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MSFS 2024 Insider Program in October - Join Now

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Meanwhile, the stuff we never got to see before....

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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  • Dude I'm the first to stick the knives into Asobo, but they've made it very very very very very very clear to YOU that this is not representative of the final product, it is purely a server stress tes

  • Here’s my impressions from the alpha. It’s basically just things that struck me and not a balanced review. Overall, I’m very impressed. Unfortunately, I only had 1-2 hours to test it, so the following

  • There's a lot of folk out there (not just here at AVSim but elsewhere) who don't really understand the premise of this Alpha test, lots of complaining about stuttering which could well be server relat

For those that experience the sim crashing after a few minutes, if you are using Logitech's G Hub software, try closing the G Hub app before launching the sim.

Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.

35 minutes ago, HiFlyer said:

Meanwhile, the stuff we never got to see before....

Now we also need virtual umbrella's. Or perhaps we can also select an optional raincoat when dressing up our avatar?

Flightsim rig:
CPU: AMD 5900x  | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL
Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 
Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking

39 minutes ago, HiFlyer said:

Meanwhile, the stuff we never got to see before....

What's interesting about the super hornet. They have fully modelled the refueling nozzle, but you can't actually deploy it. The switch is interactable, but it's inop.

So it's just wasted polygons right now.

the 2020 super hornet also has the nozzle, but it's a basic grey object. Like they started modelling it, but never finished it.

Edited by Tuskin38

And we are finally at the point of personal attacks in the Asobo Bootlicking journey. Nice. I respect your opinion and actually hope you are right—

Asobo’s release track record is abysmal masked by some great things they have accomplished, but leaving rot in the foundation. A lot of things they do is amateurish and self destructive and prevents MSFS from being the best it could be. That is my opinion. 

4 hours ago, Sethos said:

Exactly, mentally immature people who do not understand the purpose of a test, how it works, nor how builds of software works, who have kneejerk impressions and make all sorts of insane leaps and conclusions based on this. Yes, it will happen, yes that's what a small handful do and you can't avoid it but this is nothing but individuals who aren't mature or responsible enough to be part of software testing in the first place, because they have no nuance or insight. This is why there's such a heavy pushback against these individuals, when they inevitably post their overly dramatic "IT'S NOT READY FOR RELEASE" and "EVERYTHING IS TRASH" opinions.

 

1 minute ago, UAL4life said:

Asobo’s release track record is abysmal

Hardly.

2 minutes ago, UAL4life said:

in the Asobo Bootlicking journey

It's not bootlicking if it's true.

3 minutes ago, UAL4life said:

And we are finally at the point of personal attacks in the Asobo Bootlicking journey.

A nice description of glass half full.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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External Storage Three 4Tb HDs

5 minutes ago, UAL4life said:

Asobo’s release track record is abysmal

I don't think you have a very clear idea (or any idea) of Asobo's release track record. 

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Editor-in-Chief at SimulationDaily.com

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4 minutes ago, UAL4life said:

Asobo’s release track record is abysmal

Considering the success of MSFS2020, 'abysmal' is probably the worst word you could have used.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

I do see improvements, even in this build. However, that word not allowed EFB frustrates me to no end!! Its maddening. I love selecting a nav aid/fix (whatever) they are called, that is inline with my runway of choice, when I choose a straight in approach. Finding them in this is aggravating because the EFB is to small  and looks cluttered when you get all nav aids to show. With the main product I can use Navigraph I suppose or littlenavmap. 

I did notice you can undock the EFB and place it on another screen. So, could make it larger in theory. Might have to try that on my next test flight. Wanna help Asobo get all the info they can.

Edit: Also, there are FAR more pine trees in Georgia than currently displayed in the sim. But that might be due to it being and Alpha build.

Edit 2: How do you get a plane to show on the G1000. My plane is represented as a circle and its much harder to guage direction using that. Anyone know how to turn that on? or is it a crutch I shouldn't be using?

Edited by Lotharen

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Maybe I missed it but I haven't heard anyone comment about being able to start a flight off-airport and on the ground running or cold and dark. Been having fun in the Alpha taking the cub to completely random places.

Looking forward to the bush flying in this version.😎

46 minutes ago, ZoblebV8 said:

being able to start a flight off-airport and on the ground running or cold and dark.

was always also possible in MSFS 2020 to enter arbitrary lat/long coordinates.

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"Only question is about setting the starting elevation so it is on the ground. That may be the issue. But if it starts you in the air you could just hit Y to enter Slew mode, and then F1 several times until you are on the ground. Then Y again to exit slew mode. May have to repeat slew mode again to make sure you are stationary."

"you can set altitude in the nav log and for the starting heading, once you have selected your departure point, simply select another waypoint, custom if necessary, as your destination at the heading you want to start."

"what about taking off anywhere? Just select any spot on the flight planner map and hit ‘take off here’ or something and then load up the sim ready to take off from any lake or river or field. You can already select any spot in the air to start a flight from…"

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

8 minutes ago, turbomax said:

was always also possible in MSFS 2020 to enter arbitrary lat/long coordinates.

 

That never worked for me. Always had to start in the air. But maybe I've just been implementing it wrong all this time.

 

In addition to not including various features in this stress-test build, they also added a lot telemetry code I'm sure, and whatever other code as part of gathering data on the server-side. All of this combined is likely to cause performance issues for us as users, so we can't really view this as representative of the actual release. Even any CTD'ing and other extreme kinds of errors serve as good data for them as part of this stress test.

They even used the word "obvious" in their disclaimer about this stress-test build 🙂 https://forums.flightsimulator.com/t/microsoft-flight-simulator-2024-technical-alpha-live-now/658433
The Technical Alpha build was created with the sole intent to gather telemetry and feedback on online services. The content available for the Technical Alpha is limited in scope. You may also encounter obvious crashes, bugs, and issues

And some of these bugs/crashes could be due to the telemetry code itself or other code paths *only* in this special build for the purposes of stress testing or triggering error paths or edge cases.

Sufficed to say, breaking our heads assuming this special build to be representative of the current state of the full sim and the main/stable code branch is.. rather foolish.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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