June 20, 20241 yr 3 hours ago, psolk said: !. I am glad it is working now first of all, good to hear. I wasn't trying to be rude or difficult but the more detail you give the more likely people can help, apologies if it came across as rude. Your first post was like walking into a mechanic and just saying, this sucks it's broken and dropping the keys on their desk. Not a lot they can do with that LOL... 2. What actually fixed it? 3. I will post my settings later of how I am limiting to my monitors refresh rate which is 120hz so 120 FPS but I don't remember my V-Sync settings off the top of my head. I did disable G-Sync on my G-Sync compatible monitor and set it to fixed refresh in NVCP when I started using Lossless though. I don't "cap" my FPS though which is probably why I see 75/120 in my lossless FPS counter, not 40/120 or 60/120 I am also experimenting because I think there is a stutter when the FPS are not even fractions like 40/120 60/120 etc... To your second question: I don’t know. But I know that I have some kind of problem with the new EDDF scenery and outside view. When I pan to the buildings the frame rate goes down massively.
June 20, 20241 yr My 2 cents is the following. Don't bother with the actual scaling part of the app - i.e. leave it at off - but if you must use it... trial the NVidia or AMD scalers where in my testing AMD works the best (on my NVidia card). The frame generation part is also quite straight forward, in that you want to cap your frame rate at either 1/3 or 1/2 of your screen refresh rate and then choose either 3X or 2X to generate frames to match the refresh rate while also enabling vsync in the app itself. Taking a bog std. 60 Hz screen you'd cap your frame rate to 20 or 30 fps (I use the NVidia control panel) and then apply either 3X (for the 20 cap) or 2X (for the 30 cap) to generate frames to match the 60 Hz refresh rate with vsync enabled in the app itself. Your PC also needs to be able to consistently manage the frame cap of the 1/3 or 1/2 fps of the screen refresh rate, there is no point in capping your frame rate to 90 if the best your PC can manage is 60 (without FG). For those with faster monitor refresh rates the same formula applies and you can mix it up a little using the 1/2 and smaller vsync options e.g. half of 180 Hz would be 90 so you would cap @ 30 fps for 3X, or cap at 45 fps for 2X, the overall result being frame generation brings the frame rate up to the required monitor sync value where the vsync syncronisation makes the video super smooth. The app states it won't work with a variable refresh rate which means Gsync, Freesync or Vesa sync will need to be off. Also you'd also want to turn off any other apps doing similar Frame generation or scaling things things lest they interfere and sow the seeds of confusion as to what's going on. Anyway... hope the above helps. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
June 21, 20241 yr 2 hours ago, Rogen said: My 2 cents is the following. Don't bother with the actual scaling part of the app - i.e. leave it at off - but if you must use it... trial the NVidia or AMD scalers where in my testing AMD works the best (on my NVidia card). The frame generation part is also quite straight forward, in that you want to cap your frame rate at either 1/3 or 1/2 of your screen refresh rate and then choose either 3X or 2X to generate frames to match the refresh rate while also enabling vsync in the app itself. Taking a bog std. 60 Hz screen you'd cap your frame rate to 20 or 30 fps (I use the NVidia control panel) and then apply either 3X (for the 20 cap) or 2X (for the 30 cap) to generate frames to match the 60 Hz refresh rate with vsync enabled in the app itself. Your PC also needs to be able to consistently manage the frame cap of the 1/3 or 1/2 fps of the screen refresh rate, there is no point in capping your frame rate to 90 if the best your PC can manage is 60 (without FG). For those with faster monitor refresh rates the same formula applies and you can mix it up a little using the 1/2 and smaller vsync options e.g. half of 180 Hz would be 90 so you would cap @ 30 fps for 3X, or cap at 45 fps for 2X, the overall result being frame generation brings the frame rate up to the required monitor sync value where the vsync syncronisation makes the video super smooth. The app states it won't work with a variable refresh rate which means Gsync, Freesync or Vesa sync will need to be off. Also you'd also want to turn off any other apps doing similar Frame generation or scaling things things lest they interfere and sow the seeds of confusion as to what's going on. Anyway... hope the above helps. Cheers Cannot make the app work as it should. I am using a RTX4070, I5 13600, 32 Ram,. 60Hz Monitor Main graphic settings: DX12 , DLSS/Quality/FG on, TLOD 300, and all the rest ultra, I capped my frame rate at both options present at the NVPanel to 30fps, tried both Vsync enabled with 50% monitor rate and disabled In a scenario where I get normally 50 fps, the LLS app counter only shows 32/35 and anything but smooth, also have problems using Alt/Enter to switch from window to full screen. What am I doing wrong ? Thanks In an scenario in which I usually have 48/50 FPS
June 21, 20241 yr 54 minutes ago, solito said: Cannot make the app work as it should. I am using a RTX4070, I5 13600, 32 Ram,. 60Hz Monitor Main graphic settings: DX12 , DLSS/Quality/FG on, TLOD 300, and all the rest ultra, I capped my frame rate at both options present at the NVPanel to 30fps, tried both Vsync enabled with 50% monitor rate and disabled In a scenario where I get normally 50 fps, the LLS app counter only shows 32/35 and anything but smooth, also have problems using Alt/Enter to switch from window to full screen. What am I doing wrong ? Thanks In an scenario in which I usually have 48/50 FPS If you are locking your FPS to 30 on a 60hz monitor your FG should be 2X in lossless, not halving your already locked 30 again... Then you should see 30/60 Have a Wonderful Day -Paul Solk
June 21, 20241 yr On 6/19/2024 at 9:59 AM, chapstick said: So, not smooth at all? The AI traffic is stuttering down the runway. For some reason what I am seeing in youtube after I upload is significantly different than what I am seeing with my own eyes. I am guessing it was the same for the OP. These are the closest representation to what I am seeing. Some artifacts but minimal considering the fluidity and lack of tearing... https://photos.app.goo.gl/f1HSkmNaVQVoz5Ep7 https://photos.app.goo.gl/iFk6uqCSBodUqWCM7 https://photos.app.goo.gl/xxBDYwYTzMKp4PNa9 https://photos.app.goo.gl/mYHGbXTjggWoviY3A Have a Wonderful Day -Paul Solk
June 21, 20241 yr After some more testing, I found the one and only setup that results in utterly smooth gameplay even at heavy airports with AI traffic and Fenix (tested on Aerosofts EBBR with Fenix and FSLTL): I need to limit my FPS via RTSS to 36 and use 2x LSFG to achieve 72 FPS, which is exactly half my monitors refresh rate of 144Hz. Together with the settings from Cpt Piett on YT from yesterday (or the day before), the sim is ultra smooth. I guess it is getting ultra smooth the moment the baseline FPS you limit to can be held 99% of the time (or more). Not a big surprise 😉 But, and I do not think I get used to it, the input lag is just enormous for me, klicking on the EFB of the Fenix for example and always thinking for a brink of a second that it is unresponsive is just... annoying. I guess I am also one better of with classic FG and AutoFPS reducing this TLOD down to get reasonable FPS on heavy airports, even if they are significantly lower (around 50 on above example). Without this input lag, it would be a true winner. Edited June 21, 20241 yr by AnkH Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
June 21, 20241 yr 1 hour ago, AnkH said: After some more testing, I found the one and only setup that results in utterly smooth gameplay even at heavy airports with AI traffic and Fenix (tested on Aerosofts EBBR with Fenix and FSLTL): I need to limit my FPS via RTSS to 36 and use 2x LSFG to achieve 72 FPS, which is exactly half my monitors refresh rate of 144Hz. Together with the settings from Cpt Piett on YT from yesterday (or the day before), the sim is ultra smooth. I guess it is getting ultra smooth the moment the baseline FPS you limit to can be held 99% of the time (or more). Not a big surprise 😉 But, and I do not think I get used to it, the input lag is just enormous for me, klicking on the EFB of the Fenix for example and always thinking for a brink of a second that it is unresponsive is just... annoying. I guess I am also one better of with classic FG and AutoFPS reducing this TLOD down to get reasonable FPS on heavy airports, even if they are significantly lower (around 50 on above example). Without this input lag, it would be a true winner. So I think the input lag has to be coming from a combination of the front end FPS lock but I also think you are on to something there.... 2 things. 1. Can you post your Lossless settings just so I can compare to mine? I have no input lag at all but also do not limit my FPS in any way... I have VSync on in MSFS but my monitor is 120Hz so it's not doing much. Prior to lossless I had VSync on and my monitor set to 60Hz instead of 120 to try and maintain 60 FPS otherwise I had horrible stuttering. 2. I think you are on to something with the baseline FPS though... I am seeing micro stuttering when my baseline FPS is not evenly divisible by 120... So when I am in cruise and I see 75/120 I can get a micro stutter. 60/120 is smooth... However when I try to limit my FPS I get the input lag... Hence how I ended up here because I think for me ideally it would be lock FPS to 40 and then x3 in lossless for 120. For me just leaving the baseline FPS untouched, setting monitor to 120Hz and lossless to 2x is the best balance. No input lag and it takes whatever my FPS is and doubles it but subsequently caps it to the monitor refresh rate of 120... Edited June 21, 20241 yr by psolk Have a Wonderful Day -Paul Solk
June 21, 20241 yr Unfortunately this turned my sim into a stutter fest using the settings from the original video. Having tweaked it a bit I got it working well enough but there were some strobing effects on certain objects and some noticeable artefacts when panning. I still find that using FG (I’ve got a 4080 super) with AutoFPS gives me a consistently smoother and better result.
June 21, 20241 yr 1 hour ago, psolk said: For me just leaving the baseline FPS untouched, setting monitor to 120Hz and lossless to 2x is the best balance. No input lag and it takes whatever my FPS is and doubles it but subsequently caps it to the monitor refresh rate of 120... Not for me, as soon as I do not cap my FPS at a number it can consequently achieve and double this by LSFG, I get stutters. Using heavy airports as benchmark, this FPS number is very rarely above 35... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
June 21, 20241 yr 24 minutes ago, AnkH said: Not for me, as soon as I do not cap my FPS at a number it can consequently achieve and double this by LSFG, I get stutters. Using heavy airports as benchmark, this FPS number is very rarely above 35... But does your input lag go away? Just trying to lock down where that is coming from... Have a Wonderful Day -Paul Solk
June 21, 20241 yr 10 minutes ago, psolk said: But does your input lag go away? Just trying to lock down where that is coming from... Not really, the input lag remains the same. I guess it us because it adds frames on top of classic FG, it is really no surprise to me. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
June 21, 20241 yr The sim runs nicely with Frame Gen on DLSS/Performance and gives me a steady 60 fps (with Lossless Scaling OFF). I turn FG off and see a steady 30 FPS as one would expect. I then turn on Lossless Scaling LSFG2.1 X2 with Scaling Mode to Auto and Type to OFF and it works just as advertised 30/60 FPS As long as the cursor is in the Lossless scaling window! If the cursor is in the sim window - the FPS drops to the 30/30 as shown in the Lossless top left display. This makes the app pretty useless - how can I use radios, instruments, switch views if every time I click or turn or key press the Lossless scaling stops working and I must then click with the mouse in the Lossless scaling window? What am I doing wrong or what do I mis-understand about the app? I've tried Multi-display mode and Legacy Windowed Mode but they do not make the Lossless scaling work unless that window is in focus. Edited June 21, 20241 yr by TacomaSailor AMD Ryzen 7 9800X3D / MSI X870 Tomahawk Mobo / 64 GB DDR5 memory / RTX 4070 Super with 12 GB VRAM / AORUS FO48U 4k display NVMe for Drive C, an NVMe device dedicated to Flight Sim 2024 and a separate NVMe device for Flight Sim 2020 and an NVMe dedicated to 500GB of addons managed by AddonsLinker / 1 GB Comcast Xfinity Internet connection / HP Reverb G2 / Tobii 5 Head & Eye Tracking
June 21, 20241 yr 4 minutes ago, TacomaSailor said: The sim runs nicely with Frame Gen on DLSS/Performance and gives me a steady 60 fps (with Lossless Scaling OFF). I turn FG off and see a steady 30 FPS as one would expect. I then turn on Lossless Scaling LSFG2.1 X2 with Scaling Mode to Auto and Type to OFF and it works just as advertised 30/60 FPS As long as the cursor is in the Lossless scaling window! If the cursor is in the sim window - the FPS drops to the 30/30 as shown in the Lossless top left display. This makes the app pretty useless - how can I use radios, instruments, switch views if every time I click or turn or key press the Lossless scaling stops working and I must then click with the mouse in the Lossless scaling window? What am I doing wrong or what do I mis-understand about the app? I've tried Multi-display mode and Legacy Windowed Mode but they do not make the Lossless scaling work unless that window is in focus. After you click on "start scaling" you need to switch into the MSFS window within 5 seconds. Because the app will put these frames into whatever window you have active after these 5 seconds. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
June 21, 20241 yr 1 hour ago, Fiorentoni said: After you click on "start scaling" you need to switch into the MSFS window within 5 seconds. Because the app will put these frames into whatever window you have active after these 5 seconds. I do that - as I said everything works perfectly if the cursor is in the Lossless scaling window - if the sim window is in focus the lossless scaling app does not seem to update as expected. The same problem occurs in Assetto Corsa on my system. AMD Ryzen 7 9800X3D / MSI X870 Tomahawk Mobo / 64 GB DDR5 memory / RTX 4070 Super with 12 GB VRAM / AORUS FO48U 4k display NVMe for Drive C, an NVMe device dedicated to Flight Sim 2024 and a separate NVMe device for Flight Sim 2020 and an NVMe dedicated to 500GB of addons managed by AddonsLinker / 1 GB Comcast Xfinity Internet connection / HP Reverb G2 / Tobii 5 Head & Eye Tracking
June 21, 20241 yr I just restarted the PC and then started the sim. Running very nicely at 60 FPS in busy airports while using Frame Gen and DLSS/Performance. Settled the TBM at 16,000 feet/220 IAS in a cruise NNE over the southern California mountains headed from KSAN to KPSP. Turned off FG and saw a steady 40 FPS. Started Lossless Scaling (X2) and saw 80 FPS but horrible color and over saturation. Switched Capture API DXGI to WGC and the color in the sim returned to "normal" while the FPS stayed at 80, as long as the cursor was in the scaling window. Setup the RNAV (RNP) Y RWY 31L with transition at TRM. Beautiful smooth scenery and flying characteristics. Then suddenly the sim screen froze and then turned black. But the sound continued to be as expected for the TBM descending at 1500 fpm. When I clicked on the Tray Icon for the sim I saw an active screen still on the approach. But, the main sim screen was solid black. Eventually I got a "device hung" message with the main sim screen going from black for 10 seconds to a good image for 2 seconds. And finally the sim called it quits and stopped working and both my screens went to solid black. The 2nd screen is driven by a 2nd GPU card and should be totally unaware of the main sim screen. Every 20 seconds a sim screen would appear on the main screen for about 2 seconds and then disappeared into blackness. The system did not respond to the keyboard or mouse. A press of the hardware restart button worked as expected. I am very impressed with Lossless scaling when it works but boy am I having trouble making it work consistently. AMD Ryzen 7 9800X3D / MSI X870 Tomahawk Mobo / 64 GB DDR5 memory / RTX 4070 Super with 12 GB VRAM / AORUS FO48U 4k display NVMe for Drive C, an NVMe device dedicated to Flight Sim 2024 and a separate NVMe device for Flight Sim 2020 and an NVMe dedicated to 500GB of addons managed by AddonsLinker / 1 GB Comcast Xfinity Internet connection / HP Reverb G2 / Tobii 5 Head & Eye Tracking
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