February 16, 20242 yr 1 minute ago, Christopher Low said: I just need it to work. I would check control assignments for rudder pedals and differential brakes, and perhaps increase the response curves AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
February 16, 20242 yr I did not need differential brake settings in P3Dv4. The brakes also reacted instantly in P3Dv4, rather than the one second pause, and then effect that I see in MSFS. The latter is rather annoying. Almost as annoying as the stupid wheel skidding. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 16, 20242 yr 1 hour ago, F737MAX said: I found turning SMT off harmed performance (introduced stutters in the sim). Instead, try undervolting your CPU using a negative value in the PBO curve optimiser–I use -25 as an all core value (rather than taking the time and effort to test and run what's possible on individual cores). PPT lowered to 95W and EDC to 90A (TDC left at 70A). Result is a cooler CPU that boosts to and holds its maximum frequency much longer. Thanks, but I'm already undervolting for months after upgrading to a 3DFX cpu. When I undervolt too much the computer shut off by itself about once every 10 hours (even though the app 45 minute test showed no reliability problems). So I just undervolt about half of what I used to and now and that cured the issue, no more shutdowns the last 6 months. I forget how much I settled on. But the whatever it is, it's shown in the BIOS how much it's being undervolted. As for hyperthreading I have only tried that some hours ago. So far I don't see it made a difference good or bad. This beta is all good for me. I have used all the betas for a couple of years. So when the various SUs have been released, the changes are trivial. To see over 100 fps on my standard test flight out of default JFK towards Manhattan was something I never dreamed of before this beta (Ultra render preset, DLSS quality, both LODs 200). And always DX12. I never use anything but DLSS because I care not a fig about what looks to me a barely noticeable loss of glass screen sharpness, but highly value the fewer stutters and smoothness of DLSS. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
February 16, 20242 yr 5 hours ago, FBW737 said: Classic Placebo effect. Don't feel bad. Nobody is immune!🤪 not at all. Especially when considering it was one of the specific things changed, improved and highlighted on weeks ago. I'm all with you on placebo effect being a thing around here. Especially with GPU drivers and ground handling (While we wait for devs to update each particular plane). But I think you are incorrect on this one about performance. Most noticeable when snapping from one preset view to another or panning. Not sure if some related to my setup or not. I've been around here for a while and not one to be tricked or suckered by placebo effect. Like I said earlier. I'm back to the same performance I had a few sim update's ago. I don't remember the specific one. But one of them was a setback for me that took months to get back from. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
February 16, 20242 yr Commercial Member 2 hours ago, Christopher Low said: I just want the kind of ground handling that I enjoyed in P3Dv4. I don't need it to be real world realistic. I just need it to work. No thanks to that. Planes felt like they had no weight on the ground in older sims. Check your assignments as mentioned by others. Right curves and sensitivity is all you need.
February 16, 20242 yr 14 hours ago, lwt1971 said: Q (Sergio): All that makes a lot of sense. With more computational power, more stuff can be done. But I started to wonder about limits. How many cores can we eventually use for this? Sebastian answered that as well.A (Seb): So, we don't have currently a hard limit set, it's just the limit of the memory. At some point, it's gonna drop the performance, right? What we measure right now, and we're not finished optimizing, we're already at a four to five times performance increase. And I think we're gonna maybe get 10 […] you can easily add 10 times more surfaces, right? It's very quickly, right? And so, I think if people add 20 times more surfaces than before, well, then you may be gonna offload, you know, load the other threads. And the more you load, the more you take away compute power for the terrain, or other stuff, right? Which is using thread. And at some point, it's gonna have an impact. I don't think we're gonna set a limit. We're gonna limit ourselves, we're gonna have recommendations, but just like today, a third-party aircraft can do a lot of stuff. If it wants to load up the machines, it can. Memory can be a limit because that would crash. But performance, well... There's no limit. Also, the new aerodynamics is a lot cheaper on memory than before. Like, this is three or four times cheaper, right? In terms of memory footprint. Which is also necessary because otherwise, if you put more stuff, then you run into memory issues. So, we optimize that as well. Clear as mud lol. FS has had multi-threading for years/ decades - but originally the only “threaded” function was loading textures as I recall. I’d love to know what other functions they’ve now off-loaded from the main thread/ split between available cores? And what further functions they plan to off-load/ split between available cores for MSFS2024? 14900ks, RTX4090, 64Gb@6000-30-36-36-T2, Samsung 990Pro 2Tb , Dell G3223Q 32" 4k Gsync + 27" secondary monitor. Thrustmaster Airbus Edition throttles etc, TPR pedals, MiniCockpit FCU, WinWings FCU, WinWings Orion 2 F15E, WinWings A320 sticks.
February 16, 20242 yr 3 hours ago, Christopher Low said: I did not need differential brake settings in P3Dv4. The brakes also reacted instantly in P3Dv4, rather than the one second pause, and then effect that I see in MSFS. The latter is rather annoying. Almost as annoying as the stupid wheel skidding. I don't ever see either of those issues, in any aircraft. I suspect problems with sensitivity settings. Especially for the 'one second pause'. When I move brakes, rudder (or anything else), the action is instantaneous. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
February 16, 20242 yr 3 hours ago, Christopher Low said: I did not need differential brake settings in P3Dv4. The brakes also reacted instantly in P3Dv4, rather than the one second pause, and then effect that I see in MSFS. The latter is rather annoying. Almost as annoying as the stupid wheel skidding. You need to accept that you need to change settings for different Sims, they don't all work exactly the same way or the way you'd like them too. I don't personally own any other flight Sims but I've seen plenty of discussions over the 3+ years of MSFS that other people say it's unique in the way you need to setup certain controls, I know for a fact that different racing Sims require different settings for example, I see and read there's no difference here. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 16, 20242 yr 3 hours ago, Christopher Low said: I did not need differential brake settings in P3Dv4. The brakes also reacted instantly in P3Dv4, rather than the one second pause, and then effect that I see in MSFS. The latter is rather annoying. Almost as annoying as the stupid wheel skidding. Double post Edited February 16, 20242 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 16, 20242 yr 1 hour ago, tfm said: Clear as mud lol. FS has had multi-threading for years/ decades - but originally the only “threaded” function was loading textures as I recall. I’d love to know what other functions they’ve now off-loaded from the main thread/ split between available cores? And what further functions they plan to off-load/ split between available cores for MSFS2024? Well, this is just preliminary info they gave last July about MSFS 2024 and since then have been intentionally mum about it saying they'll start giving details Spring 2024 onwards, so let's see. What it does sound like is they're aiming for better multi-threading and spreading of the workloads (one example being the physics/aerodynamics calculations taken off the main thread). And what they've seen so far is 4x-5x improvements in the physics calculations/processing time (which is going to be useful for the coming increased surfaces capabilities in aircraft geometry, etc which then increases CFD calculations times). Edited February 16, 20242 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 16, 20242 yr In case you have it, is your PMDG 737 working properly since the BETA? I have several issues. When I load directly into the runway, the cockpit is sometimes completely dark (no gauges active) while engines are running. If I go back to the main menu and load again into the very same situation cockpit is back. I also have some issues with the flaps indicator. Maybe there are more issues, but I have not yet seen any other reports. Edited February 16, 20242 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 16, 20242 yr Has anyone tried the Blackbox Sim Shorts 330 in the beta ? I've tried a couple of times now and it's hung when when starting the flight but I'm not sure yet if it's an issue with the plane or some weirdness on my system.
February 16, 20242 yr 12 hours ago, FBW737 said: ... I decided to stay away from beta's and sure enough this one broke the PMDG 737... I installed the Beta yesterday, flew the PMDG last night with no issues at all.
February 16, 20242 yr 20 minutes ago, Nemo said: In case you have it, is your PMDG 737 working properly since the BETA? I have several issues. When I load directly into the runway, the cockpit is sometimes completely dark (no gauges active) while engines are running. If I go back to the main menu and load again into the very same situation cockpit is back. I also have some issues with the flaps indicator. Maybe there are more issues, but I have not yet seen any other reports. No issues on my side. Made quite a few flights. Powered pc down, poerered it on loaded msfs, made a couple more flights, quit msfs re loaded flight with this ac, no problems here. SN737
February 16, 20242 yr 20 minutes ago, Nemo said: In case you have it, is your PMDG 737 working properly since the BETA? I have several issues. When I load directly into the runway, the cockpit is sometimes completely dark (no gauges active) while engines are running. If I go back to the main menu and load again into the very same situation cockpit is back. I also have some issues with the flaps indicator. Maybe there are more issues, but I have not yet seen any other reports. Yup,,,I got the strange panel also when starting a flight but a restart of flight fixed it. The other weird thing is that if there is no interaction for a certain amount of time (I stepped away from PC a couple times during flight for 15-20 minutes) when you move the mouse the landing gear extends. There might also be some issues when choosing a panel state. I tried to load up 'Takeoff' panel state and had total hydraulic loss which could not be fixed through the failure menu (Failures were off). Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
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