February 15, 20242 yr Supposedly the C172 got those new 4 parameters in it's FM CFG that fine tune ground physics. Any feedback from beta testers appreciated ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 15, 20242 yr 8 hours ago, turbomax said: yes, because a picture is worth a 1.000 posts: https://www.capframex.com/ Look at the frametime (variances) piechart rather than the stuttering piechart to understand microstutter better. Edited February 15, 20242 yr by redshift27
February 15, 20242 yr 15 hours ago, rutrA said: Fixed an issue where GPS signal could degrade inappropriately during long flight sessions. So thats what the problem was! And I was thinking WT had actually simulated real-world GPS reception issues. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
February 15, 20242 yr 4 hours ago, MattNischan said: The new ground handling model is opt-in for developers and must be enabled and tuned in the aircraft CFG files, in order to keep backwards compatibility. Out of those aircraft, only the 172 has received these changes. The other aircraft are still using the previous model. Are the ground handling improvements in the PMDG 737 mentioned by others just an illusion then? It is absolutely certain that this needs to be corrected, because having the nosewheel skid when turning at 10 knots is definitely not realistic, and extremely annoying. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 15, 20242 yr 14 hours ago, regis9 said: This one will be a nice fix...I haven't been able to use the AI Radios function for a very long time and have had to work the radios while also being the pilot flying (woe is me 🙂 ) "Resolved an issue where users were experiencing a loss of audio for ATC instructions and other aircraft communications, while the AI copilot continued to respond." I hope it also fixes the situation when not only the audio is lost but also the written messages from ATC is missing. Especially on longer trips sometimes I can hear my AI copilot reply to ATC messages that are neither audible nor readable in the ATC window. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
February 15, 20242 yr I flew the sim torture test over Manhattan at TLOD 300 last night then landed at LGA and it was far more fluid with higher FPS than I’ve seen before. This was once I capped my AI traffic to 130 aircraft (running free AIG has injected around 420). With full traffic I still got some stuttering but once capped it was mostly smooth. Tonight will be the airline torture test, flying out of inibuilds JFK to another challenging performance area TBD (maybe Toronto or Chicago). Interesting that the ground physics need to be enabled by the aircraft devs to be in effect. I started (but did not complete) a flight in the FSS E175 and it felt like the need for breakaway thrust was modelled very well which I don’t recall in the past, though perhaps that was a previous update to that aircraft. Edited February 15, 20242 yr by regis9 Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
February 15, 20242 yr Has anyone noticed a significantly less VRAM usage yet? System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
February 15, 20242 yr So can anybody do this cut and paste of the new ground handling characteristics into the config file? I would like to try it in a few other GA aircraft. Strange that Asobo didn't add it to all of the default aircraft if it is so simple to do. Maybe they are waiting for feedback from beta testers. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 15, 20242 yr 8 minutes ago, bobcat999 said: Maybe they are waiting for feedback from beta testers. They usually do a small rollout of these changes, to see the feedback from the community. And based on the community feedback, they may tweak or fix it until they get it right. Then once they get it right, I think they usually roll it out to more aircraft in a later Sim Update. Edited February 15, 20242 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
February 15, 20242 yr 12 hours ago, bobcat999 said: Well I am glad for you, but that is very strange, because there have been no improvements to the PMDG planes yet. The ground handling improvements only take effect on three default Asobo planes at the moment. The C172 being one of them. Something is different because I probably have close to 2000 hours in the PMDG planes in MSFS I could immediately tell a difference. Is the skidding completely eliminated, no, but it doesn't seem to start skidding near as fast prior to this beta. I just tried a 360 on a runway at 10 knots and it was possible where that would be a complete struggle prior to beta. Ryan
February 15, 20242 yr 9 minutes ago, rjack1282 said: Something is different because I probably have close to 2000 hours in the PMDG planes in MSFS I could immediately tell a difference. Is the skidding completely eliminated, no, but it doesn't seem to start skidding near as fast prior to this beta. I just tried a 360 on a runway at 10 knots and it was possible where that would be a complete struggle prior to beta. OK. Well maybe they have made some core sim changes that they haven't disclosed. I have the PMDG 737's. I will try one later and see if I can tell any difference. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 15, 20242 yr Now flying the Iris PC-21 the HUD is choppy at High refresh, seems Medium is now High. Really annoying. Others also reporting avionics not smooth...
February 15, 20242 yr 3 hours ago, redshift27 said: Look at the frametime (variances) piechart rather than the stuttering piechart to understand microstutter better. Good point! This is from final approach FlyTampa YSSY in the RV-14, as I mentioned earlier in this thread: I'm tempted to do a proper, empty community folder, clear weather before-after comparison. BUT - I don't think I can be bothered uninstalling and reinstalling the beta. 7950X3D | RTX 4090 | 64GB DDR5
February 15, 20242 yr There's not been much discussion on this so far in the thread: Quote Initial work on improving plane and livery model matching for live traffic aircraft. It will now try to partially match aircraft types of the same airlines, if a specific livery or model is not installed. As a last resort it will try to fall back to an airline that generally serves the current airport or region. (from the release notes). I've been running real-time online traffic for the last few sessions w/ FSLTL models in the community folder. Getting what seems like "proper" liveries at different airports. Only seen one blank one so far. KJFK: Edited February 15, 20242 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
February 15, 20242 yr 11 hours ago, xraythree said: Thank you for responding mobeans. I get smooth stutter free performance, but this tile creeping in a cone below the plane saddens me, especially this late in the game. It didn’t happen in the past, but now always. I’m surprised there is hardly any mention of it in these forums. I had that few weeks ago, mentioned it on here, then suddenly it stopped, so i'm guessing now its a server issue their end that comes and goes. For example after the DUNE update, i had a flight with no tiles at all bar the basic ones, it looks awful, i panicked, restarted it and all was back to normal.. Which as it doesn't affect all at the same time or points or areas, very few posts about it.. Ryzen 5 3600 / RTX 2070 8GB / 2x8 RAM/
Archived
This topic is now archived and is closed to further replies.