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MSFS 2024 Insider Program in October - Join Now

Featured Replies

33 minutes ago, jcomm said:

I don't like the controller settings interface

every other sim I ever had has a more intuitive controller interface. but separate controller settings per airplane is some welcome improvement.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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  • Dude I'm the first to stick the knives into Asobo, but they've made it very very very very very very clear to YOU that this is not representative of the final product, it is purely a server stress tes

  • Here’s my impressions from the alpha. It’s basically just things that struck me and not a balanced review. Overall, I’m very impressed. Unfortunately, I only had 1-2 hours to test it, so the following

  • There's a lot of folk out there (not just here at AVSim but elsewhere) who don't really understand the premise of this Alpha test, lots of complaining about stuttering which could well be server relat

27 minutes ago, Langeveldt said:

Solved my stuttering with a lossless setting in the app, linking it to Vsync.

The flight dynamics are astonishing.  I flew out of Dunkeswell in Devon which sits on a ridge and you can feel the airflow come up over the Blackdown hills, which 100% happens on a day like today.  I'm located nearby (not in Cape Town at the moment) and the weather is absolutely identical, the lumps and bumps, the autumn colours.  

Wave to me. I’m in Sidmouth!👍

12 minutes ago, turbomax said:

every other sim I ever had has a more intuitive controller interface. but separate controller settings per airplane is some welcome improvement.

I have a clue about why it is that way ... French made 🤣

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Did somebody figured out how make track IR work? I have tobii eye tracker and track IR option is turned on but 2024 doesn't respond on head movement.

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

Frame Generation on TAA is not working. Only on DSLL.

is it only me?

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

9 hours ago, rdyer said:

I find the ability to see every star at night excessive more so in urban centers, I guess they did not apply the candlelight formulas to stars....  


Right, the stars/galaxy/etc are obviously not being treated as actual light sources given that's impractical/impossible with this century's tech and the processing power that'd require 🙂 ... they are just bitmaps/images of the milky way probably. Apart from the milky way I wonder if the stars are just random pixels or actual representations of the constellations etc. Either way, they hopefully can at least decrease the brightness of the galaxy/stars digital representation over urban areas and other light polluted areas as a future fix.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

40 minutes ago, abrams_tank said:

about the 172. That’s very good news, since the both of you are real life pilots.

rocky picture show:

MSFS-2024-rocky-picture-2.jpg

MSFS-2024-rocky-picture.jpg

 

automatic VFR departure route in flight planner:

MSFS-2024-CZST-VFR-departure.jpg

 

automatic VFR pattern entry depiction in flight planner:

MSFS-2024-CYBD-pattern-entry.jpg

 

all cores pretty busy:

MSFS-2024-loading-all-cores.jpg

 

all cores pretty quiet when MSFS 2024 is reduced temporarily to task bar. finally!

all-cores-pretty-quiet-when-on-task-bar.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

18 minutes ago, sd_flyer said:

Did somebody figured out how make track IR work? I have tobii eye tracker and track IR option is turned on but 2024 doesn't respond on head movement.

TrackIR working ok here.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Some streamers on now:

Squirrel: https://www.youtube.com/watch?v=-o7eGQzKdw4

TwoToneMurphy: https://www.youtube.com/watch?v=4RjAFaJY3bI

And others.. but don't see any of my favs on yet, and not sure if they signed up for the tech alpha (i.e. V1 Simulations, 320 Sim Pilot, Into the Blue, etc)
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Just now, MrBitstFlyer said:

TrackIR working ok here.

Do you have tobii or track ir? In 2020 I have "track IR" option turned on but instead I use tobii which behave exactly like track ir.

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

What are you guys seeing with the clouds density, variety, impact to aircraft in dangerous weather or storm clouds, etc? Hearing good things so far.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

2 hours ago, VeryBumpy said:

All the tech people in here and no one has commented on the CPU core and memory usage improvements or lack there of vs FS2020?!

they didn't ?

 

all cores pretty busy:

MSFS-2024-loading-all-cores.jpg

 

all cores pretty quiet when MSFS 2024 is reduced temporarily to task bar. finally!

all-cores-pretty-quiet-when-on-task-bar.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Watched some of the streams that went up last night. Real-word career jet pilot for what little that's worth watching some videos and judging them.

Things that are definitely improved IMO:

1) The ground detail (as in how it interacts with the plane) and the ground physics are night and day compared to FS2020. Visually, it's going to look much better when they re-enable the grass and bushes and such. Bush flying will be great in this sim. Even small ditches seem to be modeled and interact with the plan, and that's something I didn't think was possible given how small they would appear to the AI on a tile.

2) Turbulence is a lot better. You can tell it's affected by the terrain below. Lots of bumps over mountainous areas, etc. and when I saw a streamer fly into a thunderstorm, he was getting rocked and caught a 2500-3000 foot per minute updraft. They've done a lot of work there and it should finally be dangerous to fly into storms.

3) The night environment and lighting in general are unmatched. The clouds look very good, at least below them (not a lot of on top by the streamers that I saw because they are using the 172), with great light scattering. Weather detail is also improved insofar as how rain reacts to surfaces, wet ground reflections look amazing, rain drops on the plane itself and not just the windows. Pretty crazy stuff.

4) Can't really judge in-flight physics from watching, but you could tell some of the twitchiness and wonkiness on takeoff and landing is smoothed out. What that translates too as far as realism? I'll have to play it to see how it feels.

5) The trees and their placement look much better than 2020 and, of course, the seasons look great. You can tell the AI reading of the tiles has been taken to another level regarding accuracy.

6) CPU and RAM usage seem to be well optimized, i.e. all cores being used and plenty of RAM to spare with details cranked up. GPU is used hard, but that's not surprising.

Things I saw that need improvement?

1) I saw some data streaming issues, including artifacts on the ground and some blurry textures (rare, but I did see some).

2) ATC just isn't very good, but I think that was expected at this point.

3) The 172 kept saying "don't sink" in situations it shouldn't for several streamers. I'm sure there are similar bugs with other airplanes that need to be fixed.

4) Didn't see a lot of water masks, though I never saw any flights at truly tropical areas.

5) The control interface needs work.

Overall impressions:

I think it's a big step forward graphically in ways that really matter in sims, i.e. the lighting and ground detail. The people in the comments of these streams saying it looks like 2020 are blind. Even the change with the trees is a big step forward, never mind the other things I mentioned.

On the sim side, the way the planes interact with the environment, both the weather and on the ground, is completely redone and seems to work well. That's good news for the hardcore crowd.

Most of the issues I saw could be fixed before release. It's an Alpha, and I assume the entire point is to stress test the servers. The failures will hopefully be smoothed out and more detail turned on as far as data streaming goes (there's 100% some stuff disabled right now). A few things like the ATC, I expect just won't be very good on launch and will need a 3rd party addon.

 

Edited by bonchie123

The "-ShowFrameRate" command line option still works if anyone wants to see their frame times, etc. 

Interesting new parameters displayed are "Bandwidth" and "Detail Adaptation" the latter I presume is related to the new "Frame Rate Target" setting...

Edited by boez

Enjoying reading the comments and observations . Currently out of town on a trip and cannot participate in this test. Keep the information coming! 🙂

Ken

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