or even this setting to either avoid the above scenario or reduce the frequency of occurrence ? zachlog
January 25, 20233 yr 22 hours ago, BWBriscoe said: I've currently got static aircraft at airports set to 10 and IFR set to 170. I see a LOT of static aircraft at airports but not a huge amount of movement. Should I look at increasing the IFR number and reducing the number of static? Might want to have a read through the injector options section of the user guide: https://www.fslivetrafficliveries.com/user-guide/ Then have a peek at the Overview: Injector basics section in the support FAQ: https://www.fslivetrafficliveries.com/support-faq/ Keep in mind that FSLTL is using live data from FlightRadar24. If there is little traffic at the time (real) that you are flying, then you will not see much in-sim. Changing the sim time will have no effect. ...jim ASUS Prime Z790-E, Intel i9 13900K, 32Gb DDR5 Ram, Nvidia 3090 24Gb, Samsung 970 EVO Plus 500 GB and 1 TB, Samsung Odyssey G9 Ultrawide 49" G-SYNC Monitor.
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