March 27, 20242 yr Quite simply, I see better quality in TAA and better performance in DLSS. DSR helps make DLSS look better but then performance falls below that I get with TAA. I've found DLSS set at quality to be the best for my system having experimented with them all over time. If I did not use so many addons, I would not need the extra performance that DLSS gives me, but that's the price I pay for having all those goodies running 😀 Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
March 27, 20242 yr I have seen somewhere that when using DLAA / DLSS it´s important to set texture quality in the Nvidia control panel to high quality. Also set Anisotropic filtering to 16x in both MSFS2020 and the Nvidia control panel. System: i7-10700K, 32GB RAM, RTX4070 12GB, 1 x 1TB SSD, 2 x 2TB SSD, 1x 2TB HDD, Win10 64bit Home, Meta Quest 3
March 27, 20242 yr 9 hours ago, David Mills said: There is nothing in TAA that should result in shimmering -- unless you're over-sharpening the image. I use TAA at 4K with the in-sim sharpening option set to 70. The cockpit and ground scenery look perfect, with no blurring and no shimmering at all. Above 70, shimmering begins, and the higher you set the sharpening option above 70, the more shimmering you'll see. The in-sim sharpening option you talk about is that the AMD sharpening option? I have mine at 50 I think. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
March 27, 20242 yr 10 hours ago, David Mills said: Dubble post Edited March 27, 20242 yr by Ixoye System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
March 27, 20242 yr 1 hour ago, St Mawgan said: Same here. I think 4K is the key. Yes, this. At 4K when you use DLSS Quality the GPU renders the game at 1440p and upscales it. 1440p is high enough resolution that it's probably not going to look too blurry, if at all. Whereas on a 1440p screen, DLSS Quality renders the games at just 960p before upscaling - that's waaay less pixels. So when it upscales it is going to look blurry. Edited March 27, 20242 yr by s0cks
March 27, 20242 yr 2 hours ago, Wothan said: I have seen somewhere that when using DLAA / DLSS it´s important to set texture quality in the Nvidia control panel to high quality. Also set Anisotropic filtering to 16x in both MSFS2020 and the Nvidia control panel. I've got texture quality to high, anisotropic to 16x in NCP but off in the sim. Don't think it's necessary to have anisotropic on in both places though. Currently experimenting with DLSS+DLAA vs DLSS quality. Still indecisive about which one works best. I have a 4K OLED. No blurring, no ghosting, no "fruit-machine" effect on fast-changing numbers (e.g. speedtape). I find that there's slightly more shimmering and less detail in the mid-far distance w/ TAA vs DLSS. The difference is subtle though. 2 hours ago, s0cks said: Whereas on a 1440p screen, DLSS Quality renders the games at just 960p before upscaling - that's waaay less pixels. So when it upscales it is going to look blurry. That's an excellent point. Don't think I've seen it explained this way before. Edited March 27, 20242 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
March 27, 20242 yr 2 hours ago, s0cks said: Yes, this. At 4K when you use DLSS Quality the GPU renders the game at 1440p and upscales it. 1440p is high enough resolution that it's probably not going to look too blurry, if at all. Whereas on a 1440p screen, DLSS Quality renders the games at just 960p before upscaling - that's waaay less pixels. So when it upscales it is going to look blurry. Very good explanation, even for me easy to understand ... Thank you! Edited March 27, 20242 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
March 27, 20242 yr 6 hours ago, Fielder said: On my system the negative performance impact when using DLAA is enormous. And therefore DLAA is unusable. It was also unusable when I had a 3070 and Ryzen 5600 instead of now having 4070 and Ryzen 58003DX. DLAA has never been usable for me. Stutters, less than 1/2 the fps. Terrible. But DLSS Quality is smooth as glass and fps 75 to 105. That is weird. My system is less powerful than yours, but I hardly see a difference in performance with DLAA - texture sharpness is far better. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
March 27, 20242 yr 2 hours ago, s0cks said: Yes, this. At 4K when you use DLSS Quality the GPU renders the game at 1440p and upscales it. 1440p is high enough resolution that it's probably not going to look too blurry, if at all. Whereas on a 1440p screen, DLSS Quality renders the games at just 960p before upscaling - that's waaay less pixels. So when it upscales it is going to look blurry. Yes - at the risk of being another smug word not allowed here, the less you compromise on the kit, the less you have to compromise on the settings. I’m on 4k, 12900ks (recently upgraded to 14900ks), 4090, with a 32” Gsync monitor and I don’t get any of the image quality issues that others have experienced. No “blurry speed tapes” or anything like that. If I really pixel peep so that my eyes strain, I can generate tiny differences between the clarity of small text/numbers - but unless I go to silly extremes the differences are too minute even to feel sure that it’s not just imagination. (Written not just in a spirit of smugness but also because maybe some people have unrealistic hopes about what quality their kit can deliver at a performance level they find acceptable: maybe peep less at the pixels and enjoy what you’ve got :)).) 14900ks, RTX4090, 64Gb@6000-30-36-36-T2, Samsung 990Pro 2Tb , Dell G3223Q 32" 4k Gsync + 27" secondary monitor. Thrustmaster Airbus Edition throttles etc, TPR pedals, MiniCockpit FCU, WinWings FCU, WinWings Orion 2 F15E, WinWings A320 sticks.
March 27, 20242 yr 2 hours ago, Cpt_Piett said: I've got texture quality to high, anisotropic to 16x in NCP but off in the sim. Don't think it's necessary to have anisotropic on in both places though. Currently experimenting with DLSS+DLAA vs DLSS quality. Still indecisive about which one works best. I have a 4K OLED. No blurring, no ghosting, no "fruit-machine" effect on fast-changing numbers (e.g. speedtape). I find that there's slightly more shimmering and less detail in the mid-far distance w/ TAA vs DLSS. The difference is subtle though. That's an excellent point. Don't think I've seen it explained this way before. In this video is shown that Anisotropic filtering on/off in MSFS2020 does has an effect regardless is it is set in the Nvidea control panel or not, but I guess it enhances it doing so: MSFS - NEW VR SETTINGS 2024 - The Holy Grail Tweak for VR in Microsoft Flight Simulator (youtube.com) System: i7-10700K, 32GB RAM, RTX4070 12GB, 1 x 1TB SSD, 2 x 2TB SSD, 1x 2TB HDD, Win10 64bit Home, Meta Quest 3
March 27, 20242 yr 4 hours ago, s0cks said: Yes, this. At 4K when you use DLSS Quality the GPU renders the game at 1440p and upscales it. 1440p is high enough resolution that it's probably not going to look too blurry, if at all. Whereas on a 1440p screen, DLSS Quality renders the games at just 960p before upscaling - that's waaay less pixels. So when it upscales it is going to look blurry. In my experience when I tweaked MSFS so it rendered at 1440p (or even higher) I still did not have sharp gauges. Maybe my old monitor was not good. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
March 27, 20242 yr 3 hours ago, MrBitstFlyer said: That is weird. My system is less powerful than yours, but I hardly see a difference in performance with DLAA - texture sharpness is far better. Same here, no impact in performance when using DLSS with DLAA. I was even using it on my old I7 4790K with RTX 2060 Super without any problems. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
March 27, 20242 yr 7 hours ago, bobcat999 said: Well that's strange. They haven't fixed it yet. That's really weird... I used to have blurry/fuzzy displays with DLSS on. It was especially noticable, when the displays was 'transitioning' from one value to another (if that made sense?). This was in 1080p though. I now run in 4K, and those 'issues' are gone. I don't know why, though... It looks SO good. Was also quite impressed with how good Frame Generation works. Actually doubled my FPS, by turning it on. Edited March 27, 20242 yr by anden145 Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
March 27, 20242 yr 3 hours ago, anden145 said: That's really weird... I used to have blurry/fuzzy displays with DLSS on. It was especially noticable, when the displays was 'transitioning' from one value to another (if that made sense?). This was in 1080p though. I now run in 4K, and those 'issues' are gone. I don't know why, though... It looks SO good. Was also quite impressed with how good Frame Generation works. Actually doubled my FPS, by turning it on. Well then, you might just have the magic formula! I run at 4k and mine are still slightly fuzzy - not too bad but definitely not as sharp as TAA. Are you running the latest Nvidia drivers and the new 3.60 DLSS file, or older versions? And any upscaling or extra sharpening at all? Edited March 27, 20242 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
March 27, 20242 yr 2 hours ago, Wothan said: In this video is shown that Anisotropic filtering on/off in MSFS2020 does has an effect regardless is it is set in the Nvidea control panel or not, but I guess it enhances it doing so: MSFS - NEW VR SETTINGS 2024 - The Holy Grail Tweak for VR in Microsoft Flight Simulator (youtube.com) Great find, thanks! Another video he made inspired me to try DLSS ultra quality. Currently I'm testing DLSS+DLAA though. The image is a bit more detailed using this combination (as opposed to DLSS ultra quality), but I really have to zoom in and strain my eyes to see that. I don't really need the DLSS downscaling as I have enough headroom. 7950X3D | RTX 4090 | 64GB DDR5
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