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Texture Bleed Through

Featured Replies

I guess the fact that not everyone is affected means that it isn't going to be a priority to fix. I only use DX12 and never see it. Others only see it when they use DX12. If there is a common factor for those seeing it then good luck finding it. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

Yeah, I still see that issue occassionally. I think at this point, they simply don't know how to fix it or the issue is so embedded that it requires a major rewrite of some functions, that happens with MSFS 2024, that might also be backported to 2020.

Though I will say, the issue isn't as prominent as it once was. Think it was last year, it happened constantly for me, sometimes an airport would be a disco ball of the texture swapping / bleeding.

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

1 hour ago, St Mawgan said:

I guess the fact that not everyone is affected means that it isn't going to be a priority to fix. I only use DX12 and never see it. Others only see it when they use DX12. If there is a common factor for those seeing it then good luck finding it. 

Do you have many third party airfields / Airports in your community folder? 

One theory a scenery dev is chasing (because they are fed up with complaints directed towards them on this issue) is that it happens when third party sceneries go over a certain limit in the community folder. 
Not sure if the limit is size or number, but I am going to try mine with an empty community folder later to see if this theory holds any water.

A note to others.  This is DX12 specific and nothing to do with DX11 tile popping.  And it can also be seen from the cockpit if your view is raised enough. 
I saw it and Burning Blue Old Warden airfield and Blackbird's Beale Airbase on my most recent sessions.  In the main it just looks like square patches of mud where the runways / Taxiways should be. 
It can also happen around the perimeter.  It looks like a kind of underlayer showing through or coming to the surface and replacing the normal texture.

What I can't understand is that it can be fixed by triggering a setting in the dev menu (something like debug airfield), so that should give Asobo a clue.  It does come back after a few seconds though unfortunately, or when you change view.
The same airfields display perfectly in DX11.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

4 minutes ago, bobcat999 said:

Do you have many third party airfields / Airports in your community folder? 

I have 18 Burning Blue airfields, 12 from Orbx. Think that's about it. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

I get it a lot especially on aprons at smaller airstrips. Most annoying is most runways have 2 thresholds now. One concrete and one grass. Not in same place either. 

Russell Gough

SE London

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14 hours ago, yankeegolf3 said:

When this problem shows up, the sim is unplayable. It seems to appear anywhere but not every time at the same place. I have noticed that it depends on what height you are flying at. Something that Asobo should fix as a top priority. No use developping eye candy features as long as this issue is not resolved.

My sentiments 100%

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

7 hours ago, bobcat999 said:

Do you have many third party airfields / Airports in your community folder? 

One theory a scenery dev is chasing (because they are fed up with complaints directed towards them on this issue) is that it happens when third party sceneries go over a certain limit in the community folder. 
Not sure if the limit is size or number, but I am going to try mine with an empty community folder later to see if this theory holds any water.

A note to others.  This is DX12 specific and nothing to do with DX11 tile popping.  And it can also be seen from the cockpit if your view is raised enough. 
I saw it and Burning Blue Old Warden airfield and Blackbird's Beale Airbase on my most recent sessions.  In the main it just looks like square patches of mud where the runways / Taxiways should be. 
It can also happen around the perimeter.  It looks like a kind of underlayer showing through or coming to the surface and replacing the normal texture.

What I can't understand is that it can be fixed by triggering a setting in the dev menu (something like debug airfield), so that should give Asobo a clue.  It does come back after a few seconds though unfortunately, or when you change view.
The same airfields display perfectly in DX11.

 

I see the problem with only my origin and destination airports enabled.  I use the add-on linker to enable only the airports I'm using as a matter of habit...keeps loading time down, if nothing else.

And I also only see the issue with DX12.  So I mostly still run with DX11--I find 40 fps with DX11 and no fugly photofuzzy tile swapping quite acceptable and far preferable to 80fps and DX12/FG with the tile swapping bug popping up, about as unwelcome as a big red zit was on my once teen-aged face.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
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PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

I am coming around to this (the idea that DX11/40 fps is better than DX12/80 fps) especially if the texture problem is WORSE in SU15.  

Right now it can be bad in certain locations, but others, non-existent.  It's almost like a z-fighting issue -- if you know about game graphics you know what z-fighting is.  Maybe it *is* z-fighting.

The only problem I see is that FG is so, so very nice at the big hubs.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

21 hours ago, ryanbatc said:

I have it all the time in DX12.  Annoying.  Hoping 2024 resolves this along with the multi colored satellite/aerial imagery you get when flying.

I shudder at that thought.

Spending hours....hours trying to color correct satellite imagery tiles for other another sim....all in vain!

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

I did find a "kind of" solution to fixing the ground tiles.

I use the drone camera and fly way above the airport until all of them are gone. The usually dont come back.

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

I see the texture bleed through, but luckily I can brush it off and enjoy my flight. I do hope it's fixed in the future, but until then I'm not going to let it ruin my fun.

20 hours ago, ryanbatc said:

It seems that 2020 was a sort of test bed for 2024.  Let's hope they learned a lot hehe.

I tend to look at all software with this view. Always hoping each iteration brings improvements to the last (and, of course, the inevitable bugs and headaches that come w/ something new). Similar to research in any field, there's no perfect end point, just another step in an infinite number of steps (and let's face it, it's not a linear journey!).

If the jump from 2020 to 2024 would be a quarter of what the jump from FSX to 2020 was I think we will be good. 
 

But I am a bit worried by how blind the project seems to related to these types of bugs. They keep saying that they spend all their time either reading forums or flying in the sim. Either that is a lie or they just don’t understand what the problem is. 

Edited by espent

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

I always see it at KPDX around C12- C16 gates with DX12, DX 11 I do not see them.

--Sean Hart

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