February 25, 20233 yr 10 minutes ago, Zangoose said: They have used the TIN reference before - A member of the forum did go into more detail on what it means. https://forums.flightsimulator.com/t/in-wu6-download-ingame-it-says-cities-modeled-with-triangulated-irregular-network-technology-fancy-fancy-aint-it/450901/ Thanks zangoose, that's probably the best explanation I've seen. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
February 25, 20233 yr 19 hours ago, scotchegg said: Cheers, in that case I’ll leave them exactly where they are! I am pretty sure the Discord versions and the new Website downloads are identical. Why else should they have updated those a few hours ago? This way you are certainly right leaving them where they are. I made a chopper flight over NZRO yesterday, and it looked pretty good. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 25, 20233 yr Really impressed with this update! The lovely NZA sceneries both freeware and payware go hand in hand. Thomas Derbyshire
February 26, 20233 yr Took the H135 out for a spin around Queenstown. I have flown in this area in previous sims with ORBX's NZ scenery. This is absolutely no comparism. The Mesh is fantastic, and on top of that the Photogrammetry around Queenstown? 😲 It's just ridicolous what kind of detail you get for the terrain. The technology really shines when it comes to capturing topography. Far superiour to just having 3D photographs of buildings, where you see the limit at close range, these deficiencies matter far less when it comes to 3D photograps of rocks. And then the area itself... it should be illegal for any place on this earth to be that blessed with beauty. It's a VR flyers dream. Edited February 26, 20233 yr by Farlis
February 26, 20233 yr Where is the lighthouse with the mountain in the background that's on the download screen for WU12 in content manager? Looks a nice area to fly. Thanks.
February 26, 20233 yr Not the best first impression post-update. Blocky, stretched photogrammetry airport buildings at both Queenstown and Wellington. And the terrain around Quintin Lodge Airstrip has massively mis-shaped and stretched textures. ASUS MAXIMUS IX CODE Z270, i7-7700K [email protected], EVGA GTX 1080 Ti, 16GB DDR4 RAM, VKBSim Gladiator joystick, CH Pro pedals, Razer Orbweaver Chroma Gaming Keypad, Tobii Eye Tracker, Samsung SSD 850 Pro 512GB (main drive/sim drive), WD Black 1TB HDD
February 26, 20233 yr The photogrammetry around Queenstown look horrible after the update for me, (melted buildings) and the mesh isn't up to par with Orbx. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
February 26, 20233 yr 1 hour ago, CapnCrunch said: Blocky, stretched photogrammetry airport buildings at both Queenstown and Wellington. 22 minutes ago, Ixoye said: The photogrammetry around Queenstown look horrible after the update for me, (melted buildings) and the mesh isn't up to par with Orbx. In my own experience, the quality of the photogrammetry is highly dependent on the quality of the user's broadband connection. Mine is relatively poor at 30mbps but I fly online with someone whose connection is 120 mbps. His photogrammetry is excellent, judging by the screenshots that I have seen. Mine, by comparison, is poor, but I do find that if I pause and wait for my broadband to catch up, eventually, it is as good as his. The downside is that once the photogrammetry goes off-screen, it seems to unload itself and then when back in view, another pause is required to bring it back. Obviously, the need to do this rules out just flying over it and seeing focussed photogrammetry objects. I suspect that this may be one reason why we all seem to be having different experiences of what must be the same thing.
February 26, 20233 yr 51 minutes ago, Ixoye said: the mesh isn't up to par with Orbx I am quite sure that ORBX said they use the same data, Microsoft even uses the 1 meter mesh available with that data, while ORBX doesn't.
February 26, 20233 yr On 2/24/2023 at 5:54 PM, scotchegg said: Are the NZA Discord scenery packs for Napier, Rotorua, Oamaru and Westport still necessary / recommended? Quote Hi XXX Along with NZA Simulations - NZCH Christchurch coming on the 23rd, NZA Simulations is proud to be partnered with Microsoft to bring four airports as part of World Update XII New Zealand. The NZA sceneries included in World Update XII are: · NZQE Gorge River · NZRO Rotorua · NZTL Tekapo · NZWS Westport Westport, Rotorua and Tekapo have previously been part of the wider NZA Simulations and Sergio Del Rosso Freeware offerings. These new versions included in the World Update XII have been built from the ground up, building off the experiences we have learnt from many of our payware releases. It is essential for the best experience of the world update that you delete the following from your community folder: · nzasimulations-airport-nzro-rotorua · nzasimulations-airport-nzws-westport · sdr-tekapo Our Westport and Rotorua website product pages will be updated following the World Update to contain two new World Update Expansion Addons that will add more NZA Simulations goodness that could not be included in the World Update including animated people, accurate GSE and more. Edited February 26, 20233 yr by Waldo Pepper
February 26, 20233 yr On 2/24/2023 at 12:30 AM, cj-ibbotson said: Just started at a parking spot at Milford Sound and it sticks you on the wrong side of the runway to the real world parking area and in the middle of trees. Same happens to me and the mountain texturing around there if you climb up with a plane looks realy worse ( a lot of stretched textures ) don`t like it like that - this needs some more fine tuning IMO.. By the way, does the ORBX NZ Mesh still work with this update ? cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
February 26, 20233 yr 3 minutes ago, pmplayer said: By the way, does the ORBX NZ Mesh still work with this update ? ORBX suggests removing it, and they've even taken it off sale.
February 26, 20233 yr 1 hour ago, Reader said: In my own experience, the quality of the photogrammetry is highly dependent on the quality of the user's broadband connection. I assume there's at least some basis in fact for that, only because a lot of people with slower connections report the problem. But I don't remember MS ever confirming it, and even people with good connections run into it. Mine is 100Mbps and unlimited bandwidth so that shouldn't be a problem. Others are seeing issues too with photogrammetry, and terrain textures ridiculously stretched out. Whatever the exact reason is I think it's data-related and something introduced with the update. Sure hope they'll get on it and fix things. Photogrammetry quality overall is not a new problem in MSFS. Gets me wondering if they don't still have core problems with how the technology assembles all the bits and pieces. ASUS MAXIMUS IX CODE Z270, i7-7700K [email protected], EVGA GTX 1080 Ti, 16GB DDR4 RAM, VKBSim Gladiator joystick, CH Pro pedals, Razer Orbweaver Chroma Gaming Keypad, Tobii Eye Tracker, Samsung SSD 850 Pro 512GB (main drive/sim drive), WD Black 1TB HDD
February 26, 20233 yr 4 minutes ago, CapnCrunch said: terrain textures ridiculously stretched out. As far as I am aware, this is a problem that has affected all MS simulators and P3D. The logistics seem to be that the textures don't work on steep slopes, not least because the imagery is not there. Satellite and even aerial photography is (obviously) taken from above and the image of a steep slope will inevitably be shorter than the slope itself is high. In the past, for POIs, the problem has been solved by making models of the steep slopes and then texturing the models. This was done, for example, by Frank Dainese, for Orbx Monument Valley.
February 26, 20233 yr Did my first flights over NZed today (didn't use the ORBX mesh as suggested), for me the World Update Team have knocked the ball well outta the park with this one, simply stunning in places. Helps that this country is naturally stunning, but that makes the effort and visualisation in this WU even more special as the areas I've seen they've nailed it so to get is as close to reality is top work. Looking forward to many more flights around this country in the coming weeks, grabbed updated freeware airports as well so I'm good to go. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
Archived
This topic is now archived and is closed to further replies.