Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

SU15 BETA available now!

Featured Replies

Just read some very interesting insight from Matt Nischan at the official forum:

Quote

Just some more information from the team here, the improved ground resolution is primarily for removing some edge cases of contact point to gound contact, in the circumstances where previously the resolution would cause some jitter of the contact point alternating between being in contact and not in contact, for example, like if you’ve seen a helicopter skid jitter a bit when first making contact with the ground or your plane jitter when flipping over, edge cases like that.

However, without the parameters specified in the airplane flight model configuration, there is no change in the behavior of the ground handling model itself. Those parameters must be present and tuned to achieve a change in ground handling.

 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

  • Replies 507
  • Views 84.1k
  • Created
  • Last Reply
21 hours ago, lwt1971 said:


Ya it's a bit confusing, but as Dutch (of Milviz) reported above and also some others about the PMDG, it looks like a subset of the ground handling improvements benefits *all* aircraft? But to fully take advantage of all the ground handling improvements in SU15 the aircraft devs need to implement/enable and tune the 5 new FM parameters for their aircraft. At least that's what I'm getting.
 

Matt Nischan gave a clarification on the new ground handling in comment at the official MSFS forum:

 

Quote

Hello,

Just some more information from the team here, the improved ground resolution is primarily for removing some edge cases of contact point to gound contact, in the circumstances where previously the resolution would cause some jitter of the contact point alternating between being in contact and not in contact, for example, like if you’ve seen a helicopter skid jitter a bit when first making contact with the ground or your plane jitter when flipping over, edge cases like that.

However, without the parameters specified in the airplane flight model configuration, there is no change in the behavior of the ground handling model itself. Those parameters must be present and tuned to achieve a change in ground handling.

Sounds like all the parameters must be specified. So it looks like there isn't a ground handling change that universally affects all the planes in this Sim Update 15. The 3rd party devs need to include the parameters to take advantage of the ground handling changes, or else the plane doesn't benefit from it. At least that is my reading of Matt's comment.

i5-12400, RTX 3060 Ti, 32 GB RAM

11 minutes ago, Cpt_Piett said:

Just read some very interesting insight from Matt Nischan at the official forum:

”Just some more information from the team here, the improved ground resolution is primarily for removing some edge cases of contact point to gound contact, in the circumstances where previously the resolution would cause some jitter of the contact point alternating between being in contact and not in contact, for example, like if you’ve seen a helicopter skid jitter a bit when first making contact with the ground or your plane jitter when flipping over, edge cases like that.

However, without the parameters specified in the airplane flight model configuration, there is no change in the behavior of the ground handling model itself. Those parameters must be present and tuned to achieve a change in ground handling.”

Yeah, my interpretation of that is there isn't any change that universally affects the ground handling of all the planes in this Sim Update. Instead, the 3rd party devs of planes have to "opt in" and specify the ground handling parameters to get any benefits from the new ground handling changes in Sim Update 15.

i5-12400, RTX 3060 Ti, 32 GB RAM

25 minutes ago, Flic1 said:

Yup,,,I got the strange panel also when starting a flight but a restart of flight fixed it.  The other weird thing is that if there is no interaction for a certain amount of time (I stepped away from PC a couple times during flight for 15-20 minutes) when you move the mouse the landing gear extends.  There might also be some issues when choosing a panel state.  I tried to load up 'Takeoff' panel state and had total hydraulic loss which could not be fixed through the failure menu (Failures were off).

hmm ... , good to know that we are not alone. But others don't have any PMDG panel issues. That makes it difficult.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

20 minutes ago, abrams_tank said:

Sounds like all the parameters must be specified. So it looks like there isn't a ground handling change that universally affects all the planes in this Sim Update 15. The 3rd party devs need to include the parameters to take advantage of the ground handling changes, or else the plane doesn't benefit from it. At least that is my reading of Matt's comment.


Right that's what I thought they'd initially said too.. but still confusing some folks seeing differences in PMDG 737 ground handling (could be placebo and/or the performance increase 🙂), and then Dutch of Milviz also saw noticeable improvements in his birds without the parameters, so hmm

In any case, Matt further clarifed: https://forums.flightsimulator.com/t/ground-contact-resolution-improvements/630251/40

"This is true of all parameters in the flight model, unless specifically called our otherwise in the documentation. The sim uses the defaults if the parameter is not present.
However, in this case, the default stickiness value of 1 would not be used by any code (although it would still be oaded), since the code would never be transitioning to the new ground model (since the other value is 0.1, i.e. always be using the old model)."


And someone on that thread put up this video with their initial impressions: https://www.youtube.com/watch?v=B10RMCRFvUI
See for yourselfs what you think of the friction on the runway. I think Asobo done good, but i think they can up the percentage of nosewheel steering effect, which is attach able to controls setup and selectable as nosewheel steering to a slider or twistgrip any way steerable even without use of rudder but if you use the rudder which effects the nosewheel by default and nosewheel steering enhance the input of nosewheel angle
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 minutes ago, lwt1971 said:


Right that's what I thought they'd initially said too.. but still confusing some folks seeing differences in PMDG 737 ground handling (could be placebo and/or the performance increase 🙂), and then Dutch of Milviz also saw noticeable improvements in his birds without the parameters, so still a bit confusing hmm

In any case, Matt further clarifed: https://forums.flightsimulator.com/t/ground-contact-resolution-improvements/630251/40

"This is true of all parameters in the flight model, unless specifically called our otherwise in the documentation. The sim uses the defaults if the parameter is not present.
However, in this case, the default stickiness value of 1 would not be used by any code (although it would still be oaded), since the code would never be transitioning to the new ground model (since the other value is 0.1, i.e. always be using the old model)."


And someone on that thread put up this video with their initial impressions: https://www.youtube.com/watch?v=B10RMCRFvUI
See for yourselfs what you think of the friction on the runway. I think Asobo done good, but i think they can up the percentage of nosewheel steering effect, which is attach able to controls setup and selectable as nosewheel steering to a slider or twistgrip any way steerable even without use of rudder but if you use the rudder which effects the nosewheel by default and nosewheel steering enhance the input of nosewheel angle
 

Yeah, the reports from people that say the PMDG 737 ground handling is different in the SU 15 beta, and what Milviz is saying, just adds to the confusion 🤣

i5-12400, RTX 3060 Ti, 32 GB RAM

2 hours ago, rick celik said:

No thanks to that. Planes felt like they had no weight on the ground in older sims. Check your assignments as mentioned by others. Right curves and sensitivity is all you need. 

You have to be kidding? My 737NGX and 777 (the older version before they updated the ground handling model) in P3Dv4 felt like they had plenty of weight. My current 737-600 in MSFS feels as light as a feather in comparison.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

10 minutes ago, lwt1971 said:

but still confusing some folks seeing differences in PMDG 737 ground handling

 

5 minutes ago, abrams_tank said:

reports from people that say the PMDG 737 ground handling is different in the SU 15 beta

😄 Seriously guys, who to believe: A bunch of flight simmers who like to claim to see big FPS improvements/no more stutters at *every* release of a new Nvidia driver or Asobo, who actually coded the new ground handling?

Put it down to placebo effect.

Edited by F737MAX

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

24 minutes ago, F737MAX said:

 

😄 Seriously guys, who to believe: A bunch of flight simmers who like to claim to see big FPS improvements/no more stutters at *every* release of a new Nvidia driver or Asobo, who actually coded the new ground handling?

Put it down to placebo effect.


I'll chalk up the simmers' takes on supposed PMDG 737 ground handling improvements to placebo 🙂, but I still wonder about Dutch's (Milviz) findings below.. ya definitely what Asobo are saying is what should count, but perhaps there's some other change outside of the specific ground handling FM improvements (and parameters) that is contributing to what folks like Dutch are seeing 🤷‍♂️ (and yes, it's quite possible it's placebo in Dutch's case too hehe)
 

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

23 minutes ago, F737MAX said:

 

😄 Seriously guys, who to believe: A bunch of flight simmers who like to claim to see big FPS improvements/no more stutters at *every* release of a new Nvidia driver or Asobo, who actually coded the new ground handling?

Put it down to placebo effect.

Sure, but I think if Dutch from Milviz is saying the same thing, then perhaps something did change for the ground handling for all the aircraft. I am pretty sure someone like Dutch would be precise, since he knows exactly how his own plane performs in Sim Update 14.

In the end, I will take Matt Nischan's words as the final say (or if Matt or someone else on the MSFS team provides a further update) because Matt is on the MSFS team so he would know best. Still, it's very odd that even Dutch from Milviz was thinking there was some change to ground handling universally for all the planes.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

Just for the record, my ground handling doesn't seem much different (wasn't expecting anything without a modified config), and I haven't tried the C172 yet.

I took the B737-700 for a spin, and it was still skidding on the front wheel at medium lock and 12 knots.  (I know full lock will skid, and I think some people expect too much - it isn't a rally car).
So, it still looks like it's on ice from the outside view, and I am not sure these Asobo config fixes will do much for it either (I don't think they are designed to fix that).  I might try to paste them into a 737 config and give it a go.

 

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Just flown the PMDG EGPH to LFPO. No difference except less stuttering and pauses? I think people are looking for problems when none exist. 

29 minutes ago, bobcat999 said:

Just for the record, my ground handling doesn't seem much different (wasn't expecting anything without a modified config), and I haven't tried the C172 yet.

I took the B737-700 for a spin, and it was still skidding on the front wheel at medium lock and 12 knots.  (I know full lock will skid, and I think some people expect too much - it isn't a rally car).
So, it still looks like it's on ice from the outside view, and I am not sure these Asobo config fixes will do much for it either (I don't think they are designed to fix that).  I might try to paste them into a 737 config and give it a go.

 

 

12 minutes ago, jarmstro said:

Just flown the PMDG EGPH to LFPO. No difference except less stuttering and pauses? I think people are looking for problems when none exist. 

I'm really wondering that you don't have any issues with the PMDG 737. Good for you of course! How do you increase/decrease flaps? In my case, I cannot move them at all. They are connected with my Flight Controller. Everything worked fine before the BETA.

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

18 hours ago, lwt1971 said:

A (Seb): So, we don't have currently a hard limit set, it's just the limit of the memory. At some point, it's gonna drop the performance, right?

What we measure right now, and we're not finished optimizing, we're already at a four to five times performance increase. And I think we're gonna maybe get 10 […] you can easily add 10 times more surfaces, right? It's very quickly, right?

And so, I think if people add 20 times more surfaces than before, well, then you may be gonna offload, you know, load the other threads. And the more you load, the more you take away compute power for the terrain, or other stuff, right? Which is using thread.

I hope to heck they allocate enough of this to improve near field cloud depiction.  Pretty remarkable claims and def points to holding off on PC hardware upgrades until the dust clears more.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

6 minutes ago, Nemo said:

 

I'm really wondering that you don't have any issues with the PMDG 737. Good for you of course! How do you increase/decrease flaps? In my case, I cannot move them at all. They are connected with my Flight Controller. Everything worked fine before the BETA.

Strange!  I have them linked to my Velocity One Flightstick on buttons B1 and B2.  They worked fine on the B737-700. Confirmed on the Quadrant with the indicator movement as well.  You may need to check / reset your controller profile. 

Unfortunately, some updates do mess with controller settings.  Sometimes the old ones are just 'hidden'.  You have to go into your specific controller profile and scroll along from the default and see if you can find other old ones in there.  I had to do that once or twice before.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.