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SU15 BETA available now!

Featured Replies

18 minutes ago, Ixoye said:

I ask again... Has anyone noticed a significantly less VRAM usage with DX12 yet as promised?

I haven't. 

15 minutes ago, Krakin said:

Speaking of which, can anyone confirm that the ice on the lakes has been tamed in the affected areas?

Not lakes but - comparing NZ Milford Sound to a few days ago - there's no longer any ice on the inner part of the fiord.

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

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49 minutes ago, lwt1971 said:


I'd say three big ones, all equally eligible for most impactful improvement 🙂 1) Ground handling

I'm pretty confused about which planes are affected with the new ground handling.  This post in the official MSFS forums states that only the C172 and Cabri are impacted by the new changes in the ground handling.

When I read the patch notes, the patch notes say these are the changes for the ground handling:

Quote

Ground Contact Resolution Improvements

  • More accurate ground contact model.
  • Optional soft ground collision model for tires / flexible gears.
  • Enabled new soft gears on C172 and Cabri.
  • New high accuracy physics system to enable vibrations and micro movements.

And then in this thread, Matt Nischan said this about the ground handling:

Quote

The new ground handling model is opt-in for developers and must be enabled and tuned in the aircraft CFG files, in order to keep backwards compatibility. Out of those aircraft, only the 172 has received these changes. The other aircraft are still using the previous model.

So even in the patch notes, I assume the "More accurate ground contact model" and "New high accuracy physics system to enable vibrations and micro movements" isn't universally applied to all the planes? Meaning, only the Cessna 172 G1000 has benefited from the new ground handling code, right?

It's very confusing for me because I am reading in this thread, somebody reported that even the PMDG 737 has different ground handling now in this SU 15 Beta, but that can't be possible if the PMDG 737 doesn't have any of the new configuration variables enabled to take advantage of the new ground handling in SU 15. Matt Nischan clearly says all the other aircraft are using the previous ground handling model, which makes the reports of the PMDG 737 having different ground handling in this Sim Update, very, very, confusing.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

8 minutes ago, abrams_tank said:

It's very confusing for me because I am reading in this thread, that even the PMDG 737 has different ground handling now in this SU 15 Beta, but that can't be possible if the PMDG 737 doesn't have any of the new configuration variables enabled to take advantage of the new ground handling in SU 15!


Ya it's a bit confusing, but as Dutch (of Milviz) reported above and also some others about the PMDG, it looks like a subset of the ground handling improvements benefits *all* aircraft? But to fully take advantage of all the ground handling improvements in SU15 the aircraft devs need to implement/enable and tune the 5 new FM parameters for their aircraft. At least that's what I'm getting.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

13 minutes ago, lwt1971 said:


Ya it's a bit confusing, but as Dutch (of Milviz) reported above and also some others about the PMDG, it looks like a subset of the ground handling improvements benefits *all* aircraft. But to fully take advantage of all the ground handling improvements in SU15 the aircraft devs need to implement/enable and tune the 5 new FM parameters for their aircraft. At least that's what I'm getting.
 

Ahh cool. @MattNischan , sorry to bother you (cause you are probably busy with the SU 15 beta and making the MSFS avionics even better), but if you have the time, it would be nice to know if there is a subset of the ground handling improvements in SU 15 that is benefiting all the aircraft.  From the patch notes, perhaps "More accurate ground contact model" and "New high accuracy physics system to enable vibrations and micro movements" are being applied to all the planes but we are not sure. Thanks Matt!

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

15 minutes ago, lwt1971 said:


Ya it's a bit confusing, but as Dutch (of Milviz) reported above and also some others about the PMDG, it looks like a subset of the ground handling improvements benefits *all* aircraft. But to fully take advantage of all the ground handling improvements in SU15 the aircraft devs need to implement/enable and tune the 5 new FM parameters for their aircraft. At least that's what I'm getting.
 

I think this might be the case. Experimenting some more - the ground handling does seem improved, especially on take-off / landing rolls. I´d like to hear some RW pilot’s take on this though.

Just for fun, I transplanted the 5 lines from the C172 G1000 flight_model.cfg to the C152 and I got similar results. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

28 minutes ago, Cpt_Piett said:

I think this might be the case. Experimenting some more - the ground handling does seem improved, especially on take-off / landing rolls. I´d like to hear some RW pilot’s take on this though.

Just for fun, I transplanted the 5 lines from the C172 G1000 flight_model.cfg to the C152 and I got similar results. 

Excellent!  I will try some as well.  

Now all we need is some bright spark to write an app to bulk modify the text to all of those config files.  I await the file drop on FS.to. :biggrin:  It will need an exclusion list of course just in case, as we don't want to mess up the Comanche or the Fenix.

This can be done.  I used to have a camera position program that did it in FSX / P3D if I recall correctly.  EXDok was it?   EZDok.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Glad the overall feedback is positive with this update, I'll wait for the official update as I don't have much time to give to the sim for the next few weeks anyway.

Also, just a mention of a recent pet peeve of mine - the words "I'm getting butter smooth performance" followed by "on my 4090" is really getting on my wick. Yeah guys, we know. 😁

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

Been having some fun, experimenting with transplanting the new G3X into some other aircraft.

Very mixed results:-

Airfoil Labs Bristell B23

PFD performs flawlessly. MFD is blank.

Orbx Blackwing

Both units appear to work flawlessly, but Orbx must have applied some sort of 'glass' / screen filter to the screens, as they're barely visible (very very dim), even with the G3X's lighting on max. Not usable yet.

SWS RV-14

This one is not mine - it's already on FS.TO 😎  PFD and MFD work perfectly but only using the G3X's internal nav (obviously no connection with the GTN750 at this point).

Lightsim TL Ultralight Stream

By far the best result.  Works flawlessly (single screen plane), using the panel.xml from the NX Cub (also single screen). Navigation and AP both working perfectly.

6666666.png

(I need to make tweaks to the XML to set the RPMs up for the Rotax, and the green speed tape to 130kts).

Most aircraft are going to need some tweaks by the devs, which understandably won't come until SU15 goes to release. It may be that some modders, more experienced/skilled than I will be able to get some 3rd party aircraft working with the new unit.   The Orbx Blackwing would be top of my wish list.

 

 

 

 

Edited by JYW

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro
9800X3D • RTX 3080 • 64GB DDR5-6000
NPPL licence holder in the UK

18 minutes ago, El Diablito said:

the words "I'm getting butter smooth performance" followed by "on my 4090"

now it is even smoother than butter because not only do we 4090ers have great fps, but now everybody, incl. those without a 4090 gets more constant frame times, resulting in less stutters. due to better thread optimisation, independent of GPU but better use of multicores and memory management. I am still waiting for x-box users feedback.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

15 hours ago, bobcat999 said:

They CAN yet improve performance even more in MSFS 2024

how can it be smoother than smooth and more constant than constant frame times? this is near text book quality. what is needed now is better multi threading for non-graphic extensions like AI and ATC.

spacer.png

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

8 minutes ago, turbomax said:

smoother than butter

I think it’s time to introduce new metaphors 😂 But you’re right of course, the improvements should be across the board, frame gen or not. 

7950X3D | RTX 4090 | 64GB DDR5

26 minutes ago, turbomax said:

now it is even smoother than butter because not only do we 4090ers have great fps, but now everybody, incl. those without a 4090 gets more constant frame times, resulting in less stutters. due to better thread optimisation, independent of GPU but better use of multicores and memory management. I am still waiting for x-box users feedback.

Does this mean we should turn on hyperthreading in the BIOS?

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

7 minutes ago, RobJC said:

Does this mean we should turn on hyperthreading in the BIOS?

I don’t see why not. Even though some threads are maxed out, all threads on my 12900 are used (DX12). HT will increase CPU heat though, so it’s good to have some headroom on cooling. 

7950X3D | RTX 4090 | 64GB DDR5

1 hour ago, abrams_tank said:

Matt Nischan clearly says all the other aircraft are using the previous ground handling model, which makes the reports of the PMDG 737 having different ground handling in this Sim Update, very, very, confusing.

I'm going to have to defer to the experts, I'm afraid. I may be mistaken, so best to wait for an answer on the official forums.

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